Hold approaches to Elves and use the actual form’s spell resistance. Battle Dwarves also improve the chance to resist hostile spells.
Watch for: Spell resistance is not the same percentage reduction of every hit. Slow stacks need a plan against distant shooters.
Timing, specific abilities and the follow-up plan
Speed 3 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
Spell resistance chance: Has a 20% chance to resist a harmful spell. This is resistance probability rather than reducing every Magic hit by that percentage.
Example for 10 creatures: 20–40 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
Spell resistance chance: Has a 40% chance to resist a harmful spell. This is resistance probability rather than reducing every Magic hit by that percentage.
This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.
Attack
6
Defense
7
Damage
2–4
Health
20
Speed
3
Shots
0
Base weekly growth
8
AI value
138
Occupied hexes
1
Cost per creature: 120 gold
Abilities and limitations
Spell resistance chance
Has a 20% chance to resist a harmful spell. This is resistance probability rather than reducing every Magic hit by that percentage.
Heroes connected to this creature
Sourced specialty target (1)
The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Dwarf · reference values before bonuses
Creatures
Total cost
Base health
1
120 gold
20
5
600 gold
100
10
1,200 gold
200
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.