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Heroes III · CREATURE PROFILE

Zealot in Heroes III: stats, cost and abilities

Zealot in Heroes III: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 30 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Shoot from cover at a target whose losses prevent the next enemy action.

Watch for: Monks retain their melee penalty.

Exact dwelling, growth and items →
Zealot — creature appearance in Heroes 3
Source · Game artwork

Castle · Tier 5

Zealot

Upgraded form

How to use this creature in practice

Ranged stack requiring usable line of sight

Shoot from cover at a target whose losses prevent the next enemy action. Zealots retain full damage when attacking in melee.

Watch for: Monks retain their melee penalty. The Zealot’s advantage is not a reason to accept several enemy attacks voluntarily.

Timing, specific abilities and the follow-up plan

Speed 7 affects reach and order. Before Wait compare who still acts this round and who opens the next; delaying does not create a free extra attack.

  • No melee penalty: A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.

Example for 10 creatures: 100–120 base damage for one ordinary hit before hero, defense, spell and ability modifiers. Recalculate surviving creatures before a subsequent hit.

What changes between base and upgraded forms
Monk / Zealot
FormAttack / DefenseDamageHPSpeedCost each
Monk12 / 710–12305400 gold
Zealot12 / 1010–12307450 gold

Different effects on the other profile:

  • Shooter: Carries 12 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

This compares recruitment prices and base parameters, rather than final damage or an automatic price for a particular map upgrade.

Attack
12
Defense
10
Damage
10–12
Health
30
Speed
7
Shots
24
Base weekly growth
3
AI value
750
Occupied hexes
1

Cost per creature: 450 gold

Abilities and limitations

  • Shooter

    Carries 24 shots. Ordinary shooting uses distance and melee penalties unless another trait explicitly removes one.

  • No melee penalty

    A shooter does not lose the usual half damage when fighting in melee. Range and ammunition remain separate considerations.

Heroes connected to this creature

Normal upgrade of the specialty line (1)

The normal upgrade belongs to the same specialty line in the pinned VCMI reference. Gelu’s and Dracon’s special conversions are separate from its normal upgrades.

Creature eligible for conversion (1)

Special conversion requires the hero and its cost. This is not ordinary recruitment in the hero’s home town.

Example in a tactical plan (2)

The creature is an example in our specific plan; this does not establish ownership or a starting army.

Reference ↗ · Ability reference configuration ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (4)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Items with a specific creature relationship (2)

Read the exact item effect; the relationship may concern summoning or another function rather than a blanket buff to every form.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Zealot · reference values before bonuses
CreaturesTotal costBase health
1
  • 450 gold
30
5
  • 2,250 gold
150
10
  • 4,500 gold
300

Reading this profile correctly

This profile uses Complete/SoD and the cited VCMI reference. HotA, WoG and other mod changes are not added. Body footprint and attack reach are separate properties.

Base growth excludes Citadel, Castle, external dwellings and other bonuses. AI value supports army generation and evaluation; it is neither a price nor experience. Ranged and melee penalties, immunity, resistance chance and spell-damage reduction are distinct effects. Neutral dragons can have higher editor levels than some internal rules use. Campaign scripts can alter ordinary recruitment.

Numerical reference source ↗

Original roster scope

141 Heroes III Complete / The Shadow of Death creatures: 126 town forms across nine factions and 15 neutrals. The Heroes 3 Wiki stat table is pinned to revision 194544; HotA branches and balance changes are removed. Abilities additionally identify the pinned VCMI reference; its internal identifiers are not blindly used as game names. War machines, siege towers and random editor placeholders are outside this creature count. Growth is the base weekly figure; costs are per creature and stats exclude hero, town and spell bonuses.