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Heroes III · CREATURE PROFILE

Air Elemental in Heroes III: stats, cost and abilities

Air Elemental in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 25 base health.

Quick guide: where it fits

Melee core and holding approaches

Storm Elementals add shooting while Air Elementals fight in melee.

Watch for: Innate immunities are not universal magic protection.

Exact dwelling, growth and items →
Air Elemental — creature appearance in Heroes 3
Source · Game artwork

Conflux · Tier 2

Air Elemental

Base form

How to use this creature in practice

Melee core and holding approaches

Storm Elementals add shooting while Air Elementals fight in melee. Reassess deployment and screening when upgrading.

Watch for: Innate immunities are not universal magic protection. Check the lightning-related vulnerabilities listed on the profile.

Timing, specific abilities and the follow-up plan

Speed 7 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Mind immunity: Resists spells and effects classified as mind-affecting. This does not establish immunity to every spell.
  • Spell interaction: Meteor Shower: Resists Meteor Shower specifically. This does not automatically extend the immunity to an entire magic school.

Example for 10 creatures: 20–80 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Air Elemental / Storm Elemental
FormAttack / DefenseDamageHPSpeedCost each
Air Elemental9 / 92–8257250 gold
Storm Elemental9 / 92–8258275 gold

Different effects on the other profile:

  • Shooter: Carries 24 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.
  • Cast: Protection from Air: Can use Protection from Air at reference mastery 2. Cast count and creature-count scaling are listed separately.
  • Enchantment duration: This creature’s support magic has a baseline duration of 6 rounds, rather than automatically inheriting its accompanying hero’s Spell Power.
  • Creature uses: The stack has 3 spell use(s) during the battle. More creatures do not automatically multiply the activation count.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
9
Defense
9
Damage
2–8
Health
25
Speed
7
Shots
0
Base weekly growth
6
AI value
356
Occupied hexes
1

Cost per creature: 250 gold

Abilities and limitations

  • Non living

    This nonliving classification changes eligibility for healing, life drain and other effects targeting living victims.

  • Mind immunity

    Resists spells and effects classified as mind-affecting. This does not establish immunity to every spell.

  • Spell interaction: Meteor Shower

    Resists Meteor Shower specifically. This does not automatically extend the immunity to an entire magic school.

  • Spell interaction: Lightning Bolt

    Takes 100% extra damage from Lightning Bolt. Other spells in the same school do not automatically exploit this weakness.

  • Spell interaction: Chain Lightning

    Takes 100% extra damage from Chain Lightning. Other spells in the same school do not automatically exploit this weakness.

  • Spell interaction: Armageddon

    Takes 100% extra damage from Armageddon. Other spells in the same school do not automatically exploit this weakness.

  • Hatred: Earth Elemental

    Gains 100% extra base damage against Earth Elemental. The bonus targets that specific creature type.

  • Hatred: Magma Elemental

    Gains 100% extra base damage against Magma Elemental. The bonus targets that specific creature type.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Air Elemental · reference values before bonuses
CreaturesTotal costBase health
1
  • 250 gold
25
5
  • 1,250 gold
125
10
  • 2,500 gold
250

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.