HEROES ATLAS
EN

Olden Era · CREATURE PROFILE

Energy Phoenix in Olden Era: stats, cost and abilities

Energy Phoenix in Olden Era: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 250 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Energy Phoenix can change the contact point across obstacles.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Energy Phoenix — creature appearance in Olden Era
Source · Game artwork

Grove · Tier 7

Energy Phoenix

Alternative upgrade

How to use this creature in practice

Mobile attacks and screening across obstacles

Energy Phoenix can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 10 and Initiative 15 govern different parts of the turn. This profile lists ability costs of 3/2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Awaken: Fire II: Once per battle, adds 2 speed, 2 initiative and 25 health per creature. The stack always rolls maximum damage. These changes last for the battle. Awakening also unlocks this form’s other abilities. Cost: 3 Focus charge(s); cooldown: 1 round(s).
  • Supernova: Deals 60 × caster count Magic damage to enemies within two hexes. Applies two rounds of burning for 60 + 30 × caster count Magic damage at the victim’s turn start. Burning applications can accumulate. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Attack
28
Defense
39
Damage
45–65
Health
250
Speed / reach
10
Initiative
15
Movement type
Flying
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-3 … 3
Base weekly growth
1
Creature type
Embodiment

Cost per creature: 4800 gold + 2 crystals

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Awaken: Fire II

    Once per battle, adds 2 speed, 2 initiative and 25 health per creature. The stack always rolls maximum damage. These changes last for the battle. Awakening also unlocks this form’s other abilities. Cost: 3 Focus charge(s); cooldown: 1 round(s).

  • Supernova

    Deals 60 × caster count Magic damage to enemies within two hexes. Applies two rounds of burning for 60 + 30 × caster count Magic damage at the victim’s turn start. Burning applications can accumulate. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Embodiment

    Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.

  • Flying

    Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Sweeping Strike

    Hits the target and the two hexes beside it. Inspect their occupants before committing to the attack.

  • Embodiment of Fire

    Leaves no corpse and is unaffected by Fireball, Firewall and Armageddon.

  • Eternal Flame

    At its turn start, restores 25% of health lost since combat began. This recovery can restore dead stack members.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Energy Phoenix · reference values before bonuses
CreaturesTotal costBase health
1
  • 4,800 gold
  • 2 crystals
250
5
  • 24,000 gold
  • 10 crystals
1,250
10
  • 48,000 gold
  • 20 crystals
2,500

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.