Use this fast flying line against reachable weak targets or shooters. With Wyvern Monarchs compare potential Poison with the remaining fight duration.
Watch for: Base Wyverns lack the upgrade’s Poison. Poison may add little against a target that needs removing this round.
Timing, specific abilities and the follow-up plan
Speed 11 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Poison: An eligible hit has a 30% chance to apply an effect that progressively reduces eligible target health rather than delivering a fixed direct hit. Matching immunities and effect conditions apply.
Example for 10 creatures: 180–220 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
Attack
14
Defense
14
Damage
18–22
Health
70
Speed
11
Shots
0
Base weekly growth
2
AI value
1518
Occupied hexes
2
Cost per creature: 1100 gold
Abilities and limitations
Flying
Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.
Poison
An eligible hit has a 30% chance to apply an effect that progressively reduces eligible target health rather than delivering a fixed direct hit. Matching immunities and effect conditions apply.
Heroes connected to this creature
Normal upgrade of the specialty line (1)
The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Wyvern Monarch · reference values before bonuses
Creatures
Total cost
Base health
1
1,100 gold
70
5
5,500 gold
350
10
11,000 gold
700
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.