HEROES ATLAS
EN

Heroes III · CREATURE PROFILE

Naga in Heroes III: stats, cost and abilities

Naga in Heroes III: Melee strikes limiting the reply. Practical use, abilities, weaknesses, recruitment and 110 base health.

Quick guide: where it fits

Melee strikes limiting the reply

Use no-retaliation attacks for strong melee exchanges.

Watch for: No retaliation does not protect against the enemy’s own turn.

Exact dwelling, growth and items →
Naga — creature appearance in Heroes 3
Source · Game artwork

Tower · Tier 6

Naga

Base form

How to use this creature in practice

Melee strikes limiting the reply

Use no-retaliation attacks for strong melee exchanges. First secure reach to an important target through screening or acquired movement support.

Watch for: No retaliation does not protect against the enemy’s own turn. Compare the ending position with further threats.

Timing, specific abilities and the follow-up plan

Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Blocks retaliation: The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.

Example for 10 creatures: 200–200 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Naga / Naga Queen
FormAttack / DefenseDamageHPSpeedCost each
Naga16 / 1320–2011051100 gold
Naga Queen16 / 1330–3011071600 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
16
Defense
13
Damage
20–20
Health
110
Speed
5
Shots
0
Base weekly growth
2
AI value
2016
Occupied hexes
2

Cost per creature: 1100 gold

Abilities and limitations

  • Blocks retaliation

    The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Naga · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,100 gold
110
5
  • 5,500 gold
550
10
  • 11,000 gold
1,100

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.