HEROES ATLAS
EN

Heroes III · CREATURE PROFILE

Earth Elemental in Heroes III: stats, cost and abilities

Earth Elemental in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 40 base health.

Quick guide: where it fits

Melee core and holding approaches

Hold this earth line where enemies must approach.

Watch for: Defense alone does not solve limited reach.

Exact dwelling, growth and items →
Earth Elemental — creature appearance in Heroes 3
Source · Game artwork

Conflux · Tier 5

Earth Elemental

Base form

How to use this creature in practice

Melee core and holding approaches

Hold this earth line where enemies must approach. Magma Elementals add their own support, to compare with a melee hit.

Watch for: Defense alone does not solve limited reach. Several immunities still do not block every area spell.

Timing, specific abilities and the follow-up plan

Speed 4 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Mind immunity: Resists spells and effects classified as mind-affecting. This does not establish immunity to every spell.
  • Spell interaction: Lightning Bolt: Resists Lightning Bolt specifically. This does not automatically extend the immunity to an entire magic school.

Example for 10 creatures: 40–80 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Earth Elemental / Magma Elemental
FormAttack / DefenseDamageHPSpeedCost each
Earth Elemental10 / 104–8404400 gold
Magma Elemental11 / 116–10406500 gold

Different effects on the other profile:

  • Cast: Protection from Earth: Can use Protection from Earth at reference mastery 2. Cast count and creature-count scaling are listed separately.
  • Enchantment duration: This creature’s support magic has a baseline duration of 6 rounds, rather than automatically inheriting its accompanying hero’s Spell Power.
  • Creature uses: The stack has 3 spell use(s) during the battle. More creatures do not automatically multiply the activation count.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
10
Defense
10
Damage
4–8
Health
40
Speed
4
Shots
0
Base weekly growth
4
AI value
330
Occupied hexes
1

Cost per creature: 400 gold

Abilities and limitations

  • Non living

    This nonliving classification changes eligibility for healing, life drain and other effects targeting living victims.

  • Mind immunity

    Resists spells and effects classified as mind-affecting. This does not establish immunity to every spell.

  • Spell interaction: Lightning Bolt

    Resists Lightning Bolt specifically. This does not automatically extend the immunity to an entire magic school.

  • Spell interaction: Chain Lightning

    Resists Chain Lightning specifically. This does not automatically extend the immunity to an entire magic school.

  • Spell interaction: Armageddon

    Resists Armageddon specifically. This does not automatically extend the immunity to an entire magic school.

  • Spell interaction: Meteor Shower

    Takes 100% extra damage from Meteor Shower. Other spells in the same school do not automatically exploit this weakness.

  • Hatred: Air Elemental

    Gains 100% extra base damage against Air Elemental. The bonus targets that specific creature type.

  • Hatred: Storm Elemental

    Gains 100% extra base damage against Storm Elemental. The bonus targets that specific creature type.

Heroes connected to this creature

Fixed bonus for a specific recruitment line (2)

This is a fixed contribution to the listed attributes under the relevant hero, rather than percentage scaling by level. Base damage is per creature before further modifiers. Do not add the ordinary scaling specialties’ automatic +1 Speed; only the explicitly listed values apply.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Earth Elemental · reference values before bonuses
CreaturesTotal costBase health
1
  • 400 gold
40
5
  • 2,000 gold
200
10
  • 4,000 gold
400

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.