HEROES ATLAS
EN

Heroes III · CREATURE PROFILE

Zombie in Heroes III: stats, cost and abilities

Zombie in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 20 base health.

Quick guide: where it fits

Melee core and holding approaches

Use slow undead to hold an approach or supplement a shooter screen.

Watch for: Do not give Disease to base Walking Dead.

Exact dwelling, growth and items →
Zombie — creature appearance in Heroes 3
Source · Game artwork

Necropolis · Tier 2

Zombie

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Use slow undead to hold an approach or supplement a shooter screen. Zombies can apply Disease on a hit.

Watch for: Do not give Disease to base Walking Dead. A chance debuff and low movement are unreliable against a ranged army.

Timing, specific abilities and the follow-up plan

Speed 4 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Disease: An eligible hit has a 20% chance to apply an effect that reduces an eligible living victim’s attack and defense by 2. Matching immunities and effect conditions apply.

Example for 10 creatures: 20–30 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Walking Dead / Zombie
FormAttack / DefenseDamageHPSpeedCost each
Walking Dead5 / 52–3153100 gold
Zombie5 / 52–3204125 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
5
Defense
5
Damage
2–3
Health
20
Speed
4
Shots
0
Base weekly growth
8
AI value
128
Occupied hexes
1

Cost per creature: 125 gold

Abilities and limitations

  • Undead

    The Undead type uses separate immunity, morale, healing and life-drain rules. Distinguish Animate Dead from Resurrection.

  • Disease

    An eligible hit has a 20% chance to apply an effect that reduces an eligible living victim’s attack and defense by 2. Matching immunities and effect conditions apply.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Zombie · reference values before bonuses
CreaturesTotal costBase health
1
  • 125 gold
20
5
  • 625 gold
100
10
  • 1,250 gold
200

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.