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Heroes III · CREATURE PROFILE

Obsidian Gargoyle in Heroes III: stats, cost and abilities

Obsidian Gargoyle in Heroes III: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 16 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Use the fast flyer to engage enemy shooters or protect Gremlins.

Watch for: Gargoyles have their own rules category.

Exact dwelling, growth and items →
Obsidian Gargoyle — creature appearance in Heroes 3
Source · Game artwork

Tower · Tier 2

Obsidian Gargoyle

Upgraded form

How to use this creature in practice

Mobile attacks and screening across obstacles

Use the fast flyer to engage enemy shooters or protect Gremlins. Decide by actual free landing space.

Watch for: Gargoyles have their own rules category. Do not import every Golem repair, healing or immunity rule.

Timing, specific abilities and the follow-up plan

Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

Example for 10 creatures: 20–30 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Stone Gargoyle / Obsidian Gargoyle
FormAttack / DefenseDamageHPSpeedCost each
Stone Gargoyle6 / 62–3166130 gold
Obsidian Gargoyle7 / 72–3169160 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
7
Defense
7
Damage
2–3
Health
16
Speed
9
Shots
0
Base weekly growth
9
AI value
201
Occupied hexes
1

Cost per creature: 160 gold

Abilities and limitations

  • Gargoyle

    Gargoyles use their own rules classification. Do not automatically transfer every Living-creature or Golem rule to them.

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Obsidian Gargoyle · reference values before bonuses
CreaturesTotal costBase health
1
  • 160 gold
16
5
  • 800 gold
80
10
  • 1,600 gold
160

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.