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Olden Era · CREATURE PROFILE

Murmurmancer in Olden Era: stats, cost and abilities

Murmurmancer in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 60 base health.

Quick guide: where it fits

Melee core and holding approaches

Murmurmancer should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Murmurmancer — creature appearance in Olden Era
Source · Game artwork

Grove · Tier 5

Murmurmancer

Alternative upgrade

How to use this creature in practice

Melee core and holding approaches

Murmurmancer should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 5 and Initiative 8 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Shroomsong: Once per battle, consumes the entire stored Focus reserve. Each charge restores 6 hero mana, so the amount depends on the reserve when activated. Cost: 2 Focus charge(s); cooldown: 2 round(s).
  • Echoes of the Murmurwoods: Allows the allied hero another spellbook use this round and removes effects currently preventing its use. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Attack
12
Defense
14
Damage
18–18
Health
60
Speed / reach
5
Initiative
8
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-5 … 5
Luck limits
-5 … 5
Base weekly growth
3
Creature type
Living

Cost per creature: 910 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Shroomsong

    Once per battle, consumes the entire stored Focus reserve. Each charge restores 6 hero mana, so the amount depends on the reserve when activated. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Echoes of the Murmurwoods

    Allows the allied hero another spellbook use this round and removes effects currently preventing its use. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Living

    Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.

  • Long Reach

    Can strike the hex immediately beyond an adjacent hex without moving next to the victim. The strike prevents retaliation, allowing a gap or obstacle to protect the attacker.

  • Mushroom Magic

    The allied hero pays 2 less mana per spell. Multiple copies do not accumulate; only the strongest version applies.

  • Power of Murmurs

    Raises the allied hero’s battle-spell level by 1. Additional copies do not accumulate this contribution.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Murmurmancer · reference values before bonuses
CreaturesTotal costBase health
1
  • 910 gold
60
5
  • 4,550 gold
300
10
  • 9,100 gold
600

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.