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Heroes III · CREATURE PROFILE

Pit Fiend in Heroes III: stats, cost and abilities

Pit Fiend in Heroes III: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 45 base health.

Quick guide: where it fits

Melee core and holding approaches

With Pit Lords compare melee with converting an eligible friendly corpse into Demons.

Watch for: Pit Fiends cannot perform the conversion.

Exact dwelling, growth and items →
Pit Fiend — creature appearance in Heroes 3
Source · Game artwork

Inferno · Tier 5

Pit Fiend

Base form

How to use this creature in practice

Melee core and holding approaches

With Pit Lords compare melee with converting an eligible friendly corpse into Demons. Both corpse size and summoner count matter.

Watch for: Pit Fiends cannot perform the conversion. Uses are limited and not every fallen type is eligible.

Timing, specific abilities and the follow-up plan

Speed 6 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

Example for 10 creatures: 130–170 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Pit Fiend / Pit Lord
FormAttack / DefenseDamageHPSpeedCost each
Pit Fiend13 / 1313–17456500 gold
Pit Lord13 / 1313–17457700 gold

Different effects on the other profile:

  • Effect scaling: Summon Demons: Reference Summon Demons strength is 50 per casting creature. Summon Demons is also limited by the available corpse and its health.
  • Cast: Summon Demons: Can use Summon Demons at reference mastery 0. Cast count and creature-count scaling are listed separately.
  • Creature uses: The stack has 1 spell use(s) during the battle. More creatures do not automatically multiply the activation count.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
13
Defense
13
Damage
13–17
Health
45
Speed
6
Shots
0
Base weekly growth
3
AI value
765
Occupied hexes
1

Cost per creature: 500 gold

Abilities and limitations

No additional special ability in the reference table.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Pit Fiend · reference values before bonuses
CreaturesTotal costBase health
1
  • 500 gold
45
5
  • 2,500 gold
225
10
  • 5,000 gold
450

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.