
How to use this creature in practice
Mobile attacks and screening across obstacles
Black Dragon can change the contact point across obstacles. Choose a free reachable landing position that threatens an important target without exposing friendly shooters.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 9 and Initiative 14 govern different parts of the turn. This profile lists ability costs of 3 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Inner Flame: Through the next round, being attacked in melee triggers Magic damage equal to 30 × this stack’s creature count. Cost: 3 Focus charge(s); cooldown: 3 round(s).
- Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
- Attack
- 29
- Defense
- 32
- Damage
- 65–75
- Health
- 350
- Speed / reach
- 9
- Initiative
- 14
- Movement type
- Flying
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- 0 … 5
- Luck limits
- 0 … 3
- Base weekly growth
- 1
- Creature type
- Dragon
Cost per creature: 5000 gold + 2 gems
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Inner Flame
Through the next round, being attacked in melee triggers Magic damage equal to 30 × this stack’s creature count. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Dragon
The Dragon type normally limits morale to 0–5 and luck to 0–3. Fallen Dragons can supply Necromancy.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Flying
Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.
Dragonbreath Strike
Hits both the target and any creature directly behind it. Check whether an allied stack stands behind the enemy before attacking.
Spell Immunity V
Spells of tiers 1–5 cannot affect this creature. Spell-tier immunity alone does not establish immunity to all Magic damage from attacks and abilities.
Fires of Dominion
Allies gain 1 morale and luck while enemies lose the same amounts. Individual caps and immunities still limit the result.