
How to use this creature in practice
Melee core and holding approaches
Maniacal Reaver should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.
Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.
Timing, specific abilities and the follow-up plan
Speed 6 and Initiative 12 govern different parts of the turn. This profile lists ability costs of 1/2 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Rapid Assault: Makes a melee attack that prevents enemy retaliation. Its Focus cost buys that safer way to strike. Cost: 1 Focus charge(s); cooldown: 1 round(s).
- Beelzebub’s Blessing: Sets morale and luck to their permitted maxima for the remainder of the round, according to this creature’s applicable limits. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Attack
- 18
- Defense
- 12
- Damage
- 10–40
- Health
- 45
- Speed / reach
- 6
- Initiative
- 12
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 2
- Initial luck
- 0
- Morale limits
- -5 … 5
- Luck limits
- -5 … 5
- Base weekly growth
- 3
- Creature type
- Hive Spawn
Cost per creature: 1080 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Rapid Assault
Makes a melee attack that prevents enemy retaliation. Its Focus cost buys that safer way to strike. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Beelzebub’s Blessing
Sets morale and luck to their permitted maxima for the remainder of the round, according to this creature’s applicable limits. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Hive Spawn
Hive Spawn normally allow both morale and luck between −5 and +5. Fallen members can supply post-battle Necromancy.
Melee Attack
Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Hivemind: Vanguard
At combat start, gains 1 attack for each other distinct Hive creature type in the army. Killing an enemy generates 2 Focus points.
Apex Predator
Deals 50% more damage to creatures of the same or a higher tier. Compare recruitment tiers when choosing a target.
Murderous Glee
Killing an enemy immediately adds a turn. This ability cannot trigger two such turns consecutively, although morale can affect the added turn.