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Heroes III · CREATURE PROFILE

Centaur Captain in Heroes III: stats, cost and abilities

Centaur Captain in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 10 base health.

Quick guide: where it fits

Melee core and holding approaches

Use speed to finish weakened targets and screen Grand Elves.

Watch for: Do not confuse them with ranged Centaurs from another game.

Exact dwelling, growth and items →
Centaur Captain — creature appearance in Heroes 3
Source · Game artwork

Rampart · Tier 1

Centaur Captain

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Use speed to finish weakened targets and screen Grand Elves. Cheap opening troops are valuable when casualties do not end the expedition.

Watch for: Do not confuse them with ranged Centaurs from another game. Both forms here fight in melee.

Timing, specific abilities and the follow-up plan

Speed 8 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

Example for 10 creatures: 20–30 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Centaur / Centaur Captain
FormAttack / DefenseDamageHPSpeedCost each
Centaur5 / 32–38670 gold
Centaur Captain6 / 32–310890 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
6
Defense
3
Damage
2–3
Health
10
Speed
8
Shots
0
Base weekly growth
14
AI value
138
Occupied hexes
2

Cost per creature: 90 gold

Abilities and limitations

No additional special ability in the reference table.

Heroes connected to this creature

Example in a tactical plan (3)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Centaur Captain · reference values before bonuses
CreaturesTotal costBase health
1
  • 90 gold
10
5
  • 450 gold
50
10
  • 900 gold
100

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.