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Heroes III · CREATURE PROFILE

Infernal Troglodyte in Heroes III: stats, cost and abilities

Infernal Troglodyte in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 6 base health.

Quick guide: where it fits

Melee core and holding approaches

Support this numerous melee core with a route to its target and a suitable commander.

Watch for: Blindness does not grant immunity to every mind spell.

Exact dwelling, growth and items →
Infernal Troglodyte — creature appearance in Heroes 3
Source · Game artwork

Dungeon · Tier 1

Infernal Troglodyte

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Support this numerous melee core with a route to its target and a suitable commander. Use innate blindness protection against the relevant spell.

Watch for: Blindness does not grant immunity to every mind spell. A cheap individual does not make losing the whole opening stack free.

Timing, specific abilities and the follow-up plan

Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Spell interaction: Blind: Resists Blind specifically. This does not automatically extend the immunity to an entire magic school.
  • Spell interaction: Stone Gaze: Resists Stone Gaze specifically. This does not automatically extend the immunity to an entire magic school.

Example for 10 creatures: 10–30 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Troglodyte / Infernal Troglodyte
FormAttack / DefenseDamageHPSpeedCost each
Troglodyte4 / 31–35450 gold
Infernal Troglodyte5 / 41–36565 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
5
Defense
4
Damage
1–3
Health
6
Speed
5
Shots
0
Base weekly growth
14
AI value
84
Occupied hexes
1

Cost per creature: 65 gold

Abilities and limitations

  • Spell interaction: Blind

    Resists Blind specifically. This does not automatically extend the immunity to an entire magic school.

  • Spell interaction: Stone Gaze

    Resists Stone Gaze specifically. This does not automatically extend the immunity to an entire magic school.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Infernal Troglodyte · reference values before bonuses
CreaturesTotal costBase health
1
  • 65 gold
6
5
  • 325 gold
30
10
  • 650 gold
60

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.