HEROES ATLAS
EN

Olden Era · CREATURE PROFILE

Archangel in Olden Era: stats, cost and abilities

Archangel in Olden Era: Ranged stack requiring usable line of sight. Practical use, abilities, weaknesses, recruitment and 225 base health.

Quick guide: where it fits

Ranged stack requiring usable line of sight

Archangel needs line of sight to an important target.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions.

Exact dwelling, growth and items →
Archangel — creature appearance in Olden Era
Source · Game artwork

Temple · Tier 7

Archangel

First upgrade

How to use this creature in practice

Ranged stack requiring usable line of sight

Archangel needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.

Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.

Timing, specific abilities and the follow-up plan

Speed 5 and Initiative 12 govern different parts of the turn. This profile lists ability costs of 1/2 Focus charges; compare them with the shared pool, cooldown and competing activations.

  • Refract and Reflect: Copies its current beneficial effects onto the selected ally without triggering Forging Perfection again. Cost: 1 Focus charge(s); cooldown: 1 round(s).
  • Devouring Chalice: Removes enemy beneficial effects within one hex of the selected location and transfers them to this stack. Both enemy placement and effect value matter. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Attack
35
Defense
30
Damage
50–75
Health
225
Speed / reach
5
Initiative
12
Movement type
Flying
Retaliations per round
1
Initial morale
0
Initial luck
0
Morale limits
-3 … 3
Luck limits
-3 … 3
Base weekly growth
1
Creature type
Embodiment

Cost per creature: 4000 gold + 2 gems

Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.

Abilities and limitations

  • Refract and Reflect

    Copies its current beneficial effects onto the selected ally without triggering Forging Perfection again. Cost: 1 Focus charge(s); cooldown: 1 round(s).

  • Devouring Chalice

    Removes enemy beneficial effects within one hex of the selected location and transfers them to this stack. Both enemy placement and effect value matter. Cost: 2 Focus charge(s); cooldown: 2 round(s).

  • Embodiment

    Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.

  • Ranged Attack

    This profile permits shooting at any distance. Separate Sharpshooter and Duelist traits establish removal of the respective distance and melee penalties.

  • Sharpshooter

    Shooting ignores the distance damage penalty. Separate abilities govern any restriction caused by an adjacent enemy.

  • Duelist

    Close combat does not reduce this creature’s damage. This trait does not itself alter movement range.

  • Flying

    Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.

  • Forging Perfection

    Also receives beneficial effects applied to allies, retaining their strength and duration. One effect applied to several stacks is copied only once.

Reference ↗

Where to obtain and develop this creature

This form uses the upgraded dwelling; construction cost is not the retraining price.

Growth and construction prerequisites (1)

Growth support is not another recruitment site. A prerequisite may unlock one of the recruitment forms.

Reference stack cost and health

These values multiply every resource in the undiscounted reference price and full base health. Hero, equipment, spell, price and growth modifiers are excluded. This is neither final damage or battle survival nor a guarantee that the listed number is available to recruit.

Archangel · reference values before bonuses
CreaturesTotal costBase health
1
  • 4,000 gold
  • 2 gems
225
5
  • 20,000 gold
  • 10 gems
1,125
10
  • 40,000 gold
  • 20 gems
2,250

Reading this profile correctly

This profile retains build 25672315, dated 2026-10-10. It is a dated reference export rather than automatic public-beta 0.82 values. Summoned and converted creatures use their own acquisition conditions.

Speed determines movement reach and initiative determines action order. Focus points differ from full charges: normally six points fill one charge. Ability costs use charges; zero identifies a verified free activation. Weekly growth and price exclude hero, law and other bonuses. Summons and conversions have separate acquisition rules. The full inventory of alternative free attacks, turn-ending conditions and some restrictions still needs expansion.

Numerical reference source ↗

Original roster scope

147 profiles from the game-data extract for build 25672315, dated 10 October 2026: 126 town forms across six factions, Fire Larva and 20 neutral profiles, including temporary Avatar and conversion-acquired Lich Dragon. Both alternative upgrades have separate cards. Creature type, attacks, movement, morale and luck remain distinct; abilities list Focus cost and cooldown. Supplementary official-wiki revisions are cited separately. Public beta 0.82 has different balance and additional neutrals; those values are kept separate from this reference build.