Temple Griffin can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 7 and Initiative 12 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.
Valiant Cry: Gains 10 attack and 2 initiative for two rounds. The initiative change can alter subsequent action order. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Magic Creature: This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Attack
8
Defense
6
Damage
5–9
Health
30
Speed / reach
7
Initiative
12
Movement type
Flying
Retaliations per round
∞
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-5 … 5
Base weekly growth
7
Creature type
Magic Creature
Cost per creature: 360 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Valiant Cry
Gains 10 attack and 2 initiative for two rounds. The initiative change can alter subsequent action order. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Magic Creature
This type normally allows morale from −3 to +3 and luck from −5 to +5. Casualties can supply Necromancy; individual immunities apply separately.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Flying
Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.
Alert II
Has no numerical round limit on ordinary retaliations. Evaluate retaliation-preventing attacks and other special conditions separately.
These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.
Temple Griffin · reference values before bonuses
Creatures
Total cost
Base health
1
360 gold
30
5
1,800 gold
150
10
3,600 gold
300
Reading this profile correctly
This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.
Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.
147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.