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Heroes III · CREATURE PROFILE

Master Genie in Heroes III: stats, cost and abilities

Master Genie in Heroes III: Stack spellcasting or active support. Practical use, abilities, weaknesses, recruitment and 40 base health.

Quick guide: where it fits

Stack spellcasting or active support

With Master Genies compare a support cast with attacking.

Watch for: Ordinary Genies lack support casting.

Exact dwelling, growth and items →
Master Genie — creature appearance in Heroes 3
Source · Game artwork

Tower · Tier 5

Master Genie

Upgraded form

How to use this creature in practice

Stack spellcasting or active support

With Master Genies compare a support cast with attacking. Exploit the random buff according to its actual result and the ally’s remaining actions.

Watch for: Ordinary Genies lack support casting. Three stack uses do not mean three uses per creature.

Timing, specific abilities and the follow-up plan

Speed 11 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Creature uses: The stack has 3 spell use(s) during the battle. More creatures do not automatically multiply the activation count.
  • Enchantment duration: This creature’s support magic has a baseline duration of 6 rounds, rather than automatically inheriting its accompanying hero’s Spell Power.

Example for 10 creatures: 130–160 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Genie / Master Genie
FormAttack / DefenseDamageHPSpeedCost each
Genie12 / 1213–16407550 gold
Master Genie12 / 1213–164011600 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
12
Defense
12
Damage
13–16
Health
40
Speed
11
Shots
0
Base weekly growth
3
AI value
942
Occupied hexes
1

Cost per creature: 600 gold

Abilities and limitations

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

  • Creature uses

    The stack has 3 spell use(s) during the battle. More creatures do not automatically multiply the activation count.

  • Enchantment duration

    This creature’s support magic has a baseline duration of 6 rounds, rather than automatically inheriting its accompanying hero’s Spell Power.

  • Random beneficial spell

    Master Genies give an ally a random beneficial spell from their allowed selection. The outcome cannot be planned as a guaranteed specific buff.

  • Hatred: Efreeti

    Gains 50% extra base damage against Efreeti. The bonus targets that specific creature type.

  • Hatred: Efreet Sultan

    Gains 50% extra base damage against Efreet Sultan. The bonus targets that specific creature type.

Heroes connected to this creature

Normal upgrade of the specialty line (2)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Master Genie · reference values before bonuses
CreaturesTotal costBase health
1
  • 600 gold
40
5
  • 3,000 gold
200
10
  • 6,000 gold
400

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.