HEROES ATLAS
EN

Heroes III · CREATURE PROFILE

Minotaur King in Heroes III: stats, cost and abilities

Minotaur King in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 50 base health.

Quick guide: where it fits

Melee core and holding approaches

Plan melee pressure around reach and the creature’s own morale trait.

Watch for: Minotaurs do not automatically grant the same morale bonus to the whole army.

Exact dwelling, growth and items →
Minotaur King — creature appearance in Heroes 3
Source · Game artwork

Dungeon · Tier 5

Minotaur King

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Plan melee pressure around reach and the creature’s own morale trait. A bonus action matters only with a target and space to use it.

Watch for: Minotaurs do not automatically grant the same morale bonus to the whole army. Do not assume a bonus action is guaranteed.

Timing, specific abilities and the follow-up plan

Speed 8 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Own minimum morale: The Minotaur keeps its own morale at least +1. This does not grant an angel-style morale bonus to the entire army.

Example for 10 creatures: 120–200 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Minotaur / Minotaur King
FormAttack / DefenseDamageHPSpeedCost each
Minotaur14 / 1212–20506500 gold
Minotaur King15 / 1512–20508575 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
15
Defense
15
Damage
12–20
Health
50
Speed
8
Shots
0
Base weekly growth
3
AI value
1068
Occupied hexes
1

Cost per creature: 575 gold

Abilities and limitations

  • Own minimum morale

    The Minotaur keeps its own morale at least +1. This does not grant an angel-style morale bonus to the entire army.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Minotaur King · reference values before bonuses
CreaturesTotal costBase health
1
  • 575 gold
50
5
  • 2,875 gold
250
10
  • 5,750 gold
500

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.