Shoot an important target while accounting for viable melee without the usual shooter penalty. Petrification can change the next target choice.
Watch for: Petrification is not guaranteed. After it triggers, check whether a follow-up hit prematurely ends useful control.
Timing, specific abilities and the follow-up plan
Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
No melee penalty: A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.
Stone Gaze: An eligible hit has a 20% chance to apply an effect that disables the victim; another attack breaks the stone state and interacts with its damage protection. Matching immunities and effect conditions apply.
Example for 10 creatures: 60–80 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
Shooter: Carries 8 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
Attack
9
Defense
9
Damage
6–8
Health
25
Speed
5
Shots
4
Base weekly growth
4
AI value
517
Occupied hexes
2
Cost per creature: 300 gold
Abilities and limitations
Shooter
Carries 4 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.
No melee penalty
A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.
Stone Gaze
An eligible hit has a 20% chance to apply an effect that disables the victim; another attack breaks the stone state and interacts with its damage protection. Matching immunities and effect conditions apply.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Medusa · reference values before bonuses
Creatures
Total cost
Base health
1
300 gold
25
5
1,500 gold
125
10
3,000 gold
250
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.