HEROES ATLAS
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Heroes III · Czech and English

Map objects · Heroes III

Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.

192 entries

Original Complete / Shadow of Death and Armageddon’s Blade, nine towns. Excludes HotA, WoG and community balance changes.

192 entries

Resources and income 26

Heroes III · Resources and income · Map objects
NameWhat it doesRefresh and duration
Gold Mine — Map-object icon
Map-object icon
Source · Game artwork
Gold Mine

Produces 1000 gold per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sawmill — Map-object icon
Map-object icon
Source · Game artwork
Sawmill

Produces 2 wood per day while controlled.

Source ↗
While owned; timing follows the listed effect
Ore Mine — Map-object icon
Map-object icon
Source · Game artwork
Ore Mine

Produces 2 ore per day while controlled.

Source ↗
While owned; timing follows the listed effect
Alchemist Lab — Map-object icon
Map-object icon
Source · Game artwork
Alchemist Lab

Produces 1 mercury per day while controlled.

Source ↗
While owned; timing follows the listed effect
Sulfur Mine — Map-object icon
Map-object icon
Source · Game artwork
Sulfur Mine

Produces 1 sulfur per day while controlled.

Source ↗
While owned; timing follows the listed effect
Crystal Mine — Map-object icon
Map-object icon
Source · Game artwork
Crystal Mine

Produces 1 crystals per day while controlled.

Source ↗
While owned; timing follows the listed effect
Gem Mine — Map-object icon
Map-object icon
Source · Game artwork
Gem Mine

Produces 1 gems per day while controlled.

Source ↗
While owned; timing follows the listed effect
Resource pile: gold — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: gold

A one-off supply of gold. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: wood — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: wood

A one-off supply of wood. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: ore — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: ore

A one-off supply of ore. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: mercury — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: mercury

A one-off supply of mercury. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: sulfur — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: sulfur

A one-off supply of sulfur. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: crystals — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: crystals

A one-off supply of crystals. The amount is resolved when collected.

Source ↗
Consumed when collected
Resource pile: gems — Map-object icon
Map-object icon
Source · Game artwork
Resource pile: gems

A one-off supply of gems. The amount is resolved when collected.

Source ↗
Consumed when collected
Treasure Chest — Map-object icon
Map-object icon
Source · Game artwork
Treasure Chest

Gold/experience options are 1,000/500, 1,500/1,000 or 2,000/1,500; choose one.

Source ↗
Consumed when collected
Campfire — Map-object icon
Map-object icon
Source · Game artwork
Campfire

Gives 400–600 gold and 4–6 units of one non-gold resource.

Source ↗
Consumed when collected
Windmill — Map-object icon
Map-object icon
Source · Game artwork
Windmill

Offers 3–6 units of a rare resource each week; excludes wood and ore.

Source ↗
First visitor each week
Water Wheel — Map-object icon
Map-object icon
Source · Game artwork
Water Wheel

Visit for 500 gold in week one and 1,000 in later weeks.

Source ↗
First visitor each week
Mystical Garden — Map-object icon
Map-object icon
Source · Game artwork
Mystical Garden

Offers 500 gold or 5 gems each week.

Source ↗
First visitor each week
Lean To — Map-object icon
Map-object icon
Source · Game artwork
Lean To

A small, one-off resource cache.

Source ↗
Once per game, shared by all visitors
Wagon — Map-object icon
Map-object icon
Source · Game artwork
Wagon

May hold resources, an artifact or nothing.

Source ↗
Once per game, shared by all visitors
Skeleton — Map-object icon
Map-object icon
Source · Game artwork
Skeleton

The remains may contain an artifact.

Source ↗
Once per game, shared by all visitors
Flotsam — Map-object icon
Map-object icon
Source · Game artwork
Flotsam

A floating cache of wood and possibly gold.

Source ↗
Consumed when collected
Sea Chest — Map-object icon
Map-object icon
Source · Game artwork
Sea Chest

May be empty or contain gold, with a possible artifact.

Source ↗
Consumed when collected
Shipwreck Survivor — Map-object icon
Map-object icon
Source · Game artwork
Shipwreck Survivor

Rescuing the survivor awards an artifact.

Source ↗
Consumed when collected
Abandoned Mine — Map-object icon
Map-object icon
Source · Game artwork
Abandoned Mine

After defeating the Troglodytes, it produces a randomly determined resource other than wood. Check the captured mine for its specific resource and output; the abandoned model does not identify them.

Source ↗
While owned; timing follows the listed effect

Permanent improvements 13

Heroes III · Permanent improvements · Map objects
NameWhat it doesRefresh and duration
Learning Stone — Map-object icon
Map-object icon
Source · Game artwork
Learning Stone

Awards 1,000 experience once to each hero.

Source ↗
Once per hero
Mercenary Camp — Map-object icon
Map-object icon
Source · Game artwork
Mercenary Camp

Permanently adds 1 Attack.

Source ↗
Once per hero
Marletto Tower — Map-object icon
Map-object icon
Source · Game artwork
Marletto Tower

Permanently adds 1 Defense.

Source ↗
Once per hero
Star Axis — Map-object icon
Map-object icon
Source · Game artwork
Star Axis

Permanently adds 1 Spell Power.

Source ↗
Once per hero
Garden of Revelation — Map-object icon
Map-object icon
Source · Game artwork
Garden of Revelation

Permanently adds 1 Knowledge.

Source ↗
Once per hero
Arena — Map-object icon
Map-object icon
Source · Game artwork
Arena

Choose a permanent +2 Attack or +2 Defense.

Source ↗
Once per hero
Library of Enlightenment — Map-object icon
Map-object icon
Source · Game artwork
Library of Enlightenment

Permanently adds 2 to all four primary skills. Normally requires level 10; Diplomacy lowers the threshold.

Source ↗
Once per hero
School of War — Map-object icon
Map-object icon
Source · Game artwork
School of War

Pay 1,000 gold for a permanent +1 Attack or Defense.

Source ↗
Once per hero
School of Magic — Map-object icon
Map-object icon
Source · Game artwork
School of Magic

Pay 1,000 gold for a permanent +1 Spell Power or Knowledge.

Source ↗
Once per hero
Tree of Knowledge — Map-object icon
Map-object icon
Source · Game artwork
Tree of Knowledge

Awards experience for one additional level, either free or for 2,000 gold or 10 gems.

Source ↗
Once per hero
University — Map-object icon
Map-object icon
Source · Game artwork
University

Offers four skills at 2,000 gold each; a free skill slot is still required.

Source ↗
Repeatable service
Witch Hut — Map-object icon
Map-object icon
Source · Game artwork
Witch Hut

Teaches its assigned secondary skill if the hero has room.

Source ↗
Once per hero
Scholar — Map-object icon
Map-object icon
Source · Game artwork
Scholar

Awards a spell, skill or primary-skill point and then disappears.

Source ↗
Consumed when collected

Temporary bonuses 8

Heroes III · Temporary bonuses · Map objects
NameWhat it doesRefresh and duration
Faerie Ring — Map-object icon
Map-object icon
Source · Game artwork
Faerie Ring

Adds 1 Luck until the next battle.

Source ↗
Bonus until the next battle
Fountain of Fortune — Map-object icon
Map-object icon
Source · Game artwork
Fountain of Fortune

Changes Luck by a random value from −1 to +3 until the next battle.

Source ↗
Bonus until the next battle
Swan Pond — Map-object icon
Map-object icon
Source · Game artwork
Swan Pond

Adds 2 Luck for the next battle but consumes the day’s remaining movement.

Source ↗
Bonus until the next battle
Temple — Map-object icon
Map-object icon
Source · Game artwork
Temple

Adds 1 Morale for the next battle, or 2 when visited on Sunday.

Source ↗
Bonus until the next battle
Idol of Fortune — Map-object icon
Map-object icon
Source · Game artwork
Idol of Fortune

Odd days grant 1 Luck, even days 1 Morale, and Sunday grants both.

Source ↗
Bonus until the next battle
Rally Flag — Map-object icon
Map-object icon
Source · Game artwork
Rally Flag

Adds 400 movement today and 1 Luck and Morale until the next battle.

Source ↗
Bonus until the next battle
Buoy — Map-object icon
Map-object icon
Source · Game artwork
Buoy

Adds 1 Morale until the next battle.

Source ↗
Bonus until the next battle
Mermaid — Map-object icon
Map-object icon
Source · Game artwork
Mermaid

Adds 1 Luck until the next battle.

Source ↗
Bonus until the next battle

Magic and mana 5

Heroes III · Magic and mana · Map objects
NameWhat it doesRefresh and duration
Magic Well — Map-object icon
Map-object icon
Source · Game artwork
Magic Well

Restores mana to its normal maximum.

Source ↗
Repeatable service
Magic Spring — Map-object icon
Map-object icon
Source · Game artwork
Magic Spring

The first weekly visitor can refill mana to twice the normal maximum.

Source ↗
First visitor each week
Shrine of Magic Incantation — Map-object icon
Map-object icon
Source · Game artwork
Shrine of Magic Incantation

Teaches a level-1 spell to a visitor with a spellbook.

Source ↗
Once per hero
Shrine of Magic Gesture — Map-object icon
Map-object icon
Source · Game artwork
Shrine of Magic Gesture

Teaches a level-2 spell to a hero with a spellbook.

Source ↗
Once per hero
Shrine of Magic Thought — Map-object icon
Map-object icon
Source · Game artwork
Shrine of Magic Thought

Teaches a level-3 spell; at least Basic Wisdom is required.

Source ↗
Once per hero

Travel and scouting 16

Heroes III · Travel and scouting · Map objects
NameWhat it doesRefresh and duration
Fountain of Youth — Map-object icon
Map-object icon
Source · Game artwork
Fountain of Youth

Adds 400 movement and 1 Morale for the next battle.

Source ↗
Bonus until the next battle
Oasis — Map-object icon
Map-object icon
Source · Game artwork
Oasis

Adds 800 movement and 1 Morale for the next battle.

Source ↗
Bonus until the next battle
Stables — Map-object icon
Map-object icon
Source · Game artwork
Stables

Original Complete grants 400 movement for the rest of the week. The map site also upgrades Cavaliers to Champions for free.

Source ↗
Bonus until the end of the week
Redwood Observatory — Map-object icon
Map-object icon
Source · Game artwork
Redwood Observatory

Reveals terrain within a 20-tile radius.

Source ↗
Conditions depend on the map
Pillar of Fire — Map-object icon
Map-object icon
Source · Game artwork
Pillar of Fire

Reveals terrain within a 20-tile radius.

Source ↗
Conditions depend on the map
Cartographer — Map-object icon
Map-object icon
Source · Game artwork
Cartographer

Pay 1,000 gold to reveal its assigned map layer: land, sea or underground.

Source ↗
Repeatable service
Hut of the Magi — Map-object icon
Map-object icon
Source · Game artwork
Hut of the Magi

Reveals the areas around all linked Eyes of the Magi.

Source ↗
Conditions depend on the map
Eye of the Magi — Map-object icon
Map-object icon
Source · Game artwork
Eye of the Magi

A viewpoint revealed by visiting the associated Hut of the Magi.

Source ↗
Conditions depend on the map
Monolith One Way Entrance — Map-object icon
Map-object icon
Source · Game artwork
Monolith One Way Entrance

A one-way entrance leading to an exit in its linked group.

Source ↗
Repeatable service
Monolith One Way Exit — Map-object icon
Map-object icon
Source · Game artwork
Monolith One Way Exit

An exit only; it cannot be used to travel back.

Source ↗
Conditions depend on the map
Monolith Two Way — Map-object icon
Map-object icon
Source · Game artwork
Monolith Two Way

Provides two-way travel between linked monoliths.

Source ↗
Repeatable service
Subterranean Gate — Map-object icon
Map-object icon
Source · Game artwork
Subterranean Gate

Connects the surface and underground layers.

Source ↗
Repeatable service
Whirlpool — Map-object icon
Map-object icon
Source · Game artwork
Whirlpool

Teleports a ship and can damage its weakest stack. Sea Captain’s Hat or Admiral’s Hat prevents these losses.

Source ↗
Repeatable service
Lighthouse — Map-object icon
Map-object icon
Source · Game artwork
Lighthouse

Once captured, adds 500 sea movement for your heroes.

Source ↗
While owned; timing follows the listed effect
Watering Hole — Map-object icon
Map-object icon
Source · Game artwork
Watering Hole

Grants 400 movement points for the current day and +1 Morale until the next battle; movement and combat bonuses expire separately.

Source ↗
Bonus until the next battle
Cover of Darkness — Map-object icon
Map-object icon
Source · Game artwork
Cover of Darkness

A visit restores enemy fog of war within a 20-tile radius. This changes map visibility without removing enemy heroes or structures.

Source ↗
Repeatable service

Guarded rewards 15

Heroes III · Guarded rewards · Map objects
NameWhat it doesRefresh and duration
Creature Bank

Guards and rewards depend on the bank variant. Normal war-machine support is unavailable.

Source ↗
Once per game, shared by all visitors
Dragon Utopia — Map-object icon
Map-object icon
Source · Game artwork
Dragon Utopia

Dragons guard gold and artifacts; guard strength determines the reward tier.

Source ↗
Once per game, shared by all visitors
Griffin Conservatory — Map-object icon
Map-object icon
Source · Game artwork
Griffin Conservatory

Defeat Griffins to receive Angels rather than a weekly recruitment pool.

Source ↗
Once per game, shared by all visitors
Dragon Fly Hive — Map-object icon
Map-object icon
Source · Game artwork
Dragon Fly Hive

Defeat Serpent Flies or Dragon Flies to receive Wyverns.

Source ↗
Once per game, shared by all visitors
Crypt — Map-object icon
Map-object icon
Source · Game artwork
Crypt

Undead guard gold and a possible artifact. Revisiting an empty crypt can lower morale.

Source ↗
Once per game, shared by all visitors
Shipwreck — Map-object icon
Map-object icon
Source · Game artwork
Shipwreck

Wights guard gold and a possible artifact; a looted wreck can lower morale.

Source ↗
Once per game, shared by all visitors
Derelict Ship — Map-object icon
Map-object icon
Source · Game artwork
Derelict Ship

Water Elementals guard a gold reward.

Source ↗
Once per game, shared by all visitors
Naga Bank — Map-object icon
Map-object icon
Source · Game artwork
Naga Bank

Nagas guard gold and gems.

Source ↗
Once per game, shared by all visitors
Dwarven Treasury — Map-object icon
Map-object icon
Source · Game artwork
Dwarven Treasury

Dwarves guard gold and crystals.

Source ↗
Once per game, shared by all visitors
Imp Cache — Map-object icon
Map-object icon
Source · Game artwork
Imp Cache

Imps guard gold and mercury.

Source ↗
Once per game, shared by all visitors
Medusa Stores — Map-object icon
Map-object icon
Source · Game artwork
Medusa Stores

Medusas guard gold and sulfur.

Source ↗
Once per game, shared by all visitors
Cyclops Stockpile — Map-object icon
Map-object icon
Source · Game artwork
Cyclops Stockpile

Cyclopes guard a cache of non-gold resources.

Source ↗
Once per game, shared by all visitors
Pyramid — Map-object icon
Map-object icon
Source · Game artwork
Pyramid

Gold and Diamond Golems guard a level-5 spell; learning it requires Expert Wisdom.

Source ↗
Once per game, shared by all visitors
Warrior’s Tomb — Map-object icon
Map-object icon
Source · Game artwork
Warrior’s Tomb

Awards an artifact at the cost of −3 Morale until the next battle.

Source ↗
Once per game, shared by all visitors
Sirens — Map-object icon
Map-object icon
Source · Game artwork
Sirens

Sacrifice 30% of creatures for experience based on their health; the losses are real.

Source ↗
Once per hero

Services and trade 10

Heroes III · Services and trade · Map objects
NameWhat it doesRefresh and duration
Shipyard — Map-object icon
Map-object icon
Source · Game artwork
Shipyard

Builds a boat for 1,000 gold and 10 wood if its launch tile is clear.

Source ↗
Repeatable service
Trading Post — Map-object icon
Map-object icon
Source · Game artwork
Trading Post

Trades resources at rates equivalent to five owned marketplaces.

Source ↗
Repeatable service
Black Market — Map-object icon
Map-object icon
Source · Game artwork
Black Market

Sells artifacts from a fixed stock rather than a weekly town-merchant refresh.

Source ↗
Repeatable service
Freelancer’s Guild — Map-object icon
Map-object icon
Source · Game artwork
Freelancer’s Guild

Exchanges your creatures for resources, permanently removing the sold creatures.

Source ↗
Repeatable service
Altar of Sacrifice — Map-object icon
Map-object icon
Source · Game artwork
Altar of Sacrifice

Exchanges creatures or artifacts for experience, subject to the hero’s alignment.

Source ↗
Repeatable service
Hill Fort — Map-object icon
Map-object icon
Source · Game artwork
Hill Fort

Upgrades creatures outside a town. Tier 1 is free; higher tiers pay their applicable upgrade costs.

Source ↗
Repeatable service
Tavern — Map-object icon
Map-object icon
Source · Game artwork
Tavern

Hires heroes outside towns.

Source ↗
Repeatable service
Sanctuary — Map-object icon
Map-object icon
Source · Game artwork
Sanctuary

Protects a hero inside from direct attack.

Source ↗
Repeatable service
War Machine Factory — Map-object icon
Map-object icon
Source · Game artwork
War Machine Factory

Sells a Ballista, First Aid Tent and Ammo Cart for the visiting hero, rather than an ordinary weekly creature pool.

Source ↗
Repeatable service
Den of Thieves — Map-object icon
Map-object icon
Source · Game artwork
Den of Thieves

Provides the full player-intelligence comparison of a developed Thieves’ Guild network. This is separate from the Rogue recruitment dwelling.

Source ↗
Repeatable service

Quests and passages 11

Heroes III · Quests and passages · Map objects
NameWhat it doesRefresh and duration
Garrison — Map-object icon
Map-object icon
Source · Game artwork
Garrison

A stationed army can block passage; some garrisons also suppress spellcasting.

Source ↗
Conditions depend on the map
Border Guard — Map-object icon
Map-object icon
Source · Game artwork
Border Guard

Opens after the matching coloured Keymaster’s Tent has been visited.

Source ↗
Conditions depend on the map
Border Gate — Map-object icon
Map-object icon
Source · Game artwork
Border Gate

Checks access for its colour and remains on the map after passage.

Source ↗
Conditions depend on the map
Keymaster’s Tent — Map-object icon
Map-object icon
Source · Game artwork
Keymaster’s Tent

Grants your player access through locks of the matching colour.

Source ↗
Conditions depend on the map
Seer’s Hut — Map-object icon
Map-object icon
Source · Game artwork
Seer’s Hut

Rewards its specific quest; requested artifacts or creatures may be consumed on delivery.

Source ↗
Conditions depend on the map
Quest Guard — Map-object icon
Map-object icon
Source · Game artwork
Quest Guard

Blocks passage until its quest is completed; read the requirement before planning a route.

Source ↗
Conditions depend on the map
Prison — Map-object icon
Map-object icon
Source · Game artwork
Prison

Releases the hero assigned by the map, subject to your hero limit.

Source ↗
Once per game, shared by all visitors
Obelisk — Map-object icon
Map-object icon
Source · Game artwork
Obelisk

Reveals part of the Grail puzzle; the Grail must still be dug up.

Source ↗
Conditions depend on the map
Sign — Map-object icon
Map-object icon
Source · Game artwork
Sign

Displays a message written by the map author.

Source ↗
Repeatable service
Anti-Magic Garrison — Map-object icon
Map-object icon
Source · Game artwork
Anti-Magic GarrisonAlso listed as: Anti-Magic Garrison Gate

Spells cannot be cast during a battle at this garrison. Plan damage, protection and ranged fire without hero spell support.

Source ↗
Conditions depend on the map
Ocean Bottle — Map-object icon
Map-object icon
Source · Game artwork
Ocean BottleAlso listed as: Bottle

Contains the map author’s message and disappears after reading. The message can give a clue or task, but the object itself guarantees no reward.

Source ↗
Consumed when collected

Terrain and battlefields 10

Heroes III · Terrain and battlefields · Map objects
NameWhat it doesRefresh and duration
Magic Plains — Terrain example
Terrain example
Source · Game artwork
Magic Plains

Spells use Expert mastery in every school during combat on this terrain. The terrain does not teach unknown spells.

Source ↗
While fighting or moving on this terrain
Cursed Ground — Terrain example
Terrain example
Source · Game artwork
Cursed Ground

Disables Morale and Luck effects, limits hero spells to level 1, blocks creature spellcasting and suppresses native-terrain bonuses during combat.

Source ↗
While fighting or moving on this terrain
Magic Clouds — Terrain example
Terrain example
Source · Game artwork
Magic Clouds

Air spells use Expert mastery in this battle; other schools retain their own mastery.

Source ↗
While fighting or moving on this terrain
Fiery Fields — Terrain example
Terrain example
Source · Game artwork
Fiery Fields

Fire spells use Expert mastery in this battle.

Source ↗
While fighting or moving on this terrain
Rocklands — Terrain example
Terrain example
Source · Game artwork
Rocklands

Earth spells use Expert mastery in this battle.

Source ↗
While fighting or moving on this terrain
Lucid Pools — Terrain example
Terrain example
Source · Game artwork
Lucid Pools

Water spells use Expert mastery in this battle.

Source ↗
While fighting or moving on this terrain
Holy Ground — Terrain example
Terrain example
Source · Game artwork
Holy Ground

Good-aligned creatures gain +1 Morale and evil-aligned creatures receive −1 Morale, based on creature alignment rather than player colour.

Source ↗
While fighting or moving on this terrain
Evil Fog — Terrain example
Terrain example
Source · Game artwork
Evil Fog

Evil-aligned creatures gain +1 Morale and good-aligned creatures receive −1 Morale. Undead retain their morale-independent rules.

Source ↗
While fighting or moving on this terrain
Clover Field — Terrain example
Terrain example
Source · Game artwork
Clover Field

Neutral-aligned creatures and Conflux creatures gain +2 Luck. Neutral refers to alignment, rather than only unaffiliated map guards.

Source ↗
While fighting or moving on this terrain
Favorable Winds — Terrain example
Terrain example
Source · Game artwork
Favorable Winds

Increase sea movement by 50% while sailing through these tiles; they do not permanently teach Navigation.

Source ↗
While fighting or moving on this terrain

External recruitment 78

Heroes III · External recruitment · Map objects
NameWhat it doesRefresh and duration
Hovel — Map-object icon
Map-object icon
Source · Game artwork
HovelAlso listed as: Peasant HovelPeasant

Offers 25 Peasant per week. These tier-1 creatures join for free at this dwelling.

Base weekly growth: 25

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Thatched Hut — Map-object icon
Map-object icon
Source · Game artwork
Thatched HutAlso listed as: Halfling HutHalfling

Offers 15 Halfling per week. These tier-1 creatures join for free at this dwelling.

Base weekly growth: 15

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Rogue Cavern — Map-object icon
Map-object icon
Source · Game artwork
Rogue CavernAlso listed as: Bandit CavernsRogue

Offers 8 Rogue per week. Creatures are purchased at their recruitment cost.

Base weekly growth: 8

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Boar Glen — Map-object icon
Map-object icon
Source · Game artwork
Boar GlenBoar

Offers 8 Boar per week. Creatures are purchased at their recruitment cost.

Base weekly growth: 8

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Tomb of Curses — Map-object icon
Map-object icon
Source · Game artwork
Tomb of CursesMummy

Offers 7 Mummy per week. Creatures are purchased at their recruitment cost.

Base weekly growth: 7

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Nomad Tent — Map-object icon
Map-object icon
Source · Game artwork
Nomad TentNomad

Offers 7 Nomad per week. Creatures are purchased at their recruitment cost.

Base weekly growth: 7

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Treetop Tower — Map-object icon
Map-object icon
Source · Game artwork
Treetop TowerSharpshooter

Offers 4 Sharpshooter per week. Creatures are purchased at their recruitment cost.

Base weekly growth: 4

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Troll Bridge — Map-object icon
Map-object icon
Source · Game artwork
Troll BridgeTroll

Offers 3 Troll per week. Creatures are purchased at their recruitment cost. Defeat 9 creatures of the same type before claiming it.

Base weekly growth: 3

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Enchanter’s Hollow — Map-object icon
Map-object icon
Source · Game artwork
Enchanter’s HollowEnchanter

Offers 2 Enchanter per week. Creatures are purchased at their recruitment cost. Defeat 6 creatures of the same type before claiming it.

Base weekly growth: 2

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Magic Forest — Map-object icon
Map-object icon
Source · Game artwork
Magic ForestFaerie Dragon

Offers 1 Faerie Dragon per week. Creatures are purchased at their recruitment cost. Defeat 3 creatures of the same type before claiming it.

Base weekly growth: 1

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Sulfurous Lair — Map-object icon
Map-object icon
Source · Game artwork
Sulfurous LairRust Dragon

Offers 1 Rust Dragon per week. Creatures are purchased at their recruitment cost. Defeat 3 creatures of the same type before claiming it.

Base weekly growth: 1

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Crystal Cavern — Map-object icon
Map-object icon
Source · Game artwork
Crystal CavernCrystal Dragon

Offers 1 Crystal Dragon per week. Creatures are purchased at their recruitment cost. Defeat 3 creatures of the same type before claiming it.

Base weekly growth: 1

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Frozen Cliffs — Map-object icon
Map-object icon
Source · Game artwork
Frozen CliffsAzure Dragon

Offers 1 Azure Dragon per week. Creatures are purchased at their recruitment cost. Defeat 3 creatures of the same type before claiming it.

Base weekly growth: 1

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Elemental Conflux — Map-object icon
Map-object icon
Source · Game artwork
Elemental ConfluxAir Elemental / Water Elemental / Fire Elemental / Earth Elemental

Offers separate weekly stocks of 6 Air Elementals, 6 Water Elementals, 5 Fire Elementals and 4 Earth Elementals. Defeat 12 Earth Elementals before claiming it. Ownership adds 1 to town Air Elemental growth.

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First visitor each week
Refugee Camp — Map-object icon
Map-object icon
Source · Game artwork
Refugee Camp

Offers one random creature type each week at its recruitment cost. Even tier-1 creatures must be purchased here; last week’s offer does not guarantee the next type.

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First visitor each week
Guardhouse — Map-object icon
Map-object icon
Source · Game artwork
GuardhousePikeman

External recruitment of Pikeman. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Archers' Tower — Map-object icon
Map-object icon
Source · Game artwork
Archers' TowerArcher

External recruitment of Archer. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Griffin Tower — Map-object icon
Map-object icon
Source · Game artwork
Griffin TowerGriffin

External recruitment of Griffin. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Barracks — Map-object icon
Map-object icon
Source · Game artwork
BarracksSwordsman

External recruitment of Swordsman. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Monastery — Map-object icon
Map-object icon
Source · Game artwork
MonasteryMonk

External recruitment of Monk. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Training Grounds — Map-object icon
Map-object icon
Source · Game artwork
Training GroundsCavalier

External recruitment of Cavalier. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Portal of Glory — Map-object icon
Map-object icon
Source · Game artwork
Portal of GloryAngel

External recruitment of Angel. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Centaur Stables — Map-object icon
Map-object icon
Source · Game artwork
Centaur StablesCentaur

External recruitment of Centaur. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Dwarf Cottage — Map-object icon
Map-object icon
Source · Game artwork
Dwarf CottageDwarf

External recruitment of Dwarf. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Homestead — Map-object icon
Map-object icon
Source · Game artwork
HomesteadWood Elf

External recruitment of Wood Elf. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Enchanted Spring — Map-object icon
Map-object icon
Source · Game artwork
Enchanted SpringPegasus

External recruitment of Pegasus. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Dendroid Arches — Map-object icon
Map-object icon
Source · Game artwork
Dendroid ArchesDendroid Guard

External recruitment of Dendroid Guard. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Unicorn Glade — Map-object icon
Map-object icon
Source · Game artwork
Unicorn GladeUnicorn

External recruitment of Unicorn. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Dragon Cliffs — Map-object icon
Map-object icon
Source · Game artwork
Dragon CliffsGreen Dragon

External recruitment of Green Dragon. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Workshop — Map-object icon
Map-object icon
Source · Game artwork
WorkshopGremlin

External recruitment of Gremlin. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Parapet — Map-object icon
Map-object icon
Source · Game artwork
ParapetStone Gargoyle

External recruitment of Stone Gargoyle. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Golem Factory — Map-object icon
Map-object icon
Source · Game artwork
Golem FactoryStone Golem / Iron Golem / Gold Golem / Diamond Golem

Defeat 9 Gold Golems and 6 Diamond Golems to unlock paid recruitment: 6 Stone Golems, 6 Iron Golems, 3 Gold Golems and 2 Diamond Golems per week, with a separate stock for each type.

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First visitor each week
Mage Tower — Map-object icon
Map-object icon
Source · Game artwork
Mage TowerMage

External recruitment of Mage. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Altar of Wishes — Map-object icon
Map-object icon
Source · Game artwork
Altar of WishesGenie

External recruitment of Genie. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

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First visitor each week
Golden Pavilion — Map-object icon
Map-object icon
Source · Game artwork
Golden PavilionNaga

External recruitment of Naga. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Cloud Temple — Map-object icon
Map-object icon
Source · Game artwork
Cloud TempleGiant

External recruitment of Giant. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Imp Crucible — Map-object icon
Map-object icon
Source · Game artwork
Imp CrucibleImp

External recruitment of Imp. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Hall of Sins — Map-object icon
Map-object icon
Source · Game artwork
Hall of SinsGog

External recruitment of Gog. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Kennels — Map-object icon
Map-object icon
Source · Game artwork
KennelsHell Hound

External recruitment of Hell Hound. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Demon Gate — Map-object icon
Map-object icon
Source · Game artwork
Demon GateDemon

External recruitment of Demon. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Hell Hole — Map-object icon
Map-object icon
Source · Game artwork
Hell HolePit Fiend

External recruitment of Pit Fiend. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Fire Lake — Map-object icon
Map-object icon
Source · Game artwork
Fire LakeEfreet

External recruitment of Efreet. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Forsaken Palace — Map-object icon
Map-object icon
Source · Game artwork
Forsaken PalaceDevil

External recruitment of Devil. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Cursed Temple — Map-object icon
Map-object icon
Source · Game artwork
Cursed TempleSkeleton

External recruitment of Skeleton. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Graveyard — Map-object icon
Map-object icon
Source · Game artwork
GraveyardWalking Dead

External recruitment of Walking Dead. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Tomb of Souls — Map-object icon
Map-object icon
Source · Game artwork
Tomb of SoulsWight

External recruitment of Wight. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Estate — Map-object icon
Map-object icon
Source · Game artwork
EstateVampire

External recruitment of Vampire. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Mausoleum — Map-object icon
Map-object icon
Source · Game artwork
MausoleumLich

External recruitment of Lich. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Hall of Darkness — Map-object icon
Map-object icon
Source · Game artwork
Hall of DarknessBlack Knight

External recruitment of Black Knight. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Dragon Vault — Map-object icon
Map-object icon
Source · Game artwork
Dragon VaultBone Dragon

External recruitment of Bone Dragon. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Warren — Map-object icon
Map-object icon
Source · Game artwork
WarrenTroglodyte

External recruitment of Troglodyte. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Harpy Loft — Map-object icon
Map-object icon
Source · Game artwork
Harpy LoftHarpy

External recruitment of Harpy. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Pillar of Eyes — Map-object icon
Map-object icon
Source · Game artwork
Pillar of EyesBeholder

External recruitment of Beholder. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Chapel of Stilled Voices — Map-object icon
Map-object icon
Source · Game artwork
Chapel of Stilled VoicesMedusa

External recruitment of Medusa. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Labyrinth — Map-object icon
Map-object icon
Source · Game artwork
LabyrinthMinotaur

External recruitment of Minotaur. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Manticore Lair — Map-object icon
Map-object icon
Source · Game artwork
Manticore LairManticore

External recruitment of Manticore. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Dragon Cave — Map-object icon
Map-object icon
Source · Game artwork
Dragon CaveRed Dragon

External recruitment of Red Dragon. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Goblin Barracks — Map-object icon
Map-object icon
Source · Game artwork
Goblin BarracksGoblin

External recruitment of Goblin. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Wolf Pen — Map-object icon
Map-object icon
Source · Game artwork
Wolf PenWolf Rider

External recruitment of Wolf Rider. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Orc Tower — Map-object icon
Map-object icon
Source · Game artwork
Orc TowerOrc

External recruitment of Orc. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Ogre Fort — Map-object icon
Map-object icon
Source · Game artwork
Ogre FortOgre

External recruitment of Ogre. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Cliff Nest — Map-object icon
Map-object icon
Source · Game artwork
Cliff NestRoc

External recruitment of Roc. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Cyclops Cave — Map-object icon
Map-object icon
Source · Game artwork
Cyclops CaveCyclops

External recruitment of Cyclops. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Behemoth Lair — Map-object icon
Map-object icon
Source · Game artwork
Behemoth LairBehemoth

External recruitment of Behemoth. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Gnoll Hut — Map-object icon
Map-object icon
Source · Game artwork
Gnoll HutGnoll

External recruitment of Gnoll. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Lizard Den — Map-object icon
Map-object icon
Source · Game artwork
Lizard DenLizardman

External recruitment of Lizardman. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Serpent Fly Hive — Map-object icon
Map-object icon
Source · Game artwork
Serpent Fly HiveSerpent Fly

External recruitment of Serpent Fly. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Basilisk Pit — Map-object icon
Map-object icon
Source · Game artwork
Basilisk PitBasilisk

External recruitment of Basilisk. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Gorgon Lair — Map-object icon
Map-object icon
Source · Game artwork
Gorgon LairGorgon

External recruitment of Gorgon. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Wyvern Nest — Map-object icon
Map-object icon
Source · Game artwork
Wyvern NestWyvern

External recruitment of Wyvern. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Hydra Pond — Map-object icon
Map-object icon
Source · Game artwork
Hydra PondHydra

External recruitment of Hydra. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Magic Lantern — Map-object icon
Map-object icon
Source · Game artwork
Magic LanternPixie

External recruitment of Pixie. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Altar of Air — Map-object icon
Map-object icon
Source · Game artwork
Altar of AirAir Elemental

External recruitment of Air Elemental. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Altar of Water — Map-object icon
Map-object icon
Source · Game artwork
Altar of WaterWater Elemental

External recruitment of Water Elemental. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Altar of Fire — Map-object icon
Map-object icon
Source · Game artwork
Altar of FireFire Elemental

External recruitment of Fire Elemental. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Altar of Earth — Map-object icon
Map-object icon
Source · Game artwork
Altar of EarthEarth Elemental

External recruitment of Earth Elemental. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week
Altar of Thought — Map-object icon
Map-object icon
Source · Game artwork
Altar of ThoughtPsychic Elemental

External recruitment of Psychic Elemental. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Source ↗
First visitor each week
Pyre — Map-object icon
Map-object icon
Source · Game artwork
PyreFirebird

External recruitment of Firebird. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid.

Recruited creatures — profiles and stats

Game artwork — separate rights

Source ↗
First visitor each week

Reading the table

Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.

Edition and sources

Original Complete / Shadow of Death and Armageddon’s Blade, nine towns. Excludes HotA, WoG and community balance changes.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 192 map objects, 318 town buildings, 9 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.