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Heroes III · CREATURE PROFILE

Vampire Lord in Heroes III: stats, cost and abilities

Vampire Lord in Heroes III: Melee strikes limiting the reply. Practical use, abilities, weaknesses, recruitment and 40 base health.

Quick guide: where it fits

Melee strikes limiting the reply

Both forms attack without retaliation.

Watch for: Base Vampires lack Life Drain.

Exact dwelling, growth and items →
Vampire Lord — creature appearance in Heroes 3
Source · Game artwork

Necropolis · Tier 4

Vampire Lord

Upgraded form

How to use this creature in practice

Melee strikes limiting the reply

Both forms attack without retaliation. Vampire Lords additionally restore their stack through Life Drain against eligible living creatures.

Watch for: Base Vampires lack Life Drain. Undead and non-living targets do not provide the same recovery as living armies.

Timing, specific abilities and the follow-up plan

Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Blocks retaliation: The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.
  • Life Drain: Vampire Lords recover own health from all damage dealt to eligible living victims, including resurrection of casualties.

Example for 10 creatures: 50–80 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Vampire / Vampire Lord
FormAttack / DefenseDamageHPSpeedCost each
Vampire10 / 95–8306360 gold
Vampire Lord10 / 105–8409500 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
10
Defense
10
Damage
5–8
Health
40
Speed
9
Shots
0
Base weekly growth
4
AI value
783
Occupied hexes
1

Cost per creature: 500 gold

Abilities and limitations

  • Undead

    The Undead type uses separate immunity, morale, healing and life-drain rules. Distinguish Animate Dead from Resurrection.

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

  • Blocks retaliation

    The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.

  • Life Drain

    Vampire Lords recover own health from all damage dealt to eligible living victims, including resurrection of casualties.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Example in a tactical plan (3)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Vampire Lord · reference values before bonuses
CreaturesTotal costBase health
1
  • 500 gold
40
5
  • 2,500 gold
200
10
  • 5,000 gold
400

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.