Aim Death Cloud by surrounding living units. Assess friendly undead screens and the main target under the exact area rules.
Watch for: A friendly living ally can stand beside the target. Undead status of a surrounding stack and the main-target hit use different conditions.
Timing, specific abilities and the follow-up plan
Speed 7 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Area shooting effect: The death cloud hits its main target and surrounding living creatures. Allied living stacks beside the victim can be endangered.
Example for 10 creatures: 110–150 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
Shooter: Carries 12 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
Attack
13
Defense
10
Damage
11–15
Health
40
Speed
7
Shots
24
Base weekly growth
3
AI value
1079
Occupied hexes
1
Cost per creature: 600 gold
Abilities and limitations
Undead
The Undead type uses separate immunity, morale, healing and life-drain rules. Distinguish Animate Dead from Resurrection.
Shooter
Carries 24 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.
Area shooting effect
The death cloud hits its main target and surrounding living creatures. Allied living stacks beside the victim can be endangered.
Heroes connected to this creature
Normal upgrade of the specialty line (1)
The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Power Lich · reference values before bonuses
Creatures
Total cost
Base health
1
600 gold
40
5
3,000 gold
200
10
6,000 gold
400
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.