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Heroes III · CREATURE PROFILE

Wight in Heroes III: stats, cost and abilities

Wight in Heroes III: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 18 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Use flight to screen and regenerate the last injured survivor.

Watch for: Regeneration does not restore dead stack members.

Exact dwelling, growth and items →
Wight — creature appearance in Heroes 3
Source · Game artwork

Necropolis · Tier 3

Wight

Base form

How to use this creature in practice

Mobile attacks and screening across obstacles

Use flight to screen and regenerate the last injured survivor. Wraiths additionally disrupt enemy mana in longer fights.

Watch for: Regeneration does not restore dead stack members. Do not multiply two mana drained per round by creatures in one stack.

Timing, specific abilities and the follow-up plan

Speed 5 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Survivor regeneration: At turn start, restores up to 50 health to the wounded surviving creature. Dead stack members are not recreated.

Example for 10 creatures: 30–50 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Wight / Wraith
FormAttack / DefenseDamageHPSpeedCost each
Wight7 / 73–5185200 gold
Wraith7 / 73–5187230 gold

Different effects on the other profile:

  • Mana drain: Drains 2 mana from the enemy hero per round. More creatures in one stack do not themselves multiply this fixed value.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
7
Defense
7
Damage
3–5
Health
18
Speed
5
Shots
0
Base weekly growth
7
AI value
252
Occupied hexes
1

Cost per creature: 200 gold

Abilities and limitations

  • Undead

    The Undead type uses separate immunity, morale, healing and life-drain rules. Distinguish Animate Dead from Resurrection.

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

  • Survivor regeneration

    At turn start, restores up to 50 health to the wounded surviving creature. Dead stack members are not recreated.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (3)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Wight · reference values before bonuses
CreaturesTotal costBase health
1
  • 200 gold
18
5
  • 1,000 gold
90
10
  • 2,000 gold
180

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.