Seek a reachable position beside several enemies and exploit area melee without retaliation. Screening or an acquired movement spell can enable a better hit.
Watch for: Multiple heads do not solve a slow approach. Compare multiple targets with the threats remaining after the attack.
Timing, specific abilities and the follow-up plan
Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Attacks all adjacent: The melee attack hits every adjacent enemy stack. Positioning determines how many targets can be struck simultaneously.
Blocks retaliation: The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.
Example for 10 creatures: 250–450 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
The melee attack hits every adjacent enemy stack. Positioning determines how many targets can be struck simultaneously.
Skeleton transformer target
Has a special Skeleton Transformer conversion into Bone Dragons, distinct from the ordinary Skeleton conversion of other creatures.
Blocks retaliation
The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.
Slayer target
An enemy attacker buffed with Slayer gains +8 Attack against this creature from Untrained / Basic mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Hydra · reference values before bonuses
Creatures
Total cost
Base health
1
2,200 gold
175
5
11,000 gold
875
10
22,000 gold
1,750
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.