HEROES ATLAS
EN

Heroes III · CREATURE PROFILE

Hydra in Heroes III: stats, cost and abilities

Hydra in Heroes III: Melee strikes limiting the reply. Practical use, abilities, weaknesses, recruitment and 175 base health.

Quick guide: where it fits

Melee strikes limiting the reply

Seek a reachable position beside several enemies and exploit area melee without retaliation.

Watch for: Multiple heads do not solve a slow approach.

Exact dwelling, growth and items →
Hydra — creature appearance in Heroes 3
Source · Game artwork

Fortress · Tier 7

Hydra

Base form

How to use this creature in practice

Melee strikes limiting the reply

Seek a reachable position beside several enemies and exploit area melee without retaliation. Screening or an acquired movement spell can enable a better hit.

Watch for: Multiple heads do not solve a slow approach. Compare multiple targets with the threats remaining after the attack.

Timing, specific abilities and the follow-up plan

Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Attacks all adjacent: The melee attack hits every adjacent enemy stack. Positioning determines how many targets can be struck simultaneously.
  • Blocks retaliation: The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.

Example for 10 creatures: 250–450 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Hydra / Chaos Hydra
FormAttack / DefenseDamageHPSpeedCost each
Hydra16 / 1825–4517552200 gold
Chaos Hydra18 / 2025–4525073500 gold + 1 sulfur

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
16
Defense
18
Damage
25–45
Health
175
Speed
5
Shots
0
Base weekly growth
1
AI value
4120
Occupied hexes
2

Cost per creature: 2200 gold

Abilities and limitations

  • Attacks all adjacent

    The melee attack hits every adjacent enemy stack. Positioning determines how many targets can be struck simultaneously.

  • Skeleton transformer target

    Has a special Skeleton Transformer conversion into Bone Dragons, distinct from the ordinary Skeleton conversion of other creatures.

  • Blocks retaliation

    The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.

  • Slayer target

    An enemy attacker buffed with Slayer gains +8 Attack against this creature from Untrained / Basic mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Hydra · reference values before bonuses
CreaturesTotal costBase health
1
  • 2,200 gold
175
5
  • 11,000 gold
875
10
  • 22,000 gold
1,750

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.