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Heroes III · CREATURE PROFILE

Basilisk in Heroes III: stats, cost and abilities

Basilisk in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 35 base health.

Quick guide: where it fits

Melee core and holding approaches

Use petrification to inform the next decision after a melee hit.

Watch for: The effect is random and another hit can end control.

Exact dwelling, growth and items →
Basilisk — creature appearance in Heroes 3
Source · Game artwork

Fortress · Tier 4

Basilisk

Base form

How to use this creature in practice

Melee core and holding approaches

Use petrification to inform the next decision after a melee hit. Approach while supporting the slower army.

Watch for: The effect is random and another hit can end control. Do not base the entire defense on guaranteed petrification.

Timing, specific abilities and the follow-up plan

Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Stone Gaze: An eligible hit has a 20% chance to apply an effect that disables the victim; another attack breaks the stone state and interacts with its damage protection. Matching immunities and effect conditions apply.

Example for 10 creatures: 60–100 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Basilisk / Greater Basilisk
FormAttack / DefenseDamageHPSpeedCost each
Basilisk11 / 116–10355325 gold
Greater Basilisk12 / 126–10407400 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
11
Defense
11
Damage
6–10
Health
35
Speed
5
Shots
0
Base weekly growth
4
AI value
552
Occupied hexes
2

Cost per creature: 325 gold

Abilities and limitations

  • Stone Gaze

    An eligible hit has a 20% chance to apply an effect that disables the victim; another attack breaks the stone state and interacts with its damage protection. Matching immunities and effect conditions apply.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Basilisk · reference values before bonuses
CreaturesTotal costBase health
1
  • 325 gold
35
5
  • 1,625 gold
175
10
  • 3,250 gold
350

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.