Heroes III · Czech and English
Map objects · Heroes III
Answers for adventure-map decisions: mines, weekly rewards, training, portals, recruitment and guarded loot. Similar names retain the rules of their own game.
Original Complete / Shadow of Death and Armageddon’s Blade, nine towns. Excludes HotA, WoG and community balance changes.
192 entries
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Resources and income 26
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Produces 1000 gold per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 wood per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 2 ore per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 mercury per day while controlled. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | Produces 1 sulfur per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 crystals per day while controlled. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Produces 1 gems per day while controlled. Source ↗ | While owned; timing follows the listed effect |
Source · Game artwork | A one-off supply of gold. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of wood. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of ore. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of mercury. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of sulfur. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of crystals. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | A one-off supply of gems. The amount is resolved when collected. Source ↗ | Consumed when collected |
Source · Game artwork | Gold/experience options are 1,000/500, 1,500/1,000 or 2,000/1,500; choose one. Source ↗ | Consumed when collected |
Source · Game artwork | Gives 400–600 gold and 4–6 units of one non-gold resource. Source ↗ | Consumed when collected |
![]() Source · Game artwork | Offers 3–6 units of a rare resource each week; excludes wood and ore. Source ↗ | First visitor each week |
![]() Source · Game artwork | Visit for 500 gold in week one and 1,000 in later weeks. Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 500 gold or 5 gems each week. Source ↗ | First visitor each week |
Source · Game artwork | A small, one-off resource cache. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | May hold resources, an artifact or nothing. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | The remains may contain an artifact. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | A floating cache of wood and possibly gold. Source ↗ | Consumed when collected |
Source · Game artwork | May be empty or contain gold, with a possible artifact. Source ↗ | Consumed when collected |
Source · Game artwork | Rescuing the survivor awards an artifact. Source ↗ | Consumed when collected |
![]() Source · Game artwork | After defeating the Troglodytes, it produces a randomly determined resource other than wood. Check the captured mine for its specific resource and output; the abandoned model does not identify them. Source ↗ | While owned; timing follows the listed effect |
Permanent improvements 13
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Awards 1,000 experience once to each hero. Source ↗ | Once per hero |
Source · Game artwork | Permanently adds 1 Attack. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 1 Defense. Source ↗ | Once per hero |
Source · Game artwork | Permanently adds 1 Spell Power. Source ↗ | Once per hero |
Source · Game artwork | Permanently adds 1 Knowledge. Source ↗ | Once per hero |
![]() Source · Game artwork | Choose a permanent +2 Attack or +2 Defense. Source ↗ | Once per hero |
![]() Source · Game artwork | Permanently adds 2 to all four primary skills. Normally requires level 10; Diplomacy lowers the threshold. Source ↗ | Once per hero |
![]() Source · Game artwork | Pay 1,000 gold for a permanent +1 Attack or Defense. Source ↗ | Once per hero |
Source · Game artwork | Pay 1,000 gold for a permanent +1 Spell Power or Knowledge. Source ↗ | Once per hero |
![]() Source · Game artwork | Awards experience for one additional level, either free or for 2,000 gold or 10 gems. Source ↗ | Once per hero |
![]() Source · Game artwork | Offers four skills at 2,000 gold each; a free skill slot is still required. Source ↗ | Repeatable service |
![]() Source · Game artwork | Teaches its assigned secondary skill if the hero has room. Source ↗ | Once per hero |
Source · Game artwork | Awards a spell, skill or primary-skill point and then disappears. Source ↗ | Consumed when collected |
Temporary bonuses 8
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Adds 1 Luck until the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Changes Luck by a random value from −1 to +3 until the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Adds 2 Luck for the next battle but consumes the day’s remaining movement. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Adds 1 Morale for the next battle, or 2 when visited on Sunday. Source ↗ | Bonus until the next battle |
Source · Game artwork | Odd days grant 1 Luck, even days 1 Morale, and Sunday grants both. Source ↗ | Bonus until the next battle |
Source · Game artwork | Adds 400 movement today and 1 Luck and Morale until the next battle. Source ↗ | Bonus until the next battle |
Source · Game artwork | Adds 1 Morale until the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Adds 1 Luck until the next battle. Source ↗ | Bonus until the next battle |
Magic and mana 5
| Name | What it does | Refresh and duration |
|---|---|---|
Source · Game artwork | Restores mana to its normal maximum. Source ↗ | Repeatable service |
![]() Source · Game artwork | The first weekly visitor can refill mana to twice the normal maximum. Source ↗ | First visitor each week |
Source · Game artwork | Teaches a level-1 spell to a visitor with a spellbook. Source ↗ | Once per hero |
Source · Game artwork | Teaches a level-2 spell to a hero with a spellbook. Source ↗ | Once per hero |
Source · Game artwork | Teaches a level-3 spell; at least Basic Wisdom is required. Source ↗ | Once per hero |
Travel and scouting 16
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Adds 400 movement and 1 Morale for the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Adds 800 movement and 1 Morale for the next battle. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | Original Complete grants 400 movement for the rest of the week. The map site also upgrades Cavaliers to Champions for free. Source ↗ | Bonus until the end of the week |
Source · Game artwork | Reveals terrain within a 20-tile radius. Source ↗ | Conditions depend on the map |
Source · Game artwork | Reveals terrain within a 20-tile radius. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Pay 1,000 gold to reveal its assigned map layer: land, sea or underground. Source ↗ | Repeatable service |
![]() Source · Game artwork | Reveals the areas around all linked Eyes of the Magi. Source ↗ | Conditions depend on the map |
Source · Game artwork | A viewpoint revealed by visiting the associated Hut of the Magi. Source ↗ | Conditions depend on the map |
Source · Game artwork | A one-way entrance leading to an exit in its linked group. Source ↗ | Repeatable service |
Source · Game artwork | An exit only; it cannot be used to travel back. Source ↗ | Conditions depend on the map |
Source · Game artwork | Provides two-way travel between linked monoliths. Source ↗ | Repeatable service |
![]() Source · Game artwork | Connects the surface and underground layers. Source ↗ | Repeatable service |
![]() Source · Game artwork | Teleports a ship and can damage its weakest stack. Sea Captain’s Hat or Admiral’s Hat prevents these losses. Source ↗ | Repeatable service |
Source · Game artwork | Once captured, adds 500 sea movement for your heroes. Source ↗ | While owned; timing follows the listed effect |
![]() Source · Game artwork | Grants 400 movement points for the current day and +1 Morale until the next battle; movement and combat bonuses expire separately. Source ↗ | Bonus until the next battle |
![]() Source · Game artwork | A visit restores enemy fog of war within a 20-tile radius. This changes map visibility without removing enemy heroes or structures. Source ↗ | Repeatable service |
Guarded rewards 15
| Name | What it does | Refresh and duration |
|---|---|---|
| Creature Bank | Guards and rewards depend on the bank variant. Normal war-machine support is unavailable. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Dragons guard gold and artifacts; guard strength determines the reward tier. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Defeat Griffins to receive Angels rather than a weekly recruitment pool. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Defeat Serpent Flies or Dragon Flies to receive Wyverns. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Undead guard gold and a possible artifact. Revisiting an empty crypt can lower morale. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Wights guard gold and a possible artifact; a looted wreck can lower morale. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Water Elementals guard a gold reward. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Nagas guard gold and gems. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Dwarves guard gold and crystals. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Imps guard gold and mercury. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Medusas guard gold and sulfur. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Cyclopes guard a cache of non-gold resources. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Gold and Diamond Golems guard a level-5 spell; learning it requires Expert Wisdom. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | Awards an artifact at the cost of −3 Morale until the next battle. Source ↗ | Once per game, shared by all visitors |
![]() Source · Game artwork | Sacrifice 30% of creatures for experience based on their health; the losses are real. Source ↗ | Once per hero |
Services and trade 10
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Builds a boat for 1,000 gold and 10 wood if its launch tile is clear. Source ↗ | Repeatable service |
![]() Source · Game artwork | Trades resources at rates equivalent to five owned marketplaces. Source ↗ | Repeatable service |
![]() Source · Game artwork | Sells artifacts from a fixed stock rather than a weekly town-merchant refresh. Source ↗ | Repeatable service |
![]() Source · Game artwork | Exchanges your creatures for resources, permanently removing the sold creatures. Source ↗ | Repeatable service |
Source · Game artwork | Exchanges creatures or artifacts for experience, subject to the hero’s alignment. Source ↗ | Repeatable service |
![]() Source · Game artwork | Upgrades creatures outside a town. Tier 1 is free; higher tiers pay their applicable upgrade costs. Source ↗ | Repeatable service |
![]() Source · Game artwork | Hires heroes outside towns. Source ↗ | Repeatable service |
![]() Source · Game artwork | Protects a hero inside from direct attack. Source ↗ | Repeatable service |
![]() Source · Game artwork | Sells a Ballista, First Aid Tent and Ammo Cart for the visiting hero, rather than an ordinary weekly creature pool. Source ↗ | Repeatable service |
![]() Source · Game artwork | Provides the full player-intelligence comparison of a developed Thieves’ Guild network. This is separate from the Rogue recruitment dwelling. Source ↗ | Repeatable service |
Quests and passages 11
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | A stationed army can block passage; some garrisons also suppress spellcasting. Source ↗ | Conditions depend on the map |
Source · Game artwork | Opens after the matching coloured Keymaster’s Tent has been visited. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Checks access for its colour and remains on the map after passage. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Grants your player access through locks of the matching colour. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Rewards its specific quest; requested artifacts or creatures may be consumed on delivery. Source ↗ | Conditions depend on the map |
Source · Game artwork | Blocks passage until its quest is completed; read the requirement before planning a route. Source ↗ | Conditions depend on the map |
![]() Source · Game artwork | Releases the hero assigned by the map, subject to your hero limit. Source ↗ | Once per game, shared by all visitors |
Source · Game artwork | Reveals part of the Grail puzzle; the Grail must still be dug up. Source ↗ | Conditions depend on the map |
Source · Game artwork | Displays a message written by the map author. Source ↗ | Repeatable service |
![]() Source · Game artwork | Spells cannot be cast during a battle at this garrison. Plan damage, protection and ranged fire without hero spell support. Source ↗ | Conditions depend on the map |
Source · Game artwork | Contains the map author’s message and disappears after reading. The message can give a clue or task, but the object itself guarantees no reward. Source ↗ | Consumed when collected |
Terrain and battlefields 10
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Spells use Expert mastery in every school during combat on this terrain. The terrain does not teach unknown spells. Source ↗ | While fighting or moving on this terrain |
![]() Source · Game artwork | Disables Morale and Luck effects, limits hero spells to level 1, blocks creature spellcasting and suppresses native-terrain bonuses during combat. Source ↗ | While fighting or moving on this terrain |
![]() Source · Game artwork | Air spells use Expert mastery in this battle; other schools retain their own mastery. Source ↗ | While fighting or moving on this terrain |
![]() Source · Game artwork | Fire spells use Expert mastery in this battle. Source ↗ | While fighting or moving on this terrain |
![]() Source · Game artwork | Earth spells use Expert mastery in this battle. Source ↗ | While fighting or moving on this terrain |
![]() Source · Game artwork | Water spells use Expert mastery in this battle. Source ↗ | While fighting or moving on this terrain |
![]() Source · Game artwork | Good-aligned creatures gain +1 Morale and evil-aligned creatures receive −1 Morale, based on creature alignment rather than player colour. Source ↗ | While fighting or moving on this terrain |
![]() Source · Game artwork | Evil-aligned creatures gain +1 Morale and good-aligned creatures receive −1 Morale. Undead retain their morale-independent rules. Source ↗ | While fighting or moving on this terrain |
![]() Source · Game artwork | Neutral-aligned creatures and Conflux creatures gain +2 Luck. Neutral refers to alignment, rather than only unaffiliated map guards. Source ↗ | While fighting or moving on this terrain |
![]() Source · Game artwork | Increase sea movement by 50% while sailing through these tiles; they do not permanently teach Navigation. Source ↗ | While fighting or moving on this terrain |
External recruitment 78
| Name | What it does | Refresh and duration |
|---|---|---|
![]() Source · Game artwork | Offers 25 Peasant per week. These tier-1 creatures join for free at this dwelling. Base weekly growth: 25 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 15 Halfling per week. These tier-1 creatures join for free at this dwelling. Base weekly growth: 15 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 8 Rogue per week. Creatures are purchased at their recruitment cost. Base weekly growth: 8 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 8 Boar per week. Creatures are purchased at their recruitment cost. Base weekly growth: 8 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 7 Mummy per week. Creatures are purchased at their recruitment cost. Base weekly growth: 7 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 7 Nomad per week. Creatures are purchased at their recruitment cost. Base weekly growth: 7 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 4 Sharpshooter per week. Creatures are purchased at their recruitment cost. Base weekly growth: 4 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 3 Troll per week. Creatures are purchased at their recruitment cost. Defeat 9 creatures of the same type before claiming it. Base weekly growth: 3 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 2 Enchanter per week. Creatures are purchased at their recruitment cost. Defeat 6 creatures of the same type before claiming it. Base weekly growth: 2 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 1 Faerie Dragon per week. Creatures are purchased at their recruitment cost. Defeat 3 creatures of the same type before claiming it. Base weekly growth: 1 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 1 Rust Dragon per week. Creatures are purchased at their recruitment cost. Defeat 3 creatures of the same type before claiming it. Base weekly growth: 1 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 1 Crystal Dragon per week. Creatures are purchased at their recruitment cost. Defeat 3 creatures of the same type before claiming it. Base weekly growth: 1 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers 1 Azure Dragon per week. Creatures are purchased at their recruitment cost. Defeat 3 creatures of the same type before claiming it. Base weekly growth: 1 Source ↗ | First visitor each week |
![]() Source · Game artwork | Offers separate weekly stocks of 6 Air Elementals, 6 Water Elementals, 5 Fire Elementals and 4 Earth Elementals. Defeat 12 Earth Elementals before claiming it. Ownership adds 1 to town Air Elemental growth. Recruited creatures — profiles and stats | First visitor each week |
Source · Game artwork | Offers one random creature type each week at its recruitment cost. Even tier-1 creatures must be purchased here; last week’s offer does not guarantee the next type. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Pikeman. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Archer. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Griffin. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Swordsman. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Monk. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Cavalier. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Angel. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Centaur. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Dwarf. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Wood Elf. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Pegasus. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Dendroid Guard. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Unicorn. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Green Dragon. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Gremlin. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Stone Gargoyle. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | Defeat 9 Gold Golems and 6 Diamond Golems to unlock paid recruitment: 6 Stone Golems, 6 Iron Golems, 3 Gold Golems and 2 Diamond Golems per week, with a separate stock for each type. Recruited creatures — profiles and stats | First visitor each week |
![]() Source · Game artwork | External recruitment of Mage. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Genie. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Naga. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Giant. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Imp. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Gog. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Hell Hound. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Demon. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Pit Fiend. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Efreet. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Devil. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Skeleton. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Walking Dead. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Wight. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Vampire. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Lich. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Black Knight. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Bone Dragon. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Troglodyte. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Harpy. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Beholder. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Medusa. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Minotaur. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Manticore. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
Source · Game artwork | External recruitment of Red Dragon. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Goblin. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Wolf Rider. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Orc. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Ogre. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Roc. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Cyclops. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Behemoth. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Gnoll. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Lizardman. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Serpent Fly. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Basilisk. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Gorgon. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Wyvern. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Hydra. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Pixie. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Air Elemental. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Water Elemental. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Fire Elemental. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Earth Elemental. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
![]() Source · Game artwork | External recruitment of Psychic Elemental. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Recruited creatures — profiles and stats | First visitor each week |
![]() Source · Game artwork | External recruitment of Firebird. Ownership supports weekly growth of the same creature in your towns. Tier 1 joins free; other tiers are paid. Source ↗ | First visitor each week |
Reading the table
Daily income requires ownership. “First visitor each week” shares a reward with other players; “once per hero” lets another hero claim a separate visit. A next-battle bonus expires in combat; an end-of-week bonus expires with the calendar.
Edition and sources
Original Complete / Shadow of Death and Armageddon’s Blade, nine towns. Excludes HotA, WoG and community balance changes.
Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.
Current database coverage: 192 map objects, 318 town buildings, 9 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.






























































































































































































































































