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Heroes III · CREATURE PROFILE

Champion in Heroes III: stats, cost and abilities

Champion in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 100 base health.

Quick guide: where it fits

Melee core and holding approaches

Plan a charge from its starting hex through the enemy reply.

Watch for: Do not count the charge bonus against Pikemen or Halberdiers.

Exact dwelling, growth and items →
Champion — creature appearance in Heroes 3
Source · Game artwork

Castle · Tier 6

Champion

Upgraded form

How to use this creature in practice

Melee core and holding approaches

Plan a charge from its starting hex through the enemy reply. Jousting rewards distance traveled, but safely completing the attack matters more than the longest route.

Watch for: Do not count the charge bonus against Pikemen or Halberdiers. A two-hex rider can expose your shooting core after arriving.

Timing, specific abilities and the follow-up plan

Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Jousting: Movement before attacking adds 5% damage per hex travelled. Pikemen and Halberdiers block this additional bonus.

Example for 10 creatures: 200–250 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Cavalier / Champion
FormAttack / DefenseDamageHPSpeedCost each
Cavalier15 / 1515–2510071000 gold
Champion16 / 1620–2510091200 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
16
Defense
16
Damage
20–25
Health
100
Speed
9
Shots
0
Base weekly growth
2
AI value
2100
Occupied hexes
2

Cost per creature: 1200 gold

Abilities and limitations

  • Jousting

    Movement before attacking adds 5% damage per hex travelled. Pikemen and Halberdiers block this additional bonus.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Champion · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,200 gold
100
5
  • 6,000 gold
500
10
  • 12,000 gold
1,000

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.