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Olden Era · CREATURE PROFILE

Guile Infiltrator in Olden Era: stats, cost and abilities

Guile Infiltrator in Olden Era: Melee core and holding approaches. Practical use, abilities, weaknesses, recruitment and 13 base health.

Quick guide: where it fits

Melee core and holding approaches

Guile Infiltrator should take reachable melee exchanges or hold an approach to more valuable units.

Watch for: Base stats are not the final exchange result.

Exact dwelling, growth and items →
Guile Infiltrator — creature appearance in Olden Era
Source · Game artwork

Dungeon · Tier 2

Guile Infiltrator

First upgrade

How to use this creature in practice

Melee core and holding approaches

Guile Infiltrator should take reachable melee exchanges or hold an approach to more valuable units. Before advancing, identify its next target and enemies able to attack it afterward.

Watch for: Base stats are not the final exchange result. Account for retaliation, current creature count, target immunity and subsequent action order.

Timing, specific abilities and the follow-up plan

Speed 7 and Initiative 6 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Shadowstrike: Delivers basic-attack damage to the selected enemy while bypassing its defense. This is a separate activated ability. Cost: 2 Focus charge(s); cooldown: 2 round(s).
  • Melee Attack: Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.
Attack
6
Defense
4
Damage
3–6
Health
13
Speed / reach
7
Initiative
6
Movement type
Teleport
Retaliations per round
1
Initial morale
0
Initial luck
2
Morale limits
-5 … 5
Luck limits
-3 … 5
Base weekly growth
13
Creature type
Living

Cost per creature: 160 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Shadowstrike

    Delivers basic-attack damage to the selected enemy while bypassing its defense. This is a separate activated ability. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Living

    Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.

  • Melee Attack

    Its ordinary attack requires an adjacent enemy and can provoke retaliation. Particular abilities may alter those rules for their own strike.

  • Blink

    Teleports directly to the destination, bypassing obstacles and traps. The move’s own range still determines reachable destinations.

  • Weak Spot

    Lucky strikes gain 100% damage and this creature’s maximum luck becomes 5. Distinguish the cap from its initial luck value.

  • Staggering Hits

    A hit prevents the victim from retaliating for the remainder of the round. Schedule allied follow-up attacks inside that window.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Guile Infiltrator · reference values before bonuses
CreaturesTotal costBase health
1
  • 160 gold
13
5
  • 800 gold
65
10
  • 1,600 gold
130

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.