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Heroes III · CREATURE PROFILE

Firebird in Heroes III: stats, cost and abilities

Firebird in Heroes III: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 150 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Plan fast flying attacks along the whole breath line.

Watch for: Firebirds lack Rebirth.

Exact dwelling, growth and items →
Firebird — creature appearance in Heroes 3
Source · Game artwork

Conflux · Tier 7

Firebird

Base form

How to use this creature in practice

Mobile attacks and screening across obstacles

Plan fast flying attacks along the whole breath line. With Phoenixes account for revival after destruction while protecting the initial stack strength.

Watch for: Firebirds lack Rebirth. Phoenix revival does not guarantee the same count in every fight, and breath can endanger allies.

Timing, specific abilities and the follow-up plan

Speed 15 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Two hex attack breath: Breath strikes the main victim and the creature directly behind it. Check that second hex for an allied stack before attacking.
  • Fire-school immunity: Resists Fire-school effects. This does not automatically protect against other schools or every special attack.

Example for 10 creatures: 300–400 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Firebird / Phoenix
FormAttack / DefenseDamageHPSpeedCost each
Firebird18 / 1830–40150151500 gold
Phoenix21 / 1830–40200212000 gold + 1 mercury

Different effects on the other profile:

  • Creature uses: The stack has 1 rebirth use(s) during the battle. More creatures do not automatically multiply the activation count.
  • Rebirth: Once per battle, destruction can trigger revival. The SoD analysis gives one guaranteed return per five original Phoenixes plus a separate 20% trial for each remaining creature. Seven Phoenixes can therefore return three, not only one or two.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
18
Defense
18
Damage
30–40
Health
150
Speed
15
Shots
0
Base weekly growth
2
AI value
4547
Occupied hexes
2

Cost per creature: 1500 gold

Abilities and limitations

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

  • Two hex attack breath

    Breath strikes the main victim and the creature directly behind it. Check that second hex for an allied stack before attacking.

  • Fire-school immunity

    Resists Fire-school effects. This does not automatically protect against other schools or every special attack.

  • Slayer target

    An enemy attacker buffed with Slayer gains +8 Attack against this creature from Untrained / Basic mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Firebird · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,500 gold
150
5
  • 7,500 gold
750
10
  • 15,000 gold
1,500

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.