HEROES ATLAS
EN

Olden Era · CREATURE PROFILE

Arbitrator in Olden Era: stats, cost and abilities

Arbitrator in Olden Era: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 75 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Arbitrator needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Arbitrator — creature appearance in Olden Era
Source · Game artwork

Schism · Tier 6

Arbitrator

Base form

How to use this creature in practice

Ranged stack requiring usable line of sight

Arbitrator needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Speed 4 and Initiative 5 govern different parts of the turn. This profile lists ability costs of 2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Command: Reposition: Moves an allied stack to an empty hex within four hexes of its original position, supporting escape or attack setup. Cost: 2 Focus charge(s); cooldown: 2 round(s).
  • Command: Fear: Moves an enemy stack to a free hex within four hexes of its original position, potentially breaking a protective formation. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Attack
20
Defense
20
Damage
18–22
Health
75
Speed / reach
4
Initiative
5
Movement type
Ground
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-5 … 5
Luck limits
-3 … 3
Base weekly growth
2
Creature type
Living

Cost per creature: 1200 gold

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Command: Reposition

    Moves an allied stack to an empty hex within four hexes of its original position, supporting escape or attack setup. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Command: Fear

    Moves an enemy stack to a free hex within four hexes of its original position, potentially breaking a protective formation. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Living

    Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.

  • Ranged Attack

    Can shoot distant targets. An adjacent enemy replaces ordinary shooting with a half-damage melee strike. Targets at least three hexes away incur the reference distance penalty of 10% per hex, capped at 50%.

  • Paradoxical Shots

    Beyond three hexes, replaces the ordinary distance penalty with a 10% per-hex bonus, capped at 50%. An adjacent enemy still causes a half-damage melee attack.

  • Power of the Abyss

    Adds 20 to the allied hero’s maximum mana. Multiple copies of this support do not accumulate.

Reference ↗

Where to obtain and develop this creature

The building unlocks this form. Availability and hiring are separate.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Arbitrator · reference values before bonuses
CreaturesTotal costBase health
1
  • 1,200 gold
75
5
  • 6,000 gold
375
10
  • 12,000 gold
750

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.