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Heroes III · CREATURE PROFILE

Titan in Heroes III: stats, cost and abilities

Titan in Heroes III: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 300 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Giants are a melee intermediate; Titans gain shooting and a different positioning plan.

Watch for: Do not plan ranged fire around base Giants.

Exact dwelling, growth and items →
Titan — creature appearance in Heroes 3
Source · Game artwork

Tower · Tier 7

Titan

Upgraded form

How to use this creature in practice

Ranged stack requiring usable line of sight

Giants are a melee intermediate; Titans gain shooting and a different positioning plan. Budget the upgraded dwelling and actual recruitment.

Watch for: Do not plan ranged fire around base Giants. Mind immunity does not block every kind of magical damage.

Timing, specific abilities and the follow-up plan

Speed 11 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • No melee penalty: A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.
  • Mind immunity: Resists spells and effects classified as mind-affecting. This does not establish immunity to every spell.

Example for 10 creatures: 400–600 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Giant / Titan
FormAttack / DefenseDamageHPSpeedCost each
Giant19 / 1640–6015072000 gold + 1 gem
Titan24 / 2440–60300115000 gold + 2 gem

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
24
Defense
24
Damage
40–60
Health
300
Speed
11
Shots
24
Base weekly growth
1
AI value
7500
Occupied hexes
1

Cost per creature: 5000 gold + 2 gems

Abilities and limitations

  • Shooter

    Carries 24 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

  • No melee penalty

    A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.

  • Mind immunity

    Resists spells and effects classified as mind-affecting. This does not establish immunity to every spell.

  • Slayer target

    An enemy attacker buffed with Slayer gains +8 Attack against this creature from Expert mastery. The bonus belongs to the attacker; the target’s spell immunity does not itself cancel it.

  • Hatred: Black Dragon

    Gains 50% extra base damage against Black Dragon. The bonus targets that specific creature type.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (1)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Titan · reference values before bonuses
CreaturesTotal costBase health
1
  • 5,000 gold
  • 2 gems
300
5
  • 25,000 gold
  • 10 gems
1,500
10
  • 50,000 gold
  • 20 gems
3,000

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.