Threaten shooters through flight while exploiting reduced enemy morale. Ghost Dragons can additionally age eligible targets.
Watch for: Bone Dragons lack Aging and living-dragon breath. A morale penalty is not universal control of undead armies.
Timing, specific abilities and the follow-up plan
Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Morale aura: Changes enemy army morale by -1. Multiple copies of the same angelic or dragon aura do not accumulate.
Example for 10 creatures: 250–500 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
Age: An eligible hit has a 20% chance to apply an effect that reduces an eligible living victim’s health by 50%. Matching immunities and effect conditions apply.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
The Undead type uses separate immunity, morale, healing and life-drain rules. Distinguish Animate Dead from Resurrection.
Dragon nature
Counts as a Dragon for matching specialties, equipment and targeted effects. The classification alone does not supply every dragon immunity.
Flying
Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.
Morale aura
Changes enemy army morale by -1. Multiple copies of the same angelic or dragon aura do not accumulate.
Slayer target
An enemy attacker buffed with Slayer gains +8 Attack against this creature from Untrained / Basic mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Bone Dragon · reference values before bonuses
Creatures
Total cost
Base health
1
1,800 gold
150
5
9,000 gold
750
10
18,000 gold
1,500
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.