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Heroes III · CREATURE PROFILE

Efreeti in Heroes III: stats, cost and abilities

Efreeti in Heroes III: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 90 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Use flight against vulnerable targets and fire immunity against relevant magic.

Watch for: Base Efreeti lack the Sultan’s Fire Shield.

Exact dwelling, growth and items →
Efreeti — creature appearance in Heroes 3
Source · Game artwork

Inferno · Tier 6

Efreeti

Base form

How to use this creature in practice

Mobile attacks and screening across obstacles

Use flight against vulnerable targets and fire immunity against relevant magic. With Sultans also account for the cost of melee to enemy attackers.

Watch for: Base Efreeti lack the Sultan’s Fire Shield. Fire immunity does not cover every spell and reflected damage is not ordinary retaliation.

Timing, specific abilities and the follow-up plan

Speed 9 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Fire-school immunity: Resists Fire-school effects. This does not automatically protect against other schools or every special attack.
  • Hatred: Genie: Gains 50% extra base damage against Genie. The bonus targets that specific creature type.

Example for 10 creatures: 160–240 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Efreeti / Efreet Sultan
FormAttack / DefenseDamageHPSpeedCost each
Efreeti16 / 1216–24909900 gold
Efreet Sultan16 / 1416–2490131100 gold

Different effects on the other profile:

  • Fire Shield: Returns 20% through Fire Shield to a melee attacker. The cited calculation uses a basis before defensive reductions; do not derive it solely from the defender’s displayed HP loss.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
16
Defense
12
Damage
16–24
Health
90
Speed
9
Shots
0
Base weekly growth
2
AI value
1670
Occupied hexes
1

Cost per creature: 900 gold

Abilities and limitations

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

  • Fire-school immunity

    Resists Fire-school effects. This does not automatically protect against other schools or every special attack.

  • Hatred: Genie

    Gains 50% extra base damage against Genie. The bonus targets that specific creature type.

  • Hatred: Master Genie

    Gains 50% extra base damage against Master Genie. The bonus targets that specific creature type.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Example in a tactical plan (3)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Efreeti · reference values before bonuses
CreaturesTotal costBase health
1
  • 900 gold
90
5
  • 4,500 gold
450
10
  • 9,000 gold
900

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.