
How to use this creature in practice
Ranged stack requiring usable line of sight
Mistress of Chains needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 4 and Initiative 7 govern different parts of the turn. This profile lists ability costs of 1/3 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Handcuffs: Blocks the chosen enemy stack’s active abilities for two rounds. This description does not prohibit all ordinary attacks. Cost: 1 Focus charge(s); cooldown: 1 round(s).
- Hourglass: Blocks the opposing hero’s active abilities for the rest of the round. Spellbook use is governed by separate effects. Cost: 3 Focus charge(s); cooldown: 3 round(s).
- Attack
- 20
- Defense
- 13
- Damage
- 14–20
- Health
- 60
- Speed / reach
- 4
- Initiative
- 7
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -5 … 5
- Luck limits
- -3 … 3
- Base weekly growth
- 3
- Creature type
- Living
Cost per creature: 840 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Handcuffs
Blocks the chosen enemy stack’s active abilities for two rounds. This description does not prohibit all ordinary attacks. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Hourglass
Blocks the opposing hero’s active abilities for the rest of the round. Spellbook use is governed by separate effects. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Living
Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.
Ranged Attack
Can shoot distant targets. An adjacent enemy replaces ordinary shooting with a half-damage melee strike. Targets at least three hexes away incur the reference distance penalty of 10% per hex, capped at 50%.
Nimbleness
May use ranged attacks while an enemy is adjacent. Evaluate any damage penalties through the creature’s other traits.
Earn Your Magic, Dear
The enemy hero pays 2 more mana per spell. Multiple copies do not accumulate; only the strongest version applies.
Earn Your Abilities, Dear
Dealing damage generates three additional Focus points. Three points represent only part of a complete charge.