Ogre Magi can support a melee ally with Bloodlust instead of attacking. Buff a stack that will actually hit during the duration.
Watch for: Base Ogres cannot cast. A melee buff does not automatically improve shooting or movement reach.
Timing, specific abilities and the follow-up plan
Speed 4 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Example for 10 creatures: 60–120 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
Cast: Bloodlust: Can use Bloodlust at reference mastery 2. Cast count and creature-count scaling are listed separately.
Creature uses: The stack has 3 spell use(s) during the battle. More creatures do not automatically multiply the activation count.
Enchantment duration: This creature’s support magic has a baseline duration of 6 rounds, rather than automatically inheriting its accompanying hero’s Spell Power.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
Attack
13
Defense
7
Damage
6–12
Health
40
Speed
4
Shots
0
Base weekly growth
4
AI value
416
Occupied hexes
1
Cost per creature: 300 gold
Abilities and limitations
No additional special ability in the reference table.
Heroes connected to this creature
Sourced specialty target (3)
The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Ogre · reference values before bonuses
Creatures
Total cost
Base health
1
300 gold
40
5
1,500 gold
200
10
3,000 gold
400
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.