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Heroes III · CREATURE PROFILE

Pegasus in Heroes III: stats, cost and abilities

Pegasus in Heroes III: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 30 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Threaten exposed shooters with fast movement while exploiting increased enemy spell costs.

Watch for: More Pegasi do not automatically stack the same aura repeatedly.

Exact dwelling, growth and items →
Pegasus — creature appearance in Heroes 3
Source · Game artwork

Rampart · Tier 4

Pegasus

Base form

How to use this creature in practice

Mobile attacks and screening across obstacles

Threaten exposed shooters with fast movement while exploiting increased enemy spell costs. Compare mana pressure with the risk of losing the flyers.

Watch for: More Pegasi do not automatically stack the same aura repeatedly. Mana pressure does not justify a reckless dive.

Timing, specific abilities and the follow-up plan

Speed 8 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • Spell-cost adjustment: The enemy hero pays 2 more mana per spell. Splitting the same support creature does not repeatedly apply the adjustment.

Example for 10 creatures: 50–90 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Pegasus / Silver Pegasus
FormAttack / DefenseDamageHPSpeedCost each
Pegasus9 / 85–9308250 gold
Silver Pegasus9 / 105–93012275 gold

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
9
Defense
8
Damage
5–9
Health
30
Speed
8
Shots
0
Base weekly growth
5
AI value
518
Occupied hexes
2

Cost per creature: 250 gold

Abilities and limitations

  • Flying

    Movement can cross obstacles. Devils and Arch Devils express this trait through teleportation; speed still determines reach.

  • Spell-cost adjustment

    The enemy hero pays 2 more mana per spell. Splitting the same support creature does not repeatedly apply the adjustment.

Heroes connected to this creature

Sourced specialty target (1)

The reference profile names this creature as a specialty target. Compare scaling details and individual forms on the hero profile.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Pegasus · reference values before bonuses
CreaturesTotal costBase health
1
  • 250 gold
30
5
  • 1,250 gold
150
10
  • 2,500 gold
300

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.