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Heroes III · CREATURE PROFILE

Cyclops in Heroes III: stats, cost and abilities

Cyclops in Heroes III: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 70 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Compare firing at troops with helping against walls.

Watch for: This is not automatically the Heroes IV Cyclops’s area shot.

Exact dwelling, growth and items →
Cyclops — creature appearance in Heroes 3
Source · Game artwork

Stronghold · Tier 6

Cyclops

Base form

How to use this creature in practice

Ranged stack requiring usable line of sight

Compare firing at troops with helping against walls. Cyclops Kings add a further siege-target shot.

Watch for: This is not automatically the Heroes IV Cyclops’s area shot. Wall destruction and creature damage use different targets.

Timing, specific abilities and the follow-up plan

Speed 6 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Catapult: Can target fortifications during a siege. Wall hits use siege-attack rules rather than ordinary creature damage.

Example for 10 creatures: 160–200 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Cyclops / Cyclops King
FormAttack / DefenseDamageHPSpeedCost each
Cyclops15 / 1216–20706750 gold
Cyclops King17 / 1316–207081100 gold

Different effects on the other profile:

  • Shooter: Carries 24 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.
  • Extra wall shot: Adds 1 further wall shot during a siege attack. Ordinary creature-attack ammunition remains a separate value.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
15
Defense
12
Damage
16–20
Health
70
Speed
6
Shots
16
Base weekly growth
2
AI value
1266
Occupied hexes
1

Cost per creature: 750 gold

Abilities and limitations

  • Shooter

    Carries 16 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

  • Catapult

    Can target fortifications during a siege. Wall hits use siege-attack rules rather than ordinary creature damage.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Cyclops · reference values before bonuses
CreaturesTotal costBase health
1
  • 750 gold
70
5
  • 3,750 gold
350
10
  • 7,500 gold
700

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.