HEROES ATLAS
EN

Heroes III · CREATURE PROFILE

Mage in Heroes III: stats, cost and abilities

Mage in Heroes III: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 25 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Combine ranged support with cheaper casting for your hero.

Watch for: The stack uses regular shooting, not an unrestricted hero spellbook.

Exact dwelling, growth and items →
Mage — creature appearance in Heroes 3
Source · Game artwork

Tower · Tier 4

Mage

Base form

How to use this creature in practice

Ranged stack requiring usable line of sight

Combine ranged support with cheaper casting for your hero. Account for the wall-related shooting trait during sieges.

Watch for: The stack uses regular shooting, not an unrestricted hero spellbook. Splitting does not automatically multiply the same discount.

Timing, specific abilities and the follow-up plan

Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • No melee penalty: A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.
  • No wall penalty: Shooting ignores the castle-wall damage penalty. Removing the long-distance penalty requires a separate trait.

Example for 10 creatures: 70–90 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Mage / Arch Mage
FormAttack / DefenseDamageHPSpeedCost each
Mage11 / 87–9255350 gold
Arch Mage12 / 97–9307450 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
11
Defense
8
Damage
7–9
Health
25
Speed
5
Shots
24
Base weekly growth
4
AI value
570
Occupied hexes
1

Cost per creature: 350 gold

Abilities and limitations

  • Shooter

    Carries 24 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

  • No melee penalty

    A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.

  • No wall penalty

    Shooting ignores the castle-wall damage penalty. Removing the long-distance penalty requires a separate trait.

  • Spell-cost adjustment

    The allied hero pays 2 less mana per spell. Splitting the same support creature does not repeatedly apply the adjustment.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Creature eligible for conversion (1)

Special conversion requires the hero and its cost. This is not ordinary recruitment in the hero’s home town.

Example in a tactical plan (3)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (6)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Mage · reference values before bonuses
CreaturesTotal costBase health
1
  • 350 gold
25
5
  • 1,750 gold
125
10
  • 3,500 gold
250

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.