Support this numerous melee core with a route to its target and a suitable commander. Use innate blindness protection against the relevant spell.
Watch for: Blindness does not grant immunity to every mind spell. A cheap individual does not make losing the whole opening stack free.
Timing, specific abilities and the follow-up plan
Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Spell interaction: Blind: Resists Blind specifically. This does not automatically extend the immunity to an entire magic school.
Spell interaction: Stone Gaze: Resists Stone Gaze specifically. This does not automatically extend the immunity to an entire magic school.
Example for 10 creatures: 10–30 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
Attack
5
Defense
4
Damage
1–3
Health
6
Speed
5
Shots
0
Base weekly growth
14
AI value
84
Occupied hexes
1
Cost per creature: 65 gold
Abilities and limitations
Spell interaction: Blind
Resists Blind specifically. This does not automatically extend the immunity to an entire magic school.
Spell interaction: Stone Gaze
Resists Stone Gaze specifically. This does not automatically extend the immunity to an entire magic school.
Heroes connected to this creature
Normal upgrade of the specialty line (1)
The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Infernal Troglodyte · reference values before bonuses
Creatures
Total cost
Base health
1
65 gold
6
5
325 gold
30
10
650 gold
60
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.