
How to use this creature in practice
Stack spellcasting or active support
Storm Elementals add shooting while Air Elementals fight in melee. Reassess deployment and screening when upgrading.
Watch for: Innate immunities are not universal magic protection. Check the lightning-related vulnerabilities listed on the profile.
Timing, specific abilities and the follow-up plan
Speed 8 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
- Cast: Protection from Air: Can use Protection from Air at reference mastery 2. Cast count and creature-count scaling are listed separately.
- Enchantment duration: This creature’s support magic has a baseline duration of 6 rounds, rather than automatically inheriting its accompanying hero’s Spell Power.
Example for 10 creatures: 20–80 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
What changes between base and upgraded forms
| Form | Attack / Defense | Damage | HP | Speed | Cost each |
|---|---|---|---|---|---|
| Air Elemental | 9 / 9 | 2–8 | 25 | 7 | 250 gold |
| Storm Elemental | 9 / 9 | 2–8 | 25 | 8 | 275 gold |
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
- Attack
- 9
- Defense
- 9
- Damage
- 2–8
- Health
- 25
- Speed
- 8
- Shots
- 24
- Base weekly growth
- 6
- AI value
- 486
- Occupied hexes
- 1
Cost per creature: 275 gold
Abilities and limitations
Non living
This nonliving classification changes eligibility for healing, life drain and other effects targeting living victims.
Shooter
Carries 24 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.
Cast: Protection from Air
Can use Protection from Air at reference mastery 2. Cast count and creature-count scaling are listed separately.
Enchantment duration
This creature’s support magic has a baseline duration of 6 rounds, rather than automatically inheriting its accompanying hero’s Spell Power.
Creature uses
The stack has 3 spell use(s) during the battle. More creatures do not automatically multiply the activation count.
Mind immunity
Resists spells and effects classified as mind-affecting. This does not establish immunity to every spell.
Spell interaction: Meteor Shower
Resists Meteor Shower specifically. This does not automatically extend the immunity to an entire magic school.
Spell interaction: Lightning Bolt
Takes 100% extra damage from Lightning Bolt. Other spells in the same school do not automatically exploit this weakness.
Spell interaction: Chain Lightning
Takes 100% extra damage from Chain Lightning. Other spells in the same school do not automatically exploit this weakness.
Spell interaction: Armageddon
Takes 100% extra damage from Armageddon. Other spells in the same school do not automatically exploit this weakness.
Hatred: Earth Elemental
Gains 100% extra base damage against Earth Elemental. The bonus targets that specific creature type.
Hatred: Magma Elemental
Gains 100% extra base damage against Magma Elemental. The bonus targets that specific creature type.
Heroes connected to this creature
Example in a tactical plan (3)
The creature is an example in our specific plan; this does not establish ownership or a starting army.




