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Olden Era · CREATURE PROFILE

Vampire Lord in Olden Era: stats, cost and abilities

Vampire Lord in Olden Era: Mobile attacks and screening across obstacles. Practical use, abilities, weaknesses, recruitment and 175 base health.

Quick guide: where it fits

Mobile attacks and screening across obstacles

Vampire Lord can change the contact point across obstacles.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Vampire Lord — creature appearance in Olden Era
Source · Game artwork

Necropolis · Tier 7

Vampire Lord

First upgrade

How to use this creature in practice

Mobile attacks and screening across obstacles

Vampire Lord can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 8 and Initiative 13 govern different parts of the turn. Check the particular ability for alternative free attacks.

  • Melee Attack: Attacks an adjacent hex while preventing the ordinary enemy retaliation against that contact strike.
  • Swift Strike: The victim cannot make an ordinary retaliation against this creature’s strike, helping it attack without paying that exchange cost.
Attack
22
Defense
26
Damage
30–30
Health
175
Speed / reach
8
Initiative
13
Movement type
Flying
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
Unaffected
Luck limits
-5 … 5
Base weekly growth
2
Creature type
Undead

Cost per creature: 2000 gold + 2 mercury

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Undead

    Undead are unaffected by morale and normally allow luck from −5 to +5. Their own casualties cannot be processed again with post-battle Necromancy.

  • Melee Attack

    Attacks an adjacent hex while preventing the ordinary enemy retaliation against that contact strike.

  • Flying

    Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.

  • Swift Strike

    The victim cannot make an ordinary retaliation against this creature’s strike, helping it attack without paying that exchange cost.

  • Vampirism

    Each attack restores own health equal to half the damage dealt. This recovery can bring back dead stack members.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Vampire Lord · reference values before bonuses
CreaturesTotal costBase health
1
  • 2,000 gold
  • 2 mercury
175
5
  • 10,000 gold
  • 10 mercury
875
10
  • 20,000 gold
  • 20 mercury
1,750

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.