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Heroes III · CREATURE PROFILE

Arch Devil in Heroes III: stats, cost and abilities

Arch Devil in Heroes III: Melee strikes limiting the reply. Practical use, abilities, weaknesses, recruitment and 200 base health.

Quick guide: where it fits

Melee strikes limiting the reply

Use obstacle-crossing movement and no retaliation to hit an important exposed target.

Watch for: Teleport animation does not mean unlimited reach.

Exact dwelling, growth and items →
Arch Devil — creature appearance in Heroes 3
Source · Game artwork

Inferno · Tier 7

Arch Devil

Upgraded form

How to use this creature in practice

Melee strikes limiting the reply

Use obstacle-crossing movement and no retaliation to hit an important exposed target. Still assess enemy reach afterward.

Watch for: Teleport animation does not mean unlimited reach. A Luck penalty is not guaranteed damage reduction on every hit.

Timing, specific abilities and the follow-up plan

Speed 17 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Blocks retaliation: The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.
  • Luck rule: Lowers enemy army luck by 1. Multiple copies of the devil aura do not accumulate.

Example for 10 creatures: 300–400 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Devil / Arch Devil
FormAttack / DefenseDamageHPSpeedCost each
Devil19 / 2130–40160112700 gold + 1 mercury
Arch Devil26 / 2830–40200174500 gold + 2 mercury

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
26
Defense
28
Damage
30–40
Health
200
Speed
17
Shots
0
Base weekly growth
1
AI value
7115
Occupied hexes
1

Cost per creature: 4500 gold + 2 mercury

Abilities and limitations

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

  • Blocks retaliation

    The victim cannot make an ordinary retaliation against this creature’s strike. Other special reactions follow their own rules.

  • Luck rule

    Lowers enemy army luck by 1. Multiple copies of the devil aura do not accumulate.

  • Slayer target

    An enemy attacker buffed with Slayer gains +8 Attack against this creature from Advanced mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.

  • Hatred: Angel

    Gains 50% extra base damage against Angel. The bonus targets that specific creature type.

  • Hatred: Archangel

    Gains 50% extra base damage against Archangel. The bonus targets that specific creature type.

Heroes connected to this creature

Fixed bonus for a specific recruitment line (1)

This is a fixed contribution to the listed attributes under the relevant hero, rather than percentage scaling by level. Base damage is per creature before further modifiers. Do not add the ordinary scaling specialties’ automatic +1 Speed; only the explicitly listed values apply.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Arch Devil · reference values before bonuses
CreaturesTotal costBase health
1
  • 4,500 gold
  • 2 mercury
200
5
  • 22,500 gold
  • 10 mercury
1,000
10
  • 45,000 gold
  • 20 mercury
2,000

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.