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Olden Era · CREATURE PROFILE

Fungal Iriyad in Olden Era: stats, cost and abilities

Fungal Iriyad in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 45 base health.

Quick guide: where it fits

Melee core and holding approaches

Fungal Iriyad should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Fungal Iriyad — creature appearance in Olden Era
Source · Game artwork

Grove · Tier 3

Fungal Iriyad

First upgrade

How to use this creature in practice

Melee core and holding approaches

Fungal Iriyad should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 4 and Initiative 3 govern different parts of the turn. This profile lists ability costs of 3/2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Awaken: Earth II: Once per battle, adds 2 speed, 2 initiative and 10 health per creature. The stack gains unlimited retaliations. These changes last for the battle. Awakening also unlocks this form’s other abilities. Cost: 3 Focus charge(s); cooldown: 1 round(s).
  • Unrelenting Stone: Converts its attack into extra defense for the rest of the round. This supports surviving an exchange when full attack is not immediately needed. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Attack
6
Defense
11
Damage
4–8
Health
45
Speed / reach
4
Initiative
3
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-3 … 3
Base weekly growth
6
Creature type
Embodiment

Cost per creature: 300 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Awaken: Earth II

    Once per battle, adds 2 speed, 2 initiative and 10 health per creature. The stack gains unlimited retaliations. These changes last for the battle. Awakening also unlocks this form’s other abilities. Cost: 3 Focus charge(s); cooldown: 1 round(s).

  • Unrelenting Stone

    Converts its attack into extra defense for the rest of the round. This supports surviving an exchange when full attack is not immediately needed. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Embodiment

    Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Area Strike

    Hits the target and surrounding enemies, with secondary victims receiving half damage. Enemy positioning determines the total return.

  • Embodiment of Earth

    Leaves no corpse and resists Cave In and Stone Fangs. This does not establish immunity to every Earth damage source.

  • Living Cover

    Adjacent allied stacks always receive the minimum damage roll, rewarding a protected formation around this creature.

  • Stoneheart

    Leaves a stone obstacle on death. Two damaging hits destroy it, so the occupied space need not become immediately available.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Fungal Iriyad · reference values before bonuses
CreaturesTotal costBase health
1
  • 300 gold
45
5
  • 1,500 gold
225
10
  • 3,000 gold
450

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.