HEROES ATLAS
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Olden Era · Czech and English

Town buildings · Olden Era

Choose a town. Each building lists its function, verified price, recruitment and available dependencies. Dwelling upgrades and mutually exclusive alternatives remain distinct.

207 entries6 towns / factions

Olden Era early-access rules from the cited tables, checked on 21 October 2026. Updates can change prices and effects.

207 entries

Temple 34

Olden Era · Temple · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Golden Calf — Building-family icon
Building-family icon
Source · Game artwork
Golden Calf

All your towns gain 1,000 gold and one of each other resource daily; local creature growth increases by 100%.

When it fits: Assess value through the number and actual use of owned towns.

Watch for: More resources do not deliver reinforcements by themselves; choose a specific next investment.

How to use it and where it fits in build order

When to build: Assess value through the number and actual use of owned towns. Separate global production from local growth. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: More resources do not deliver reinforcements by themselves; choose a specific next investment.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Solar Temple — Building-family icon
Building-family icon
Source · Game artwork
Solar Temple

Produces 500 gold, Law and Astrology points daily. Adds 1 to the hero cap.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Solar Temple II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
No additional listed building
Garrison — Building-family icon
Building-family icon
Source · Game artwork
GarrisonSwordsman

Enables recruitment of Swordsman.

When it fits: Schedule Garrison when the next army actually needs Swordsman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Garrison when the next army actually needs Swordsman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Garrison II · Hippodrome.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,250 gold
  • 5 ore
No additional listed building
Mews — Building-family icon
Building-family icon
Source · Game artwork
MewsCrossbowman

Enables recruitment of Crossbowman.

When it fits: Schedule Mews when the next army actually needs Crossbowman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Mews when the next army actually needs Crossbowman. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Griffin Rookery · Mews II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,250 gold
  • 5 wood
No additional listed building
Mage Guild — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild

Unlocks 7 tier-1 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
No additional listed building
Tavern — Building-family icon
Building-family icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Marketplace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
No additional listed building
Solar Temple II — Building-family icon
Building-family icon
Source · Game artwork
Solar Temple II

Produces 750 gold, Law and Astrology points daily. Unlocks one tier-1 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Solar Temple III · Bank.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Solar Temple
Guild of Six Winds — Building-family icon
Building-family icon
Source · Game artwork
Guild of Six Winds

A selected hero spends a day training a chosen attribute and is unavailable until the next morning.

When it fits: Schedule training on a day when you can spare the hero.

Watch for: An unavailable hero cannot deliver reinforcements or join an urgent fight.

How to use it and where it fits in build order

When to build: Schedule training on a day when you can spare the hero. Choose an attribute for their actual next role.

When to delay: An unavailable hero cannot deliver reinforcements or join an urgent fight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
  • 5 wood
  • 2 gems
  • 2 crystals
  • 2 mercury
No additional listed building
Scouting Skyship — Building-family icon
Building-family icon
Source · Game artwork
Scouting Skyship

Reveals terrain within 20 tiles of the town.

When it fits: Choose local revelation when it changes a route or gives useful warning.

Watch for: Already explored surroundings reduce additional scouting value.

How to use it and where it fits in build order

When to build: Choose local revelation when it changes a route or gives useful warning.

When to delay: Already explored surroundings reduce additional scouting value.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
No additional listed building
Griffin Rookery — Building-family icon
Building-family icon
Source · Game artwork
Griffin RookeryGriffin

Enables recruitment of Griffin.

When it fits: Schedule Griffin Rookery when the next army actually needs Griffin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (5)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (1)
How to use it and where it fits in build order

When to build: Schedule Griffin Rookery when the next army actually needs Griffin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Sundrop Chapel · Griffin Rookery II · Hippodrome.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 5 wood
  • 5 ore
Mews
Garrison II — Building-family icon
Building-family icon
Source · Game artwork
Garrison IIGuard Captain / Sun’s AegisDwelling upgrade

Enables recruitment of Guard Captain / Sun’s Aegis. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Garrison II when the next army actually needs Guard Captain / Sun’s Aegis.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Garrison II when the next army actually needs Guard Captain / Sun’s Aegis. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
  • 10 alchemical dust
Garrison
Sundrop Chapel — Building-family icon
Building-family icon
Source · Game artwork
Sundrop ChapelLightweaver

Enables recruitment of Lightweaver.

When it fits: Schedule Sundrop Chapel when the next army actually needs Lightweaver.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (5)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (1)
How to use it and where it fits in build order

When to build: Schedule Sundrop Chapel when the next army actually needs Lightweaver. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Sundrop Chapel II · Threshold Basilica · Radiant Forge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,250 gold
  • 3 gems
  • 3 crystals
  • 3 mercury
Griffin Rookery
Mews II — Building-family icon
Building-family icon
Source · Game artwork
Mews IIAustringer / MarksmanDwelling upgrade

Enables recruitment of Austringer / Marksman. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Mews II when the next army actually needs Austringer / Marksman.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Mews II when the next army actually needs Austringer / Marksman. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 wood
  • 20 alchemical dust
Mews
Mage Guild II — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild II

Unlocks 6 tier-2 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild III · Radiant Forge.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 gems
  • 2 crystals
  • 2 mercury
Mage Guild
Marketplace — Building-family icon
Building-family icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Artifact Merchant · Resource Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Tavern
Solar Temple III — Building-family icon
Building-family icon
Source · Game artwork
Solar Temple III

Produces 1000 gold, Law and Astrology points daily. Unlocks one tier-2 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Solar Temple II
Bank — Building-family icon
Building-family icon
Source · Game artwork
Bank

Daily production: 1000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Depot · Treasury.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Solar Temple II
Fortifications — Building-family icon
Building-family icon
Source · Game artwork
Fortifications

Tier-1 fortifications with a defensive upgrade choice.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Treasury · Fortifications II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
No additional listed building
Griffin Rookery II — Building-family icon
Building-family icon
Source · Game artwork
Griffin Rookery IITemple Griffin / Guardian GriffinDwelling upgrade

Enables recruitment of Temple Griffin / Guardian Griffin. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Griffin Rookery II when the next army actually needs Temple Griffin / Guardian Griffin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Griffin Rookery II when the next army actually needs Temple Griffin / Guardian Griffin. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,250 gold
  • 5 wood
  • 5 ore
  • 30 alchemical dust
Griffin Rookery
Hippodrome — Building-family icon
Building-family icon
Source · Game artwork
HippodromeCavalry

Enables recruitment of Cavalry.

When it fits: Schedule Hippodrome when the next army actually needs Cavalry.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Hippodrome when the next army actually needs Cavalry. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Hippodrome II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,000 gold
  • 15 wood
Griffin Rookery
Garrison
Sundrop Chapel II — Building-family icon
Building-family icon
Source · Game artwork
Sundrop Chapel IIHierophant / Sun HeraldDwelling upgrade

Enables recruitment of Hierophant / Sun Herald. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Sundrop Chapel II when the next army actually needs Hierophant / Sun Herald.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Sundrop Chapel II when the next army actually needs Hierophant / Sun Herald. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,250 gold
  • 6 gems
  • 40 alchemical dust
Sundrop Chapel
Mage Guild III — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild III

Unlocks 5 tier-3 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild IV.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 3 gems
  • 3 crystals
  • 3 mercury
Mage Guild II
Artifact Merchant — Building-family icon
Building-family icon
Source · Game artwork
Artifact Merchant

Buys and sells artifacts when visiting the town.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items to compare against stock

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

Full available item reference (Czech) →

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Marketplace
Resource Depot — Building-family icon
Building-family icon
Source · Game artwork
Resource Depot

Daily production: 1 gems.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Alchemic Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Marketplace
Bank
Treasury — Building-family icon
Building-family icon
Source · Game artwork
Treasury

Daily production: 2000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Fortifications
Bank
Fortifications II — Building-family icon
Building-family icon
Source · Game artwork
Fortifications II

Tier-2 fortifications with a defensive upgrade choice. Adds towers and 50% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications III.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 ore
Fortifications
Threshold Basilica — Building-family icon
Building-family icon
Source · Game artwork
Threshold BasilicaInquisitor

Enables recruitment of Inquisitor.

When it fits: Schedule Threshold Basilica when the next army actually needs Inquisitor.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Threshold Basilica when the next army actually needs Inquisitor. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Threshold Basilica II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 10 ore
  • 10 gems
Sundrop Chapel
Alchemic Depot — Building-family icon
Building-family icon
Source · Game artwork
Alchemic Depot

Daily production: 5 alchemical dust.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3 gems
  • 3 crystals
  • 3 mercury
Resource Depot
Hippodrome II — Building-family icon
Building-family icon
Source · Game artwork
Hippodrome IINoble Cavalry / Sunspear CavalryDwelling upgrade

Enables recruitment of Noble Cavalry / Sunspear Cavalry. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Hippodrome II when the next army actually needs Noble Cavalry / Sunspear Cavalry.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Hippodrome II when the next army actually needs Noble Cavalry / Sunspear Cavalry. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,500 gold
  • 20 wood
  • 5 ore
  • 50 alchemical dust
Hippodrome
Radiant Forge — Building-family icon
Building-family icon
Source · Game artwork
Radiant ForgeAngel

Enables recruitment of Angel.

When it fits: Schedule Radiant Forge when the next army actually needs Angel.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Radiant Forge when the next army actually needs Angel. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Radiant Forge II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 gems
  • 5 crystals
  • 5 mercury
Sundrop Chapel
Mage Guild II
Mage Guild IV — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild IV

Unlocks 4 tier-4 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Mage Guild III
Fortifications III — Building-family icon
Building-family icon
Source · Game artwork
Fortifications III

Tier-3 fortifications with a defensive upgrade choice. Adds towers and 100% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 15 ore
Fortifications II
Threshold Basilica II — Building-family icon
Building-family icon
Source · Game artwork
Threshold Basilica IIMother Superior / ExcommunicatorDwelling upgrade

Enables recruitment of Mother Superior / Excommunicator. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Threshold Basilica II when the next army actually needs Mother Superior / Excommunicator.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Threshold Basilica II when the next army actually needs Mother Superior / Excommunicator. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 ore
  • 15 gems
  • 75 alchemical dust
Threshold Basilica
Radiant Forge II — Building-family icon
Building-family icon
Source · Game artwork
Radiant Forge IIArchangel / ApotheosisDwelling upgrade

Enables recruitment of Archangel / Apotheosis. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Radiant Forge II when the next army actually needs Archangel / Apotheosis.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Radiant Forge II when the next army actually needs Archangel / Apotheosis. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 17,500 gold
  • 20 gems
  • 100 alchemical dust
Radiant Forge

Grove 35

Olden Era · Grove · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Grove Palace — Building-family icon
Building-family icon
Source · Game artwork
Grove Palace

Produces 500 gold, Law and Astrology points daily. Adds 1 to the hero cap.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Grove Palace II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
No additional listed building
Faun Huts — Building-family icon
Building-family icon
Source · Game artwork
Faun HutsFaun

Enables recruitment of Faun.

When it fits: Schedule Faun Huts when the next army actually needs Faun.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Faun Huts when the next army actually needs Faun. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Hop Patch · Faun Huts II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,250 gold
  • 5 wood
No additional listed building
Hop Patch — Building-family icon
Building-family icon
Source · Game artwork
Hop PatchHoplet

Enables recruitment of Hoplet.

When it fits: Schedule Hop Patch when the next army actually needs Hoplet.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (5)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (1)
How to use it and where it fits in build order

When to build: Schedule Hop Patch when the next army actually needs Hoplet. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Hop Patch II · Shroomwood Shack · Thunder Lair.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,750 gold
  • 2 gems
  • 2 crystals
  • 2 mercury
Faun Huts
Mage Guild — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild

Unlocks 7 tier-1 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Blooming Pond · Mage Guild II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
No additional listed building
Tavern — Building-family icon
Building-family icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Marketplace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
No additional listed building
Grove Palace II — Building-family icon
Building-family icon
Source · Game artwork
Grove Palace II

Produces 750 gold, Law and Astrology points daily. Unlocks one tier-1 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Grove Palace III · Bank.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Grove Palace
Menhir Circle — Building-family icon
Building-family icon
Source · Game artwork
Menhir CircleVine Iriyad

Enables recruitment of Vine Iriyad.

When it fits: Schedule Menhir Circle when the next army actually needs Vine Iriyad.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Menhir Circle when the next army actually needs Vine Iriyad. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Blooming Pond · Menhir Circle II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,750 gold
  • 5 wood
  • 5 ore
  • 3 crystals
No additional listed building
Faun Huts II — Building-family icon
Building-family icon
Source · Game artwork
Faun Huts IIFaun / Faun Archer / Faun WarriorDwelling upgrade

Enables recruitment of Faun / Faun Archer / Faun Warrior. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Faun Huts II when the next army actually needs Faun / Faun Archer / Faun Warrior.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Faun Huts II when the next army actually needs Faun / Faun Archer / Faun Warrior. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight · Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 10 alchemical dust
Faun Huts
Blooming Pond — Building-family icon
Building-family icon
Source · Game artwork
Blooming PondNaiad

Enables recruitment of Naiad.

When it fits: Schedule Blooming Pond when the next army actually needs Naiad.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Blooming Pond when the next army actually needs Naiad. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Blooming Pond II · Thunder Lair.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,750 gold
  • 5 ore
  • 4 crystals
Menhir Circle
Mage Guild
Hop Patch II — Building-family icon
Building-family icon
Source · Game artwork
Hop Patch IIDawn Hoplet / Dusk HopletDwelling upgrade

Enables recruitment of Dawn Hoplet / Dusk Hoplet. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Hop Patch II when the next army actually needs Dawn Hoplet / Dusk Hoplet.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Hop Patch II when the next army actually needs Dawn Hoplet / Dusk Hoplet. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 2 crystals
  • 20 alchemical dust
Hop Patch
Mage Guild II — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild II

Unlocks 6 tier-2 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild III.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 gems
  • 2 crystals
  • 2 mercury
Mage Guild
Marketplace — Building-family icon
Building-family icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Artifact Merchant · Resource Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Tavern
Grove Palace III — Building-family icon
Building-family icon
Source · Game artwork
Grove Palace III

Produces 1000 gold, Law and Astrology points daily. Unlocks one tier-2 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Grove Palace II
Bank — Building-family icon
Building-family icon
Source · Game artwork
Bank

Daily production: 1000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Depot · Treasury.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Grove Palace II
Fortifications — Building-family icon
Building-family icon
Source · Game artwork
Fortifications

Tier-1 fortifications with a defensive upgrade choice.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Treasury · Fortifications II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
No additional listed building
Menhir Circle II — Building-family icon
Building-family icon
Source · Game artwork
Menhir Circle IIFungal Iriyad / Crystal IriyadDwelling upgrade

Enables recruitment of Fungal Iriyad / Crystal Iriyad. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Menhir Circle II when the next army actually needs Fungal Iriyad / Crystal Iriyad.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Menhir Circle II when the next army actually needs Fungal Iriyad / Crystal Iriyad. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 5 ore
  • 3 crystals
  • 30 alchemical dust
Menhir Circle
Shroomwood Shack — Building-family icon
Building-family icon
Source · Game artwork
Shroomwood ShackHerbomancer

Enables recruitment of Herbomancer.

When it fits: Schedule Shroomwood Shack when the next army actually needs Herbomancer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Shroomwood Shack when the next army actually needs Herbomancer. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Shroomwood Shack II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,750 gold
  • 10 wood
  • 3 gems
  • 3 crystals
  • 3 mercury
Hop Patch
Blooming Pond II — Building-family icon
Building-family icon
Source · Game artwork
Blooming Pond IIVernal Naiad / Brumal NaiadDwelling upgrade

Enables recruitment of Vernal Naiad / Brumal Naiad. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Blooming Pond II when the next army actually needs Vernal Naiad / Brumal Naiad.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Blooming Pond II when the next army actually needs Vernal Naiad / Brumal Naiad. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 ore
  • 4 crystals
  • 40 alchemical dust
Blooming Pond
Mage Guild III — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild III

Unlocks 5 tier-3 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild IV.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 3 gems
  • 3 crystals
  • 3 mercury
Mage Guild II
Artifact Merchant — Building-family icon
Building-family icon
Source · Game artwork
Artifact Merchant

Buys and sells artifacts when visiting the town.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items to compare against stock

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

Full available item reference (Czech) →

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Marketplace
Resource Depot — Building-family icon
Building-family icon
Source · Game artwork
Resource Depot

Daily production: 1 crystals.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Alchemic Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Marketplace
Bank
Treasury — Building-family icon
Building-family icon
Source · Game artwork
Treasury

Daily production: 2000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Fortifications
Bank
Fortifications II — Building-family icon
Building-family icon
Source · Game artwork
Fortifications II

Tier-2 fortifications with a defensive upgrade choice. Adds towers and 50% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications III · Mycelium Roots.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 ore
Fortifications
Thunder Lair — Building-family icon
Building-family icon
Source · Game artwork
Thunder LairQilin

Enables recruitment of Qilin.

When it fits: Schedule Thunder Lair when the next army actually needs Qilin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Thunder Lair when the next army actually needs Qilin. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Pyre · Thunder Lair II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,500 gold
  • 5 wood
  • 5 ore
  • 5 crystals
Blooming Pond
Hop Patch
Alchemic Depot — Building-family icon
Building-family icon
Source · Game artwork
Alchemic Depot

Daily production: 5 alchemical dust.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3 gems
  • 3 crystals
  • 3 mercury
Resource Depot
Shroomwood Shack II — Building-family icon
Building-family icon
Source · Game artwork
Shroomwood Shack IISporemancer / MurmurmancerDwelling upgrade

Enables recruitment of Sporemancer / Murmurmancer. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Shroomwood Shack II when the next army actually needs Sporemancer / Murmurmancer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Shroomwood Shack II when the next army actually needs Sporemancer / Murmurmancer. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,250 gold
  • 15 wood
  • 3 crystals
  • 50 alchemical dust
Shroomwood Shack
Pyre — Building-family icon
Building-family icon
Source · Game artwork
PyrePhoenix

Enables recruitment of Phoenix.

When it fits: Schedule Pyre when the next army actually needs Phoenix.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Pyre when the next army actually needs Phoenix. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Pyre II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 10 wood
  • 5 ore
  • 15 crystals
Thunder Lair
Spring of Life — Building-family icon
Building-family icon
Source · Game artwork
Spring of Life

All your towns gain 1 growth for every creature; this town also gains 100% growth.

When it fits: Separate growth across owned towns from the larger benefit in this town.

Watch for: Even large growth creates no ready army without hiring funds.

How to use it and where it fits in build order

When to build: Separate growth across owned towns from the larger benefit in this town. Choose a useful recruitment center. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Even large growth creates no ready army without hiring funds.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Mage Guild IV — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild IV

Unlocks 4 tier-4 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild V.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Mage Guild III
Mother Nature — Building-family icon
Building-family icon
Source · Game artwork
Mother Nature

Each visitor can permanently gain 2 Spell Power once.

When it fits: Send casters when their routes allow it.

Watch for: The same visitor does not gain the bonus every time, and more power does not restore mana.

How to use it and where it fits in build order

When to build: Send casters when their routes allow it. Compare permanent Spell Power with their actual spellbooks.

When to delay: The same visitor does not gain the bonus every time, and more power does not restore mana.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
No additional listed building
Fortifications III — Building-family icon
Building-family icon
Source · Game artwork
Fortifications III

Tier-3 fortifications with a defensive upgrade choice. Adds towers and 100% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 15 ore
Fortifications II
Thunder Lair II — Building-family icon
Building-family icon
Source · Game artwork
Thunder Lair IIThunder Qilin / Mist QilinDwelling upgrade

Enables recruitment of Thunder Qilin / Mist Qilin. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Thunder Lair II when the next army actually needs Thunder Qilin / Mist Qilin.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Thunder Lair II when the next army actually needs Thunder Qilin / Mist Qilin. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 5 ore
  • 10 crystals
  • 75 alchemical dust
Thunder Lair
Pyre II — Building-family icon
Building-family icon
Source · Game artwork
Pyre IIFlaming Phoenix / Energy PhoenixDwelling upgrade

Enables recruitment of Flaming Phoenix / Energy Phoenix. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Pyre II when the next army actually needs Flaming Phoenix / Energy Phoenix.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Pyre II when the next army actually needs Flaming Phoenix / Energy Phoenix. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 17,500 gold
  • 10 wood
  • 10 ore
  • 20 crystals
  • 100 alchemical dust
Pyre
Mage Guild V — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild V

Unlocks 3 tier-5 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 5 gems
  • 5 crystals
  • 5 mercury
Mage Guild IV
Mycelium Roots — Building-family icon
Building-family icon
Source · Game artwork
Mycelium Roots

Transfers a hero to a chosen town you own.

When it fits: Choose an actual owned destination and prepare the next journey or reinforcement handover.

Watch for: Transfer does not fill a missing army; consider the cost and security of both locations.

How to use it and where it fits in build order

When to build: Choose an actual owned destination and prepare the next journey or reinforcement handover.

When to delay: Transfer does not fill a missing army; consider the cost and security of both locations.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Fortifications II

Dungeon 35

Olden Era · Dungeon · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Spy Network — Building-family icon
Building-family icon
Source · Game artwork
Spy Network

Reveals the entire map and increases local growth by 100%.

When it fits: Use map revelation to change routes, choose an opponent or prepare defense.

Watch for: Information alone neither defeats the revealed enemy nor hires the larger creature offer.

How to use it and where it fits in build order

When to build: Use map revelation to change routes, choose an opponent or prepare defense. Separate it from subsequent local growth. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Information alone neither defeats the revealed enemy nor hires the larger creature offer.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Byzantine Palace — Building-family icon
Building-family icon
Source · Game artwork
Byzantine Palace

Produces 500 gold, Law and Astrology points daily. Adds 1 to the hero cap.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Byzantine Palace II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
No additional listed building
Gymnasium — Building-family icon
Building-family icon
Source · Game artwork
Gymnasium

Each visitor can gain one level once.

When it fits: Visit with a hero whose next level immediately helps the upcoming expedition.

Watch for: A one-time reward is not a level granted on every return.

How to use it and where it fits in build order

When to build: Visit with a hero whose next level immediately helps the upcoming expedition.

When to delay: A one-time reward is not a level granted on every return.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
No additional listed building
Warren — Building-family icon
Building-family icon
Source · Game artwork
WarrenTroglodyte

Enables recruitment of Troglodyte.

When it fits: Schedule Warren when the next army actually needs Troglodyte.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Warren when the next army actually needs Troglodyte. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Amphitheater · Warren II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
No additional listed building
Safe House — Building-family icon
Building-family icon
Source · Game artwork
Safe HouseInfiltrator

Enables recruitment of Infiltrator.

When it fits: Schedule Safe House when the next army actually needs Infiltrator.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (5)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (1)
How to use it and where it fits in build order

When to build: Schedule Safe House when the next army actually needs Infiltrator. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Amphitheater · Labyrinth · Safe House II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 5 wood
  • 1 gems
  • 1 crystals
  • 1 mercury
No additional listed building
Mage Guild — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild

Unlocks 7 tier-1 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
No additional listed building
Tavern — Building-family icon
Building-family icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Marketplace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
No additional listed building
Byzantine Palace II — Building-family icon
Building-family icon
Source · Game artwork
Byzantine Palace II

Produces 750 gold, Law and Astrology points daily. Unlocks one tier-1 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Byzantine Palace III · Bank.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Byzantine Palace
Lyceum — Building-family icon
Building-family icon
Source · Game artwork
Lyceum

Enchants scrolls to grant spells at maximum proficiency.

When it fits: First choose an actual scroll and a situation benefiting from its higher spell proficiency.

Watch for: Enchanting a scroll does not automatically teach every magic school or spell.

How to use it and where it fits in build order

When to build: First choose an actual scroll and a situation benefiting from its higher spell proficiency.

When to delay: Enchanting a scroll does not automatically teach every magic school or spell.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
No additional listed building
Amphitheater — Building-family icon
Building-family icon
Source · Game artwork
AmphitheaterOnyx Dancer

Enables recruitment of Onyx Dancer.

When it fits: Schedule Amphitheater when the next army actually needs Onyx Dancer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Amphitheater when the next army actually needs Onyx Dancer. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Amphitheater II · Stilled Voices.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,250 gold
  • 5 ore
  • 2 gems
  • 2 crystals
  • 2 mercury
Safe House
Warren
Warren II — Building-family icon
Building-family icon
Source · Game artwork
Warren IIInfernal Troglodyte / Toxic TroglodyteDwelling upgrade

Enables recruitment of Infernal Troglodyte / Toxic Troglodyte. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Warren II when the next army actually needs Infernal Troglodyte / Toxic Troglodyte.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Warren II when the next army actually needs Infernal Troglodyte / Toxic Troglodyte. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 750 gold
  • 5 ore
  • 10 alchemical dust
Warren
Labyrinth — Building-family icon
Building-family icon
Source · Game artwork
LabyrinthMinotaur

Enables recruitment of Minotaur.

When it fits: Schedule Labyrinth when the next army actually needs Minotaur.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (5)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (1)
How to use it and where it fits in build order

When to build: Schedule Labyrinth when the next army actually needs Minotaur. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Stilled Voices · Labyrinth II · Cave Palace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 10 ore
Safe House
Safe House II — Building-family icon
Building-family icon
Source · Game artwork
Safe House IIGuile Infiltrator / Bleak InfiltratorDwelling upgrade

Enables recruitment of Guile Infiltrator / Bleak Infiltrator. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Safe House II when the next army actually needs Guile Infiltrator / Bleak Infiltrator.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Safe House II when the next army actually needs Guile Infiltrator / Bleak Infiltrator. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,750 gold
  • 5 wood
  • 1 gems
  • 20 alchemical dust
Safe House
Mage Guild II — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild II

Unlocks 6 tier-2 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild III · Cave Palace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 gems
  • 2 crystals
  • 2 mercury
Mage Guild
Marketplace — Building-family icon
Building-family icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Artifact Merchant · Resource Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Tavern
Byzantine Palace III — Building-family icon
Building-family icon
Source · Game artwork
Byzantine Palace III

Produces 1000 gold, Law and Astrology points daily. Unlocks one tier-2 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Byzantine Palace II
Bank — Building-family icon
Building-family icon
Source · Game artwork
Bank

Daily production: 1000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Depot · Treasury.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Byzantine Palace II
Fortifications — Building-family icon
Building-family icon
Source · Game artwork
Fortifications

Tier-1 fortifications with a defensive upgrade choice.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Treasury · Fortifications II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
No additional listed building
Amphitheater II — Building-family icon
Building-family icon
Source · Game artwork
Amphitheater IIJasper Dancer / Aureate DancerDwelling upgrade

Enables recruitment of Jasper Dancer / Aureate Dancer. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Amphitheater II when the next army actually needs Jasper Dancer / Aureate Dancer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Amphitheater II when the next army actually needs Jasper Dancer / Aureate Dancer. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,250 gold
  • 5 ore
  • 2 gems
  • 30 alchemical dust
Amphitheater
Stilled Voices — Building-family icon
Building-family icon
Source · Game artwork
Stilled VoicesMedusa

Enables recruitment of Medusa.

When it fits: Schedule Stilled Voices when the next army actually needs Medusa.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Stilled Voices when the next army actually needs Medusa. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Chthonic Home · Stilled Voices II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,250 gold
  • 5 wood
  • 3 gems
  • 3 crystals
  • 3 mercury
Amphitheater
Labyrinth
Labyrinth II — Building-family icon
Building-family icon
Source · Game artwork
Labyrinth IIMinotaur / Minotaur Lord / Minotaur VanguardDwelling upgrade

Enables recruitment of Minotaur / Minotaur Lord / Minotaur Vanguard. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Labyrinth II when the next army actually needs Minotaur / Minotaur Lord / Minotaur Vanguard.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Labyrinth II when the next army actually needs Minotaur / Minotaur Lord / Minotaur Vanguard. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,250 gold
  • 5 wood
  • 10 ore
  • 40 alchemical dust
Labyrinth
Mage Guild III — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild III

Unlocks 5 tier-3 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

Creatures and items · building relationships

Related creatures (3)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild IV · Cave Palace II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 3 gems
  • 3 crystals
  • 3 mercury
Mage Guild II
Artifact Merchant — Building-family icon
Building-family icon
Source · Game artwork
Artifact Merchant

Buys and sells artifacts when visiting the town.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items to compare against stock

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

Full available item reference (Czech) →

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Marketplace
Resource Depot — Building-family icon
Building-family icon
Source · Game artwork
Resource Depot

Daily production: 1 gems.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Alchemic Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Marketplace
Bank
Treasury — Building-family icon
Building-family icon
Source · Game artwork
Treasury

Daily production: 2000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Fortifications
Bank
Fortifications II — Building-family icon
Building-family icon
Source · Game artwork
Fortifications II

Tier-2 fortifications with a defensive upgrade choice. Adds towers and 50% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications III.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 ore
Fortifications
Chthonic Home — Building-family icon
Building-family icon
Source · Game artwork
Chthonic HomeHydra

Enables recruitment of Hydra.

When it fits: Schedule Chthonic Home when the next army actually needs Hydra.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Chthonic Home when the next army actually needs Hydra. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Chthonic Home II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 10 wood
  • 5 ore
  • 10 gems
Stilled Voices
Alchemic Depot — Building-family icon
Building-family icon
Source · Game artwork
Alchemic Depot

Daily production: 5 alchemical dust.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3 gems
  • 3 crystals
  • 3 mercury
Resource Depot
Stilled Voices II — Building-family icon
Building-family icon
Source · Game artwork
Stilled Voices IIMedusa / Medusa Sculptor / Medusa QueenDwelling upgrade

Enables recruitment of Medusa / Medusa Sculptor / Medusa Queen. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Stilled Voices II when the next army actually needs Medusa / Medusa Sculptor / Medusa Queen.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Stilled Voices II when the next army actually needs Medusa / Medusa Sculptor / Medusa Queen. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,250 gold
  • 5 wood
  • 5 gems
  • 50 alchemical dust
Stilled Voices
Cave Palace — Building-family icon
Building-family icon
Source · Game artwork
Cave PalaceCave Dragon

Enables recruitment of Cave Dragon.

When it fits: Schedule Cave Palace when the next army actually needs Cave Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cave Palace when the next army actually needs Cave Dragon. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Cave Palace II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 17,500 gold
  • 5 wood
  • 5 ore
  • 20 gems
Mage Guild II
Labyrinth
Mage Guild IV — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild IV

Unlocks 4 tier-4 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild V.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Mage Guild III
Fortifications III — Building-family icon
Building-family icon
Source · Game artwork
Fortifications III

Tier-3 fortifications with a defensive upgrade choice. Adds towers and 100% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 15 ore
Fortifications II
Chthonic Home II — Building-family icon
Building-family icon
Source · Game artwork
Chthonic Home IIChthonic Hydra / Infernal HydraDwelling upgrade

Enables recruitment of Chthonic Hydra / Infernal Hydra. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Chthonic Home II when the next army actually needs Chthonic Hydra / Infernal Hydra.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Chthonic Home II when the next army actually needs Chthonic Hydra / Infernal Hydra. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 wood
  • 10 ore
  • 10 gems
  • 75 alchemical dust
Chthonic Home
Cave Palace II — Building-family icon
Building-family icon
Source · Game artwork
Cave Palace IIBlack Dragon / Ashen DragonDwelling upgrade

Enables recruitment of Black Dragon / Ashen Dragon. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Cave Palace II when the next army actually needs Black Dragon / Ashen Dragon.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Cave Palace II when the next army actually needs Black Dragon / Ashen Dragon. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 22,500 gold
  • 5 wood
  • 5 ore
  • 25 gems
  • 100 alchemical dust
Mage Guild III
Cave Palace
Mage Guild V — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild V

Unlocks 3 tier-5 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 5 gems
  • 5 crystals
  • 5 mercury
Mage Guild IV

Necropolis 34

Olden Era · Necropolis · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Everserpent — Building-family icon
Building-family icon
Source · Game artwork
Everserpent

Allies gain 10 Defense and take 50% less Lucky Strike damage, including spells; local growth increases by 100%.

When it fits: Assess survival against actual enemy attacks and Lucky Strikes.

Watch for: Protection cancels neither every damage source nor recruitment costs.

How to use it and where it fits in build order

When to build: Assess survival against actual enemy attacks and Lucky Strikes. Also reserve funds for more local recruitment. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: Protection cancels neither every damage source nor recruitment costs.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Eternal Visage — Building-family icon
Building-family icon
Source · Game artwork
Eternal Visage

Produces 500 gold, Law and Astrology points daily. Adds 1 to the hero cap.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Eternal Visage II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
No additional listed building
Undead Transformer — Building-family icon
Building-family icon
Source · Game artwork
Undead Transformer

Converts sacrificed creatures into undead of the same tier.

When it fits: Choose a specific expendable input and check the same-tier undead result in this reference.

Watch for: The original creatures are lost; do not import another game’s Skeleton Transformer table.

How to use it and where it fits in build order

When to build: Choose a specific expendable input and check the same-tier undead result in this reference.

When to delay: The original creatures are lost; do not import another game’s Skeleton Transformer table.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 ore
  • 5 wood
No additional listed building
Crypts and Graves — Building-family icon
Building-family icon
Source · Game artwork
Crypts and GravesSkeleton

Enables recruitment of Skeleton.

When it fits: Schedule Crypts and Graves when the next army actually needs Skeleton.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (5)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (1)
How to use it and where it fits in build order

When to build: Schedule Crypts and Graves when the next army actually needs Skeleton. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Kennel · Crypts and Graves II · Bone Exchange.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
No additional listed building
Quiet Pavilion — Building-family icon
Building-family icon
Source · Game artwork
Quiet PavilionWight

Enables recruitment of Wight.

When it fits: Schedule Quiet Pavilion when the next army actually needs Wight.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Quiet Pavilion when the next army actually needs Wight. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Bone Exchange · Quiet Pavilion II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 mercury
No additional listed building
Mage Guild — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild

Unlocks 7 tier-1 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
No additional listed building
Tavern — Building-family icon
Building-family icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Marketplace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
No additional listed building
Eternal Visage II — Building-family icon
Building-family icon
Source · Game artwork
Eternal Visage II

Produces 750 gold, Law and Astrology points daily. Unlocks one tier-1 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Eternal Visage III · Bank.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Eternal Visage
Kennel — Building-family icon
Building-family icon
Source · Game artwork
KennelUndead Pet

Enables recruitment of Undead Pet.

When it fits: Schedule Kennel when the next army actually needs Undead Pet.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Kennel when the next army actually needs Undead Pet. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Kennel II · Tomb of Warriors.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 10 wood
Crypts and Graves
Crypts and Graves II — Building-family icon
Building-family icon
Source · Game artwork
Crypts and Graves IISkeleton / Skeleton Warrior / Skeleton ArcherDwelling upgrade

Enables recruitment of Skeleton / Skeleton Warrior / Skeleton Archer. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Crypts and Graves II when the next army actually needs Skeleton / Skeleton Warrior / Skeleton Archer.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Crypts and Graves II when the next army actually needs Skeleton / Skeleton Warrior / Skeleton Archer. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches · Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 alchemical dust
Crypts and Graves
Bone Exchange — Building-family icon
Building-family icon
Source · Game artwork
Bone ExchangeGraverobber

Enables recruitment of Graverobber.

When it fits: Schedule Bone Exchange when the next army actually needs Graverobber.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Bone Exchange when the next army actually needs Graverobber. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Timeless Mansion · Bone Exchange II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,250 gold
  • 5 wood
  • 5 ore
  • 5 mercury
Crypts and Graves
Quiet Pavilion
Quiet Pavilion II — Building-family icon
Building-family icon
Source · Game artwork
Quiet Pavilion IIWraith / PhantasmDwelling upgrade

Enables recruitment of Wraith / Phantasm. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Quiet Pavilion II when the next army actually needs Wraith / Phantasm.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Quiet Pavilion II when the next army actually needs Wraith / Phantasm. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,750 gold
  • 5 mercury
  • 20 alchemical dust
Quiet Pavilion
Mage Guild II — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild II

Unlocks 6 tier-2 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild III.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 gems
  • 2 crystals
  • 2 mercury
Mage Guild
Marketplace — Building-family icon
Building-family icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Tavern
Eternal Visage III — Building-family icon
Building-family icon
Source · Game artwork
Eternal Visage III

Produces 1000 gold, Law and Astrology points daily. Unlocks one tier-2 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Eternal Visage II
Bank — Building-family icon
Building-family icon
Source · Game artwork
Bank

Daily production: 1000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Depot · Treasury.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Eternal Visage II
Fortifications — Building-family icon
Building-family icon
Source · Game artwork
Fortifications

Tier-1 fortifications with a defensive upgrade choice.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Treasury · Fortifications II · Tomb of Warriors.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
No additional listed building
Kennel II — Building-family icon
Building-family icon
Source · Game artwork
Kennel IIBarghest / Armored HoundDwelling upgrade

Enables recruitment of Barghest / Armored Hound. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Kennel II when the next army actually needs Barghest / Armored Hound.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Kennel II when the next army actually needs Barghest / Armored Hound. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,750 gold
  • 5 wood
  • 30 alchemical dust
Kennel
Timeless Mansion — Building-family icon
Building-family icon
Source · Game artwork
Timeless MansionLich

Enables recruitment of Lich.

When it fits: Schedule Timeless Mansion when the next army actually needs Lich.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Timeless Mansion when the next army actually needs Lich. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Timeless Mansion II · Chateau of Feasts.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 5 wood
  • 5 ore
  • 5 mercury
Bone Exchange
Bone Exchange II — Building-family icon
Building-family icon
Source · Game artwork
Bone Exchange IIMerchant of Death / KennelmasterDwelling upgrade

Enables recruitment of Merchant of Death / Kennelmaster. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Bone Exchange II when the next army actually needs Merchant of Death / Kennelmaster.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Bone Exchange II when the next army actually needs Merchant of Death / Kennelmaster. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 5 wood
  • 5 ore
  • 5 mercury
  • 40 alchemical dust
Bone Exchange
Mage Guild III — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild III

Unlocks 5 tier-3 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Well of Souls · Mage Guild IV.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 3 gems
  • 3 crystals
  • 3 mercury
Mage Guild II
Resource Depot — Building-family icon
Building-family icon
Source · Game artwork
Resource Depot

Daily production: 1 mercury.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Alchemic Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Marketplace
Bank
Treasury — Building-family icon
Building-family icon
Source · Game artwork
Treasury

Daily production: 2000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Fortifications
Bank
Fortifications II — Building-family icon
Building-family icon
Source · Game artwork
Fortifications II

Tier-2 fortifications with a defensive upgrade choice. Adds towers and 50% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications III.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 ore
Fortifications
Tomb of Warriors — Building-family icon
Building-family icon
Source · Game artwork
Tomb of WarriorsDread Knight

Enables recruitment of Dread Knight.

When it fits: Schedule Tomb of Warriors when the next army actually needs Dread Knight.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Tomb of Warriors when the next army actually needs Dread Knight. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Tomb of Warriors II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,500 gold
  • 5 wood
  • 10 ore
Fortifications
Kennel
Alchemic Depot — Building-family icon
Building-family icon
Source · Game artwork
Alchemic Depot

Daily production: 5 alchemical dust.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3 gems
  • 3 crystals
  • 3 mercury
Resource Depot
Timeless Mansion II — Building-family icon
Building-family icon
Source · Game artwork
Timeless Mansion IIPestilent Lich / Sanguine LichDwelling upgrade

Enables recruitment of Pestilent Lich / Sanguine Lich. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Timeless Mansion II when the next army actually needs Pestilent Lich / Sanguine Lich.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Timeless Mansion II when the next army actually needs Pestilent Lich / Sanguine Lich. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 mercury
  • 50 alchemical dust
Timeless Mansion
Chateau of Feasts — Building-family icon
Building-family icon
Source · Game artwork
Chateau of FeastsVampire

Enables recruitment of Vampire.

When it fits: Schedule Chateau of Feasts when the next army actually needs Vampire.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Chateau of Feasts when the next army actually needs Vampire. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Chateau of Feasts II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 12,500 gold
  • 15 wood
  • 15 ore
  • 15 mercury
Timeless Mansion
Well of Souls — Building-family icon
Building-family icon
Source · Game artwork
Well of Souls

Immediately restores all of the visitor’s mana.

When it fits: Plan a stop for a caster constrained by spent mana.

Watch for: A restored reserve is neither extra Spell Power nor an automatically learned spell.

How to use it and where it fits in build order

When to build: Plan a stop for a caster constrained by spent mana. Connect it to the next reachable expedition.

When to delay: A restored reserve is neither extra Spell Power nor an automatically learned spell.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 3 gems
  • 3 crystals
  • 3 mercury
Mage Guild III
Mage Guild IV — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild IV

Unlocks 4 tier-4 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild V.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Mage Guild III
Fortifications III — Building-family icon
Building-family icon
Source · Game artwork
Fortifications III

Tier-3 fortifications with a defensive upgrade choice. Adds towers and 100% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 15 ore
Fortifications II
Tomb of Warriors II — Building-family icon
Building-family icon
Source · Game artwork
Tomb of Warriors IIAvatar of War / Hollow ReaperDwelling upgrade

Enables recruitment of Avatar of War / Hollow Reaper. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Tomb of Warriors II when the next army actually needs Avatar of War / Hollow Reaper.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Tomb of Warriors II when the next army actually needs Avatar of War / Hollow Reaper. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,500 gold
  • 15 ore
  • 10 mercury
  • 75 alchemical dust
Tomb of Warriors
Chateau of Feasts II — Building-family icon
Building-family icon
Source · Game artwork
Chateau of Feasts IIVampire / Vampire Lord / Vampire ScholarDwelling upgrade

Enables recruitment of Vampire / Vampire Lord / Vampire Scholar. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Chateau of Feasts II when the next army actually needs Vampire / Vampire Lord / Vampire Scholar.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Chateau of Feasts II when the next army actually needs Vampire / Vampire Lord / Vampire Scholar. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 17,500 gold
  • 5 wood
  • 5 ore
  • 25 mercury
  • 100 alchemical dust
Chateau of Feasts
Mage Guild V — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild V

Unlocks 3 tier-5 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 5 gems
  • 5 crystals
  • 5 mercury
Mage Guild IV

Hive 34

Olden Era · Hive · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Apiary’s Heart — Building-family icon
Building-family icon
Source · Game artwork
Apiary’s Heart

Produces 500 gold, Law and Astrology points daily. Adds 1 to the hero cap.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Apiary’s Heart II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
No additional listed building
Neglected Housing — Building-family icon
Building-family icon
Source · Game artwork
Neglected HousingParasite

Enables recruitment of Parasite.

When it fits: Schedule Neglected Housing when the next army actually needs Parasite.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Neglected Housing when the next army actually needs Parasite. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Neglected Housing II · Chitinous Ziggurat.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 5 wood
  • 5 ore
No additional listed building
Carrion Lair — Building-family icon
Building-family icon
Source · Game artwork
Carrion LairLocust

Enables recruitment of Locust.

When it fits: Schedule Carrion Lair when the next army actually needs Locust.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Carrion Lair when the next army actually needs Locust. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Paper Nest · Carrion Lair II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild

Unlocks 7 tier-1 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
No additional listed building
Tavern — Building-family icon
Building-family icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Marketplace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
No additional listed building
Apiary’s Heart II — Building-family icon
Building-family icon
Source · Game artwork
Apiary’s Heart II

Produces 750 gold, Law and Astrology points daily. Unlocks one tier-1 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Apiary’s Heart III · Bank.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Apiary’s Heart
Paper Nest — Building-family icon
Building-family icon
Source · Game artwork
Paper NestHornet

Enables recruitment of Hornet.

When it fits: Schedule Paper Nest when the next army actually needs Hornet.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Paper Nest when the next army actually needs Hornet. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Paper Nest II · Burning Soul Burrows.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,250 gold
  • 10 wood
Carrion Lair
Neglected Housing II — Building-family icon
Building-family icon
Source · Game artwork
Neglected Housing IIWarden Parasite / Ravager ParasiteDwelling upgrade

Enables recruitment of Warden Parasite / Ravager Parasite. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Neglected Housing II when the next army actually needs Warden Parasite / Ravager Parasite.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Neglected Housing II when the next army actually needs Warden Parasite / Ravager Parasite. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,750 gold
  • 10 alchemical dust
Neglected Housing
Chitinous Ziggurat — Building-family icon
Building-family icon
Source · Game artwork
Chitinous ZigguratScorpion

Enables recruitment of Scorpion.

When it fits: Schedule Chitinous Ziggurat when the next army actually needs Scorpion.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Chitinous Ziggurat when the next army actually needs Scorpion. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Apex · Chitinous Ziggurat II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,750 gold
  • 10 ore
Neglected Housing
Carrion Lair II — Building-family icon
Building-family icon
Source · Game artwork
Carrion Lair IIOvergrown Locust / Harvester LocustDwelling upgrade

Enables recruitment of Overgrown Locust / Harvester Locust. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Carrion Lair II when the next army actually needs Overgrown Locust / Harvester Locust.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Carrion Lair II when the next army actually needs Overgrown Locust / Harvester Locust. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,000 gold
  • 20 alchemical dust
Carrion Lair
Mage Guild II — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild II

Unlocks 6 tier-2 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Mage Guild III.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 gems
  • 2 crystals
  • 2 mercury
Mage Guild
Marketplace — Building-family icon
Building-family icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Tavern
Apiary’s Heart III — Building-family icon
Building-family icon
Source · Game artwork
Apiary’s Heart III

Produces 1000 gold, Law and Astrology points daily. Unlocks one tier-2 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Apiary’s Heart II
Bank — Building-family icon
Building-family icon
Source · Game artwork
Bank

Daily production: 1000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Depot · Treasury.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Apiary’s Heart II
Fortifications — Building-family icon
Building-family icon
Source · Game artwork
Fortifications

Tier-1 fortifications with a defensive upgrade choice.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Treasury · Fortifications II · Sacrarium Rediti.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
No additional listed building
Paper Nest II — Building-family icon
Building-family icon
Source · Game artwork
Paper Nest IIChanter / StingerDwelling upgrade

Enables recruitment of Chanter / Stinger. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Paper Nest II when the next army actually needs Chanter / Stinger.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Paper Nest II when the next army actually needs Chanter / Stinger. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Mobile attacks and screening across obstacles.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 10 wood
  • 5 crystals
  • 30 alchemical dust
Paper Nest
Apex — Building-family icon
Building-family icon
Source · Game artwork
ApexReaver

Enables recruitment of Reaver.

When it fits: Schedule Apex when the next army actually needs Reaver.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Apex when the next army actually needs Reaver. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Apex II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 5 crystals
Chitinous Ziggurat
Chitinous Ziggurat II — Building-family icon
Building-family icon
Source · Game artwork
Chitinous Ziggurat IIVolcanic Scorpion / Spelaean ScorpionDwelling upgrade

Enables recruitment of Volcanic Scorpion / Spelaean Scorpion. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Chitinous Ziggurat II when the next army actually needs Volcanic Scorpion / Spelaean Scorpion.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Chitinous Ziggurat II when the next army actually needs Volcanic Scorpion / Spelaean Scorpion. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,500 gold
  • 10 ore
  • 5 crystals
  • 40 alchemical dust
Chitinous Ziggurat
Mage Guild III — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild III

Unlocks 5 tier-3 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild IV.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 3 gems
  • 3 crystals
  • 3 mercury
Mage Guild II
Beelzebub’s Hand — Building-family icon
Building-family icon
Source · Game artwork
Beelzebub’s Hand

Each visitor can permanently gain 2 Attack once.

When it fits: Use the one-time visit for a hero whose main army needs offensive support.

Watch for: Avoid a long detour that costs an important objective or timely intervention.

How to use it and where it fits in build order

When to build: Use the one-time visit for a hero whose main army needs offensive support.

When to delay: Avoid a long detour that costs an important objective or timely intervention.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
No additional listed building
Resource Depot — Building-family icon
Building-family icon
Source · Game artwork
Resource Depot

Daily production: 1 crystals.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Alchemic Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Marketplace
Bank
Treasury — Building-family icon
Building-family icon
Source · Game artwork
Treasury

Daily production: 2000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Fortifications
Bank
Fortifications II — Building-family icon
Building-family icon
Source · Game artwork
Fortifications II

Tier-2 fortifications with a defensive upgrade choice. Adds towers and 50% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications III.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 ore
Fortifications
Burning Soul Burrows — Building-family icon
Building-family icon
Source · Game artwork
Burning Soul BurrowsWaurms

Enables recruitment of Waurms.

When it fits: Schedule Burning Soul Burrows when the next army actually needs Waurms.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Burning Soul Burrows when the next army actually needs Waurms. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Tower of Love · Burning Soul Burrows II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,500 gold
  • 10 ore
  • 5 crystals
Paper Nest
Alchemic Depot — Building-family icon
Building-family icon
Source · Game artwork
Alchemic Depot

Daily production: 5 alchemical dust.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3 gems
  • 3 crystals
  • 3 mercury
Resource Depot
Apex II — Building-family icon
Building-family icon
Source · Game artwork
Apex IIMenacing Reaver / Maniacal ReaverDwelling upgrade

Enables recruitment of Menacing Reaver / Maniacal Reaver. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Apex II when the next army actually needs Menacing Reaver / Maniacal Reaver.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Apex II when the next army actually needs Menacing Reaver / Maniacal Reaver. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,000 gold
  • 5 wood
  • 10 crystals
  • 50 alchemical dust
Apex
Tower of Love — Building-family icon
Building-family icon
Source · Game artwork
Tower of LoveHive Queen

Enables recruitment of Hive Queen.

When it fits: Schedule Tower of Love when the next army actually needs Hive Queen.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Tower of Love when the next army actually needs Hive Queen. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Tower of Love II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 12,500 gold
  • 5 wood
  • 5 ore
  • 15 crystals
Burning Soul Burrows
Chorus Conductor — Building-family icon
Building-family icon
Source · Game artwork
Chorus Conductor

Allies gain 10 Attack and 50% Lucky Strike damage, including spells; local growth increases by 100%.

When it fits: Compare offensive support and Lucky Strike with attacks the army will actually make.

Watch for: More damage guarantees neither target access nor survival until the next action.

How to use it and where it fits in build order

When to build: Compare offensive support and Lucky Strike with attacks the army will actually make. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: More damage guarantees neither target access nor survival until the next action.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Mage Guild IV — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild IV

Unlocks 4 tier-4 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild V.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Mage Guild III
Sacrarium Rediti — Building-family icon
Building-family icon
Source · Game artwork
Sacrarium Rediti

Once resets a hero to level one, awarding permanent attributes based on their pre-ritual level.

When it fits: Before the ritual compare the current hero level with developing again from the beginning.

Watch for: Returning to level one does not freely retain a fully developed hero.

How to use it and where it fits in build order

When to build: Before the ritual compare the current hero level with developing again from the beginning. A permanent attribute gain and lost progression are different costs.

When to delay: Returning to level one does not freely retain a fully developed hero.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Fortifications
Fortifications III — Building-family icon
Building-family icon
Source · Game artwork
Fortifications III

Tier-3 fortifications with a defensive upgrade choice. Adds towers and 100% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 15 ore
Fortifications II
Burning Soul Burrows II — Building-family icon
Building-family icon
Source · Game artwork
Burning Soul Burrows IIDevourer / PyroborosDwelling upgrade

Enables recruitment of Devourer / Pyroboros. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Burning Soul Burrows II when the next army actually needs Devourer / Pyroboros.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Burning Soul Burrows II when the next army actually needs Devourer / Pyroboros. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches · Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 4,500 gold
  • 5 ore
  • 15 crystals
  • 75 alchemical dust
Burning Soul Burrows
Tower of Love II — Building-family icon
Building-family icon
Source · Game artwork
Tower of Love IIHive Mother / Hive HuntressDwelling upgrade

Enables recruitment of Hive Mother / Hive Huntress. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Tower of Love II when the next army actually needs Hive Mother / Hive Huntress.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Tower of Love II when the next army actually needs Hive Mother / Hive Huntress. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 12,500 gold
  • 15 wood
  • 15 ore
  • 20 crystals
  • 100 alchemical dust
Tower of Love
Mage Guild V — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild V

Unlocks 3 tier-5 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 5 gems
  • 5 crystals
  • 5 mercury
Mage Guild IV

Schism 35

Olden Era · Schism · Town buildings
NameWhat it doesConstruction costRequirements and restrictions
Firmament’s Abyss — Building-family icon
Building-family icon
Source · Game artwork
Firmament’s Abyss

The local Mage Guild unlocks every spell of its tier; town growth increases by 100%.

When it fits: Use the expanded offer at the built Mage Guild level and choose particular spells for upcoming fights.

Watch for: It replaces neither a missing guild level, spell-use costs nor the extra recruitment budget.

How to use it and where it fits in build order

When to build: Use the expanded offer at the built Mage Guild level and choose particular spells for upcoming fights. First acquire the required Grail / Tear of Asha and satisfy special conditions. Gold and construction resources alone are insufficient.

When to delay: It replaces neither a missing guild level, spell-use costs nor the extra recruitment budget.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1 Grail / Tear of Asha
No additional listed building
Abyssal Remnant — Building-family icon
Building-family icon
Source · Game artwork
Abyssal Remnant

Produces 500 gold, Law and Astrology points daily. Adds 1 to the hero cap.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Abyssal Remnant II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
No additional listed building
Great Library — Building-family icon
Building-family icon
Source · Game artwork
Great Library

Each visitor can permanently gain 2 Knowledge once.

When it fits: Arrange one-time visits by heroes who can use more Knowledge.

Watch for: This is not Heroes IV’s Order spell-offer expansion; revisiting does not renew the same reward.

How to use it and where it fits in build order

When to build: Arrange one-time visits by heroes who can use more Knowledge. Combine visits with their normal routes.

When to delay: This is not Heroes IV’s Order spell-offer expansion; revisiting does not renew the same reward.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
No additional listed building
Lesser Summoning Rite — Building-family icon
Building-family icon
Source · Game artwork
Lesser Summoning RiteRa’Shoth

Enables recruitment of Ra’Shoth.

When it fits: Schedule Lesser Summoning Rite when the next army actually needs Ra’Shoth.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Lesser Summoning Rite when the next army actually needs Ra’Shoth. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Lesser Summoning Rite II · Disturbing Summoning Rite.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,000 gold
  • 1 gems
  • 1 crystals
  • 3 mercury
No additional listed building
Cultist Spire — Building-family icon
Building-family icon
Source · Game artwork
Cultist SpireCultist

Enables recruitment of Cultist.

When it fits: Schedule Cultist Spire when the next army actually needs Cultist.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Cultist Spire when the next army actually needs Cultist. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Aga’Shoth Stables · Cultist Spire II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
No additional listed building
Mage Guild — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild

Unlocks 7 tier-1 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

Creatures and items · building relationships

Related creatures (1)

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Disturbing Summoning Rite · Mage Guild II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
No additional listed building
Tavern — Building-family icon
Building-family icon
Source · Game artwork
Tavern

Enables hero recruitment and the town’s associated visitor or intelligence services.

When it fits: Check the actual hero offer and hiring budget.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

How to use it and where it fits in build order

When to build: Check the actual hero offer and hiring budget. Choose another commander for a particular expedition, reinforcement delivery or other service; the building does not guarantee a named hero.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Marketplace.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 ore
No additional listed building
Abyssal Remnant II — Building-family icon
Building-family icon
Source · Game artwork
Abyssal Remnant II

Produces 750 gold, Law and Astrology points daily. Unlocks one tier-1 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Abyssal Remnant III · Bank.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Abyssal Remnant
Aga’Shoth Stables — Building-family icon
Building-family icon
Source · Game artwork
Aga’Shoth StablesAga’Shoth Rider

Enables recruitment of Aga’Shoth Rider.

When it fits: Schedule Aga’Shoth Stables when the next army actually needs Aga’Shoth Rider.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (5)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

More relationships (1)
How to use it and where it fits in build order

When to build: Schedule Aga’Shoth Stables when the next army actually needs Aga’Shoth Rider. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Aga’Shoth Stables II · House of Chains · Eerie Summoning Rite.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,750 gold
  • 5 wood
  • 5 ore
Cultist Spire
Lesser Summoning Rite II — Building-family icon
Building-family icon
Source · Game artwork
Lesser Summoning Rite IIStinging Ra’Shoth / Ferocious Ra’ShothDwelling upgrade

Enables recruitment of Stinging Ra’Shoth / Ferocious Ra’Shoth. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Lesser Summoning Rite II when the next army actually needs Stinging Ra’Shoth / Ferocious Ra’Shoth.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Lesser Summoning Rite II when the next army actually needs Stinging Ra’Shoth / Ferocious Ra’Shoth. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 250 gold
  • 5 mercury
  • 10 alchemical dust
Lesser Summoning Rite
Disturbing Summoning Rite — Building-family icon
Building-family icon
Source · Game artwork
Disturbing Summoning RiteGrand Shoth

Enables recruitment of Grand Shoth.

When it fits: Schedule Disturbing Summoning Rite when the next army actually needs Grand Shoth.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Disturbing Summoning Rite when the next army actually needs Grand Shoth. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Disturbing Summoning Rite II · Eerie Summoning Rite.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,250 gold
  • 3 gems
  • 3 crystals
  • 6 mercury
Lesser Summoning Rite
Mage Guild
Cultist Spire II — Building-family icon
Building-family icon
Source · Game artwork
Cultist Spire IIBinder / VotaryDwelling upgrade

Enables recruitment of Binder / Votary. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Cultist Spire II when the next army actually needs Binder / Votary.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Cultist Spire II when the next army actually needs Binder / Votary. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 1,750 gold
  • 5 wood
  • 5 ore
  • 20 alchemical dust
Cultist Spire
Involuntary Summons — Building-family icon
Building-family icon
Source · Game artwork
Involuntary Summons

Once a week recruits from an owned external dwelling, even if its map stock is exhausted.

When it fits: Plan the weekly service around an owned external dwelling and useful recruitment.

Watch for: An extra offer is not a free combat activation or a dwelling you never need to acquire.

How to use it and where it fits in build order

When to build: Plan the weekly service around an owned external dwelling and useful recruitment.

When to delay: An extra offer is not a free combat activation or a dwelling you never need to acquire.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 3 gems
  • 3 crystals
  • 3 mercury
Mage Guild III
Mage Guild II — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild II

Unlocks 6 tier-2 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Mage Guild III.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 2 gems
  • 2 crystals
  • 2 mercury
Mage Guild
Marketplace — Building-family icon
Building-family icon
Source · Game artwork
Marketplace

Trades resources.

When it fits: Trade for a specific missing resource at the actual rate.

Watch for: Before an urgent fight, reserve survival and recruitment funds.

How to use it and where it fits in build order

When to build: Trade for a specific missing resource at the actual rate. Additional-market rules and daily income depend on this game; preserve resources needed for the next dwelling.

When to delay: Before an urgent fight, reserve survival and recruitment funds. Long-term income cannot recover an army lost today.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Artifact Merchant · Resource Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 500 gold
  • 5 wood
Tavern
Abyssal Remnant III — Building-family icon
Building-family icon
Source · Game artwork
Abyssal Remnant III

Produces 1000 gold, Law and Astrology points daily. Unlocks one tier-2 economic choice.

When it fits: Decide using daily income, Law and Astrology points and this level’s new choice.

Watch for: A higher level does not sum all previous incomes.

How to use it and where it fits in build order

When to build: Decide using daily income, Law and Astrology points and this level’s new choice. Keep the next recruitment budget separate.

When to delay: A higher level does not sum all previous incomes. A larger hero cap does not itself hire another hero.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 10 wood
  • 10 ore
Abyssal Remnant II
Bank — Building-family icon
Building-family icon
Source · Game artwork
Bank

Daily production: 1000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Resource Depot · Treasury.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Abyssal Remnant II
Fortifications — Building-family icon
Building-family icon
Source · Game artwork
Fortifications

Tier-1 fortifications with a defensive upgrade choice.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Treasury · Fortifications II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 ore
No additional listed building
Aga’Shoth Stables II — Building-family icon
Building-family icon
Source · Game artwork
Aga’Shoth Stables IIAga’Shoth Tamer / Aga’Shoth Mat’haDwelling upgrade

Enables recruitment of Aga’Shoth Tamer / Aga’Shoth Mat’ha. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Aga’Shoth Stables II when the next army actually needs Aga’Shoth Tamer / Aga’Shoth Mat’ha.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Aga’Shoth Stables II when the next army actually needs Aga’Shoth Tamer / Aga’Shoth Mat’ha. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Melee core and holding approaches.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 750 gold
  • 10 wood
  • 10 ore
  • 30 alchemical dust
Aga’Shoth Stables
House of Chains — Building-family icon
Building-family icon
Source · Game artwork
House of ChainsConcubus

Enables recruitment of Concubus.

When it fits: Schedule House of Chains when the next army actually needs Concubus.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (4)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule House of Chains when the next army actually needs Concubus. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Bloated Mansion · House of Chains II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,750 gold
  • 5 wood
  • 5 ore
  • 5 mercury
Aga’Shoth Stables
Disturbing Summoning Rite II — Building-family icon
Building-family icon
Source · Game artwork
Disturbing Summoning Rite IIUnspeakable Shoth / Unthinkable ShothDwelling upgrade

Enables recruitment of Unspeakable Shoth / Unthinkable Shoth. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Disturbing Summoning Rite II when the next army actually needs Unspeakable Shoth / Unthinkable Shoth.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Disturbing Summoning Rite II when the next army actually needs Unspeakable Shoth / Unthinkable Shoth. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 10 mercury
  • 40 alchemical dust
Disturbing Summoning Rite
Mage Guild III — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild III

Unlocks 5 tier-3 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Involuntary Summons · Mage Guild IV.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 3 gems
  • 3 crystals
  • 3 mercury
Mage Guild II
Artifact Merchant — Building-family icon
Building-family icon
Source · Game artwork
Artifact Merchant

Buys and sells artifacts when visiting the town.

When it fits: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

Watch for: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

Creatures and items · building relationships

Items to compare against stock

Use this link to compare against current stock. It does not establish that the shop sells this particular item.

Full available item reference (Czech) →

How to use it and where it fits in build order

When to build: Use the precise stated effect: identify the hero, region, visit or resource that will actually benefit.

When to delay: Delay it if the effect cannot currently apply or direct reinforcements better serve the next objective.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 wood
  • 5 ore
Marketplace
Resource Depot — Building-family icon
Building-family icon
Source · Game artwork
Resource Depot

Daily production: 1 mercury.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Alchemic Depot.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
Marketplace
Bank
Treasury — Building-family icon
Building-family icon
Source · Game artwork
Treasury

Daily production: 2000 gold.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Fortifications
Bank
Fortifications II — Building-family icon
Building-family icon
Source · Game artwork
Fortifications II

Tier-2 fortifications with a defensive upgrade choice. Adds towers and 50% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Fortifications III.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 10 ore
Fortifications
Bloated Mansion — Building-family icon
Building-family icon
Source · Game artwork
Bloated MansionArbitrator

Enables recruitment of Arbitrator.

When it fits: Schedule Bloated Mansion when the next army actually needs Arbitrator.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Bloated Mansion when the next army actually needs Arbitrator. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Direct follow-up structures: Bloated Mansion II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 6,250 gold
  • 5 wood
  • 5 ore
  • 5 mercury
House of Chains
Alchemic Depot — Building-family icon
Building-family icon
Source · Game artwork
Alchemic Depot

Daily production: 5 alchemical dust.

When it fits: Assign regular daily yield to a particular next building, recruitment or spell development.

Watch for: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

How to use it and where it fits in build order

When to build: Assign regular daily yield to a particular next building, recruitment or spell development.

When to delay: Bank and Treasury use their stated production here, not automatic interest from another game’s namesake.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3 gems
  • 3 crystals
  • 3 mercury
Resource Depot
House of Chains II — Building-family icon
Building-family icon
Source · Game artwork
House of Chains IIMistress of Chains / BewitcherDwelling upgrade

Enables recruitment of Mistress of Chains / Bewitcher. Also allows upgrading the corresponding base creatures.

When it fits: Schedule House of Chains II when the next army actually needs Mistress of Chains / Bewitcher.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule House of Chains II when the next army actually needs Mistress of Chains / Bewitcher. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,000 gold
  • 15 wood
  • 15 ore
  • 50 alchemical dust
House of Chains
Eerie Summoning Rite — Building-family icon
Building-family icon
Source · Game artwork
Eerie Summoning RiteAbyssal Envoy

Enables recruitment of Abyssal Envoy.

When it fits: Schedule Eerie Summoning Rite when the next army actually needs Abyssal Envoy.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (3)

Direct recruitment: The building unlocks this form. Availability and hiring are separate.

Construction prerequisite / alternative: This is a prerequisite or one allowed alternative for a creature dwelling. Read its requirements for the exact choice; this is not another recruitment site.

How to use it and where it fits in build order

When to build: Schedule Eerie Summoning Rite when the next army actually needs Abyssal Envoy. Construction still requires recruitment availability, hiring funds and reinforcement delivery.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Direct follow-up structures: Eerie Summoning Rite II.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 15,000 gold
  • 5 gems
  • 5 crystals
  • 15 mercury
Disturbing Summoning Rite
Aga’Shoth Stables
Mage Guild IV — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild IV

Unlocks 4 tier-4 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 2,500 gold
  • 5 gems
  • 5 crystals
  • 5 mercury
Mage Guild III
Fortifications III — Building-family icon
Building-family icon
Source · Game artwork
Fortifications III

Tier-3 fortifications with a defensive upgrade choice. Adds towers and 100% creature growth.

When it fits: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

Watch for: Greater recruit availability still needs gold and a route to the army.

How to use it and where it fits in build order

When to build: Assess local defense, upgrade choice and the actual fortification level’s growth effect.

When to delay: Greater recruit availability still needs gold and a route to the army.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 5,000 gold
  • 15 ore
Fortifications II
Bloated Mansion II — Building-family icon
Building-family icon
Source · Game artwork
Bloated Mansion IIRift Arbitrator / Bloated ArbitratorDwelling upgrade

Enables recruitment of Rift Arbitrator / Bloated Arbitrator. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Bloated Mansion II when the next army actually needs Rift Arbitrator / Bloated Arbitrator.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Bloated Mansion II when the next army actually needs Rift Arbitrator / Bloated Arbitrator. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Ranged stack requiring usable line of sight.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 3,750 gold
  • 20 wood
  • 20 ore
  • 75 alchemical dust
Bloated Mansion
Eerie Summoning Rite II — Building-family icon
Building-family icon
Source · Game artwork
Eerie Summoning Rite IIAbyssal Overseer / Abyssal ExecutorDwelling upgrade

Enables recruitment of Abyssal Overseer / Abyssal Executor. Also allows upgrading the corresponding base creatures.

When it fits: Schedule Eerie Summoning Rite II when the next army actually needs Abyssal Overseer / Abyssal Executor.

Watch for: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Creatures and items · building relationships

Related creatures (2)

Upgraded dwelling: This form uses the upgraded dwelling; construction cost is not the retraining price.

How to use it and where it fits in build order

When to build: Schedule Eerie Summoning Rite II when the next army actually needs Abyssal Overseer / Abyssal Executor. Compare upgrade benefits with owned creatures you can afford to retrain.

When to delay: Delay another dwelling if construction leaves no usable hiring budget or timely reinforcement route.

Roles of unlocked creatures: Stack spellcasting or active support.

In this town’s general recommended routes:

The order includes prerequisites in the reference baseline. It is not a day number; built structures and alternative branches change the remaining route.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
  • 17,500 gold
  • 25 mercury
  • 100 alchemical dust
Eerie Summoning Rite
Mage Guild V — Building-family icon
Building-family icon
Source · Game artwork
Mage Guild V

Unlocks 3 tier-5 spells in the Magic Observatory, Dust upgrades and teaching of unlocked spells to visitors.

When it fits: Choose an actually unlocked spell in the Magic Observatory and its Dust development.

Watch for: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

How to use it and where it fits in build order

When to build: Choose an actually unlocked spell in the Magic Observatory and its Dust development. Arrange a visit for a hero who can use the offer.

When to delay: A higher tier and upgrading an individual spell are separate steps; construction does not fund both.

This structure is not mandatory in the four general routes. Schedule it for its own effect, map state and listed requirements.

Heroes, armies and playstyle choices for this faction (Czech) →

Source ↗
—No additional listed building

Reading the table

Prices cover the building or upgrade itself; creatures are purchased separately. Hall income is the total for that tier, so previous hall incomes are not added again. A scenario can ban a building even when normal requirements are met.

Edition and sources

Olden Era early-access rules from the cited tables, checked on 21 October 2026. Updates can change prices and effects.

Numbers, names and relationships link to rule tables or manuals. Explanations are original. Unclear prices are left unverified; “no additional listed building” does not override scenario restrictions or town-level requirements.

Current database coverage: 129 map objects, 207 town buildings, 6 towns / factions. Covers the listed objects and buildings; does not claim every editor or mod variant.