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Heroes III · CREATURE PROFILE

Harpy Hag in Heroes III: stats, cost and abilities

Harpy Hag in Heroes III: Melee strikes limiting the reply. Practical use, abilities, weaknesses, recruitment and 14 base health.

Quick guide: where it fits

Melee strikes limiting the reply

Attack from a position safe to return to.

Watch for: Base Harpies can receive retaliation.

Exact dwelling, growth and items →
Harpy Hag — creature appearance in Heroes 3
Source · Game artwork

Dungeon · Tier 2

Harpy Hag

Upgraded form

How to use this creature in practice

Melee strikes limiting the reply

Attack from a position safe to return to. Harpy Hags additionally prevent ordinary retaliation, improving small melee strikes.

Watch for: Base Harpies can receive retaliation. Returning to the starting position does not protect against later shots or spells.

Timing, specific abilities and the follow-up plan

Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Return after strike: Returns to its starting hex after striking where possible. Return alone does not prevent retaliation; Harpy Hags gain that protection from another trait.
  • Blocks retaliation: The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.

Example for 10 creatures: 10–40 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Harpy / Harpy Hag
FormAttack / DefenseDamageHPSpeedCost each
Harpy6 / 51–4146130 gold
Harpy Hag6 / 61–4149170 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
6
Defense
6
Damage
1–4
Health
14
Speed
9
Shots
0
Base weekly growth
8
AI value
238
Occupied hexes
1

Cost per creature: 170 gold

Abilities and limitations

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

  • Return after strike

    Returns to its starting hex after striking where possible. Return alone does not prevent retaliation; Harpy Hags gain that protection from another trait.

  • Blocks retaliation

    The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Example in a tactical plan (3)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Harpy Hag · reference values before bonuses
CreaturesTotal costBase health
1
  • 170 gold
14
5
  • 850 gold
70
10
  • 1,700 gold
140

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.