Giants are a melee intermediate; Titans gain shooting and a different positioning plan. Budget the upgraded dwelling and actual recruitment.
Watch for: Do not plan ranged fire around base Giants. Mind immunity does not block every kind of magical damage.
Timing, specific abilities and the follow-up plan
Speed 11 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.
No melee penalty: A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.
Mind immunity: Resists spells and effects classified as mind-affecting. This does not establish immunity to every spell.
Example for 10 creatures: 400–600 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.
Carries 24 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.
No melee penalty
A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.
Mind immunity
Resists spells and effects classified as mind-affecting. This does not establish immunity to every spell.
Slayer target
An enemy attacker buffed with Slayer gains +8 Attack against this creature from Expert mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.
Hatred: Black Dragon
Gains 50% extra base damage against Black Dragon. The bonus targets that specific creature type.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Titan · reference values before bonuses
Creatures
Total cost
Base health
1
5,000 gold
2 gems
300
5
25,000 gold
10 gems
1,500
10
50,000 gold
20 gems
3,000
Reading this profile correctly
This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.
Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.
141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.