
How to use this creature in practice
Ranged stack requiring usable line of sight
Archangel needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 5 and Initiative 12 govern different parts of the turn. This profile lists ability costs of 1/2 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Refract and Reflect: Copies its current beneficial effects onto the selected ally without triggering Forging Perfection again. Cost: 1 Focus charge(s); cooldown: 1 round(s).
- Devouring Chalice: Removes enemy beneficial effects within one hex of the selected location and transfers them to this stack. Both enemy placement and effect value matter. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Attack
- 35
- Defense
- 30
- Damage
- 50–75
- Health
- 225
- Speed / reach
- 5
- Initiative
- 12
- Movement type
- Flying
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -3 … 3
- Luck limits
- -3 … 3
- Base weekly growth
- 1
- Creature type
- Embodiment
Cost per creature: 4000 gold + 2 gems
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Refract and Reflect
Copies its current beneficial effects onto the selected ally without triggering Forging Perfection again. Cost: 1 Focus charge(s); cooldown: 1 round(s).
Devouring Chalice
Removes enemy beneficial effects within one hex of the selected location and transfers them to this stack. Both enemy placement and effect value matter. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Embodiment
Embodiments normally use −3 to +3 limits for both morale and luck. Their fallen creatures are ineligible for post-battle Necromancy.
Ranged Attack
This profile permits shooting at any distance. Separate Sharpshooter and Duelist traits establish removal of the respective distance and melee penalties.
Sharpshooter
Shooting ignores the distance damage penalty. Separate abilities govern any restriction caused by an adjacent enemy.
Duelist
Close combat does not reduce this creature’s damage. This trait does not itself alter movement range.
Flying
Movement bypasses obstacles and traps. Flying alone grants neither a ranged attack nor damage immunity.
Forging Perfection
Also receives beneficial effects applied to allies, retaining their strength and duration. One effect applied to several stacks is copied only once.