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Heroes III · CREATURE PROFILE

Wyvern in Heroes III: stats, cost and abilities

Wyvern in Heroes III: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 70 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Use this fast flying line against reachable weak targets or shooters.

Watch for: Base Wyverns lack the upgrade’s Poison.

Exact dwelling, growth and items →
Wyvern — creature appearance in Heroes 3
Source · Game artwork

Fortress · Tier 6

Wyvern

Base form

How to use this creature in practice

Mobile attacks and screening across obstacles

Use this fast flying line against reachable weak targets or shooters. With Wyvern Monarchs compare potential Poison with the remaining fight duration.

Watch for: Base Wyverns lack the upgrade’s Poison. Poison may add little against a target that needs removing this round.

Timing, specific abilities and the follow-up plan

Speed 7 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

Example for 10 creatures: 140–180 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Wyvern / Wyvern Monarch
FormAttack / DefenseDamageHPSpeedCost each
Wyvern14 / 1414–18707800 gold
Wyvern Monarch14 / 1418–2270111100 gold

Different effects on the other profile:

  • Poison: An eligible hit has a 30% chance to apply an effect that progressively reduces eligible target health rather than delivering a fixed direct hit. Matching immunities and effect conditions apply.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
14
Defense
14
Damage
14–18
Health
70
Speed
7
Shots
0
Base weekly growth
2
AI value
1350
Occupied hexes
2

Cost per creature: 800 gold

Abilities and limitations

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Example in a tactical plan (1)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Wyvern · reference values before bonuses
CreaturesTotal costBase health
1
  • 800 gold
70
5
  • 4,000 gold
350
10
  • 8,000 gold
700

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.