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Olden Era · CREATURE PROFILE

Vernal Naiad in Olden Era: stats, cost and abilities

Vernal Naiad in Olden Era: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 40 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Vernal Naiad needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Vernal Naiad — creature appearance in Olden Era
Source · Game artwork

Grove · Tier 4

Vernal Naiad

First upgrade

How to use this creature in practice

Ranged stack requiring usable line of sight

Vernal Naiad needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Speed 6 and Initiative 7 govern different parts of the turn. This profile lists ability costs of 3/0 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Awaken: Water II: Once per battle, adds 2 speed, 2 initiative and 15 health per creature. The stack can shoot while an enemy is adjacent. These changes last for the battle. Awakening also unlocks this form’s other abilities. Cost: 3 Focus charge(s); cooldown: 1 round(s).
  • Rivulet Retreat: After Awaken, teleports to an unoccupied hex within four hexes. The supplementary wiki revision confirms no Focus cost, no cooldown and no turn ending. Cost: 0 Focus charge(s); cooldown: 0 round(s).
Attack
11
Defense
14
Damage
14–18
Health
40
Speed / reach
6
Initiative
7
Movement type
Teleport
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-3 … 3
Base weekly growth
4
Creature type
Embodiment

Cost per creature: 510 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Awaken: Water II

    Once per battle, adds 2 speed, 2 initiative and 15 health per creature. The stack can shoot while an enemy is adjacent. These changes last for the battle. Awakening also unlocks this form’s other abilities. Cost: 3 Focus charge(s); cooldown: 1 round(s).

  • Rivulet Retreat

    After Awaken, teleports to an unoccupied hex within four hexes. The supplementary wiki revision confirms no Focus cost, no cooldown and no turn ending. Cost: 0 Focus charge(s); cooldown: 0 round(s).

  • Embodiment

    Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.

  • Ranged Attack

    Can shoot distant targets. An adjacent enemy replaces ordinary shooting with a half-damage melee strike. Targets at least three hexes away incur the reference distance penalty of 10% per hex, capped at 50%.

  • Blink

    Teleports directly to the destination, bypassing obstacles and traps. The move’s own range still determines reachable destinations.

  • Embodiment of Water

    Leaves no corpse and resists Ice Bolt and Circle of Winter. Other water effects require their own rule checks.

Reference ↗ · Independent cross-check ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Vernal Naiad · reference values before bonuses
CreaturesTotal costBase health
1
  • 510 gold
40
5
  • 2,550 gold
200
10
  • 5,100 gold
400

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.