
How to use this creature in practice
Ranged stack requiring usable line of sight
Arbitrator needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 4 and Initiative 5 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Command: Reposition: Moves an allied stack to an empty hex within four hexes of its original position, supporting escape or attack setup. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Command: Fear: Moves an enemy stack to a free hex within four hexes of its original position, potentially breaking a protective formation. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Attack
- 20
- Defense
- 20
- Damage
- 18–22
- Health
- 75
- Speed / reach
- 4
- Initiative
- 5
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -5 … 5
- Luck limits
- -3 … 3
- Base weekly growth
- 2
- Creature type
- Living
Cost per creature: 1200 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Command: Reposition
Moves an allied stack to an empty hex within four hexes of its original position, supporting escape or attack setup. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Command: Fear
Moves an enemy stack to a free hex within four hexes of its original position, potentially breaking a protective formation. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Living
Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.
Ranged Attack
Can shoot distant targets. An adjacent enemy replaces ordinary shooting with a half-damage melee strike. Targets at least three hexes away incur the reference distance penalty of 10% per hex, capped at 50%.
Paradoxical Shots
Beyond three hexes, replaces the ordinary distance penalty with a 10% per-hex bonus, capped at 50%. An adjacent enemy still causes a half-damage melee attack.
Power of the Abyss
Adds 20 to the allied hero’s maximum mana. Multiple copies of this support do not accumulate.