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Heroes III · CREATURE PROFILE

Dwarf in Heroes III: stats, cost and abilities

Dwarf in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 20 base health.

Quick guide: where it fits

Melee core and holding approaches

Hold approaches to Elves and use the actual form’s spell resistance.

Watch for: Spell resistance is not the same percentage reduction of every hit.

Exact dwelling, growth and items →
Dwarf — creature appearance in Heroes 3
Source · Game artwork

Rampart · Tier 2

Dwarf

Base form

How to use this creature in practice

Melee core and holding approaches

Hold approaches to Elves and use the actual form’s spell resistance. Battle Dwarves also improve the chance to resist hostile spells.

Watch for: Spell resistance is not the same percentage reduction of every hit. Slow stacks need a plan against distant shooters.

Timing, specific abilities and the follow-up plan

Speed 3 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Spell resistance chance: Has a 20% chance to resist a harmful spell. This is resistance probability rather than reducing every Magic hit by that percentage.

Example for 10 creatures: 20–40 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Dwarf / Battle Dwarf
FormAttack / DefenseDamageHPSpeedCost each
Dwarf6 / 72–4203120 gold
Battle Dwarf7 / 72–4205150 gold

Different effects on the other profile:

  • Spell resistance chance: Has a 40% chance to resist a harmful spell. This is resistance probability rather than reducing every Magic hit by that percentage.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
6
Defense
7
Damage
2–4
Health
20
Speed
3
Shots
0
Base weekly growth
8
AI value
138
Occupied hexes
1

Cost per creature: 120 gold

Abilities and limitations

  • Spell resistance chance

    Has a 20% chance to resist a harmful spell. This is resistance probability rather than reducing every Magic hit by that percentage.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (5)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Dwarf · reference values before bonuses
CreaturesTotal costBase health
1
  • 120 gold
20
5
  • 600 gold
100
10
  • 1,200 gold
200

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.