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Heroes III · CREATURE PROFILE

Imp in Heroes III: stats, cost and abilities

Imp in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 4 base health.

Quick guide: where it fits

Melee core and holding approaches

Use base Imps for small melee tasks.

Watch for: Mana Channeling does not directly remove the same amount from the enemy pool.

Exact dwelling, growth and items →
Imp — creature appearance in Heroes 3
Source · Game artwork

Inferno · Tier 1

Imp

Base form

How to use this creature in practice

Melee core and holding approaches

Use base Imps for small melee tasks. Familiars additionally support hero mana when the enemy actually casts spells.

Watch for: Mana Channeling does not directly remove the same amount from the enemy pool. Without enemy casting it provides no ongoing return.

Timing, specific abilities and the follow-up plan

Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

Example for 10 creatures: 10–20 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Imp / Familiar
FormAttack / DefenseDamageHPSpeedCost each
Imp2 / 31–24550 gold
Familiar4 / 41–24760 gold

Different effects on the other profile:

  • Mana channeling: Returns 20% of mana spent on an enemy hero’s spell to the allied hero. This does not directly remove the same amount from the enemy reserve.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
2
Defense
3
Damage
1–2
Health
4
Speed
5
Shots
0
Base weekly growth
15
AI value
50
Occupied hexes
1

Cost per creature: 50 gold

Abilities and limitations

No additional special ability in the reference table.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Imp · reference values before bonuses
CreaturesTotal costBase health
1
  • 50 gold
4
5
  • 250 gold
20
10
  • 500 gold
40

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.