
How to use this creature in practice
Ranged stack requiring usable line of sight
Bloated Arbitrator needs line of sight to an important target. Position the screen against actual enemy reach; repeated ranged actions matter only when the enemy cannot quickly engage it.
Watch for: Distance, obstacles, engagement and ammunition are separate conditions. A ranged attribute alone does not guarantee full damage against every target.
Timing, specific abilities and the follow-up plan
Speed 5 and Initiative 8 govern different parts of the turn. This profile lists ability costs of 2/3 Focus charges; compare them with the shared pool, cooldown and competing activations.
- Command: Switch Places: Swaps two creatures positioned no more than eight hexes apart. Evaluate both stacks’ resulting neighbours before activation. Cost: 2 Focus charge(s); cooldown: 2 round(s).
- Frozen Pages: Locks the enemy hero’s spellbook for the rest of the round. Copies do not accumulate; hero abilities follow separate rules. Cost: 3 Focus charge(s); cooldown: 3 round(s).
- Attack
- 28
- Defense
- 22
- Damage
- 22–26
- Health
- 75
- Speed / reach
- 5
- Initiative
- 8
- Movement type
- Ground
- Retaliations per round
- 1
- Initial morale
- 0
- Initial luck
- 0
- Morale limits
- -5 … 5
- Luck limits
- -3 … 3
- Base weekly growth
- 2
- Creature type
- Living
Cost per creature: 1900 gold
Reference build 25672315, data dated 2026-10-10. Public beta 0.82 values remain separate from this profile.
Abilities and limitations
Command: Switch Places
Swaps two creatures positioned no more than eight hexes apart. Evaluate both stacks’ resulting neighbours before activation. Cost: 2 Focus charge(s); cooldown: 2 round(s).
Frozen Pages
Locks the enemy hero’s spellbook for the rest of the round. Copies do not accumulate; hero abilities follow separate rules. Cost: 3 Focus charge(s); cooldown: 3 round(s).
Living
Living creatures normally have morale limits of −5 to +5 and luck limits of −3 to +3. Their casualties can supply post-battle Necromancy.
Ranged Attack
Can shoot distant targets. An adjacent enemy replaces ordinary shooting with a half-damage melee strike. Targets at least three hexes away incur the reference distance penalty of 10% per hex, capped at 50%.
Paradoxical Shots
Beyond three hexes, replaces the ordinary distance penalty with a 10% per-hex bonus, capped at 50%. An adjacent enemy still causes a half-damage melee attack.
Slimy Touch
An attack adds 4 × own creature count Pure damage and lowers the target’s speed and initiative by 1 for the round. The debuff does not accumulate.
Power of the Abyss
Adds 20 to the allied hero’s maximum mana. Multiple copies of this support do not accumulate.