
How to use this creature in practice
Ranged stack requiring usable line of sight
Rift Arbitrator needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 5 and Initiative 10 govern different parts of the turn. This profile lists ability costs of 2/3 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Command: Reposition: Moves an allied stack to an empty hex within four hexes of its original position, supporting escape or attack setup. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Command: Fear: Moves an enemy stack to a free hex within four hexes of its original position, potentially breaking a protective formation. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Attack
- 26
- Defense
- 28
- Damage
- 18–22
- Health
- 75
- Speed / reach
- 5
- Initiative
- 10
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -5 … 5
- Luck limits
- -3 … 3
- Base weekly growth
- 2
- Creature type
- Living
Cost per creature: 1900 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Command: Reposition
Moves an allied stack to an empty hex within four hexes of its original position, supporting escape or attack setup. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Command: Fear
Moves an enemy stack to a free hex within four hexes of its original position, potentially breaking a protective formation. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Disgorge Storm
Deals 25 Pure damage to every enemy and removes 1 speed and initiative for two rounds. The reference does not multiply this fixed hit by creature count. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Living
Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.
Ranged Attack
Can shoot distant targets. An adjacent enemy replaces ordinary shooting with a half-damage melee strike. Targets at least three hexes away incur the reference distance penalty of 10% per hex, capped at 50%.
Paradoxical Shots
Beyond three hexes, replaces the ordinary distance penalty with a 10% per-hex bonus, capped at 50%. An adjacent enemy still causes a half-damage melee attack.
Power of the Abyss
Adds 20 to the allied hero’s maximum mana. Multiple copies of this support do not accumulate.