Pressure a durable reachable target in melee. Partial defense bypass matters according to actual enemy Defense and other attack modifiers.
Watch for: Forty or eighty percent Defense bypass is not the same percentage of extra final damage. The stack still needs to reach its target.
Timing, specific abilities and the follow-up plan
Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Defense bypass: Ignores 80% of target defense when striking. That percentage does not directly equal the resulting percentage increase in damage.
Example for 10 creatures: 300–500 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
Ignores 80% of target defense when striking. That percentage does not directly equal the resulting percentage increase in damage.
Slayer target
An enemy attacker buffed with Slayer gains +8 Attack against this creature from Untrained / Basic mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.
Heroes connected to this creature
Fixed bonus for a specific recruitment line (1)
This is a fixed contribution to the listed attributes under the relevant hero, rather than percentage scaling by level. Base damage is per creature before further modifiers. Do not add the ordinary scaling specialties’ automatic +1 Speed; only the explicitly listed values apply.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Ancient Behemoth · reference values before bonuses
Creatures
Total cost
Base health
1
3,000 gold
1 crystals
300
5
15,000 gold
5 crystals
1,500
10
30,000 gold
10 crystals
3,000
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.